Compare The Longest Road on Earth prices across 50+ stores and find the best deal. Developed by Brainwash Gang. Published by Raw Fury. Released on 5/27/2021. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 71/100.

Four wordless lives, one handcrafted songwriter, and a two-hour runtime that asks more of your patience than your reflexes. Worth it if you let it breathe.

I want to tell you upfront that this one asked something of me I wasn't expecting to give: stillness. The Longest Road on Earth is built by Madrid-based Brainwash Gang and TLR Games, a team whose stated philosophy is to make work about human emotions rather than genre mechanics, and they commit to that so fully that the game genuinely resists being called a game at all. Whether that excites or irritates you is probably the single most reliable predictor of how much you will get from the next two hours of your life. The structure is four short chapters, each following a different anthropomorphic character through the mundane business of existing. A solitary mouse waitressing at a diner and taking bike rides in the countryside. A fox repairing pianos. A bird doing maintenance work and riding the commuter train. A young moose in perpetual timeout. The controls amount to moving left and right on a 2D plane and pressing one interact button when a prompt appears on an object. You mop floors. You cap soda bottles on a factory line. You sit on a train for what feels like three full minutes with nothing else to do. The gameplay does not flex around your impatience; you flex around it. That is the entire design contract, and it is a genuine one. Where the whole thing becomes something worth talking about is the music. Composer and developer Beicoli wrote and performed all twenty-four original songs herself, and the result sits somewhere between folk and chamber pop, understated and slightly haunting in a way that makes you feel like you are eavesdropping on someone else's memory. The monochromatic pixel art strips each scene down to silhouette and suggestion, leaving just enough negative space for you to project your own reading onto it. Critics have noted the game functions almost like a Rorschach test: you bring your own weight to it and the game hands it back shaped differently. Some reviewers found the blowing of dandelion seeds or the slow trudge down a rainy street to be genuinely poignant. Others found the same scenes an endurance test. Both reactions are honest, and neither is wrong. The fair criticisms land too. Some scenes overstay their welcome by thirty seconds or a minute, and that extra time can collapse the mood rather than deepen it. The four stories vary in resonance, with the final chapter about the young moose being the most warmly received and the middle chapters drawing the most mixed responses. If you come expecting the emotional weight of a longer narrative game, you may leave feeling the ambiguity was a dodge rather than an invitation. The Metacritic sits at 71, which feels about right for something that splits rooms cleanly down the middle. But here is what I keep coming back to. This thing runs under two hours on a first play, was composed and performed by one person, and carries the kind of handmade quiet that most larger productions spend ten million dollars trying to fake. The final sequence, set to the title track, is the kind of moment that makes me glad small studios are still allowed to take swings like this. Play it with headphones, ideally with a controller, ideally when you have nowhere to be. Kai, Scout Team

The Longest Road on Earth
AdventureCasualIndie

The Longest Road on Earth

May 27, 2021Brainwash GangRaw Fury
GamerScout Says

Four wordless lives, one handcrafted songwriter, and a two-hour runtime that asks more of your patience than your reflexes. Worth it if you let it breathe.

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About The Longest Road on Earth

I want to tell you upfront that this one asked something of me I wasn't expecting to give: stillness. The Longest Road on Earth is built by Madrid-based Brainwash Gang and TLR Games, a team whose stated philosophy is to make work about human emotions rather than genre mechanics, and they commit to that so fully that the game genuinely resists being called a game at all. Whether that excites or irritates you is probably the single most reliable predictor of how much you will get from the next two hours of your life. The structure is four short chapters, each following a different anthropomorphic character through the mundane business of existing. A solitary mouse waitressing at a diner and taking bike rides in the countryside. A fox repairing pianos. A bird doing maintenance work and riding the commuter train. A young moose in perpetual timeout. The controls amount to moving left and right on a 2D plane and pressing one interact button when a prompt appears on an object. You mop floors. You cap soda bottles on a factory line. You sit on a train for what feels like three full minutes with nothing else to do. The gameplay does not flex around your impatience; you flex around it. That is the entire design contract, and it is a genuine one. Where the whole thing becomes something worth talking about is the music. Composer and developer Beicoli wrote and performed all twenty-four original songs herself, and the result sits somewhere between folk and chamber pop, understated and slightly haunting in a way that makes you feel like you are eavesdropping on someone else's memory. The monochromatic pixel art strips each scene down to silhouette and suggestion, leaving just enough negative space for you to project your own reading onto it. Critics have noted the game functions almost like a Rorschach test: you bring your own weight to it and the game hands it back shaped differently. Some reviewers found the blowing of dandelion seeds or the slow trudge down a rainy street to be genuinely poignant. Others found the same scenes an endurance test. Both reactions are honest, and neither is wrong. The fair criticisms land too. Some scenes overstay their welcome by thirty seconds or a minute, and that extra time can collapse the mood rather than deepen it. The four stories vary in resonance, with the final chapter about the young moose being the most warmly received and the middle chapters drawing the most mixed responses. If you come expecting the emotional weight of a longer narrative game, you may leave feeling the ambiguity was a dodge rather than an invitation. The Metacritic sits at 71, which feels about right for something that splits rooms cleanly down the middle. But here is what I keep coming back to. This thing runs under two hours on a first play, was composed and performed by one person, and carries the kind of handmade quiet that most larger productions spend ten million dollars trying to fake. The final sequence, set to the title track, is the kind of moment that makes me glad small studios are still allowed to take swings like this. Play it with headphones, ideally with a controller, ideally when you have nowhere to be. Kai, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:sub-5Walking SimInteractive AlbumWordless NarrativeMonochromatic ArtSlow BurnMood-DrivenAnthropomorphic CharactersNo Fail States

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Intel UHD 630, Geforce GTX 275, Quadro 2000D or equivalent
Processor
Intel Core i3-7100, AMD FX-8100 or equivalent

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Brainwash Gang
Publisher
Raw Fury
Release Date
May 27, 2021

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The Longest Road on Earth is available on PC.

When was The Longest Road on Earth released?

The Longest Road on Earth was released on 27 May 2021.

Who developed The Longest Road on Earth?

The Longest Road on Earth was developed by Brainwash Gang and published by Raw Fury.

Is The Longest Road on Earth worth buying?

The Longest Road on Earth holds a Metacritic score of 71/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.