Compare The Long Dark prices across trusted key stores and find the best deal. Developed by Hinterland Studio Inc.. Published by Hinterland Studio. Released on 8/1/2017. Available on PC, Xbox. Genres: Adventure, Indie, Simulation, Strategy. Metacritic score: 77/100.

A brutally honest survival sim where the Canadian wilderness is the only villain. No zombies, no jump scares, just cold math and bad decisions.

The Long Dark is a first-person survival simulation set in a frozen, post-geomagnetic-disaster Canadian wilderness. There are no mutant enemies, no hostile factions, no wave-based combat. The threat budget is entirely spent on hypothermia, calorie deficit, blizzards, and the occasional wolf. That stripped-back design philosophy is either the game's greatest strength or a dealbreaker, depending on what you came here for. If you want systemic depth dressed as a nature documentary, this delivers it consistently. The core survival loop runs on interlocking resource meters: core temperature, calorie intake, fatigue, hydration, and condition. Every action costs time, and time costs warmth, and warmth costs fuel, and fuel requires foraging. It sounds like a spreadsheet because it is one, and learning to read those numbers is genuinely satisfying. Clothing layers have individual warmth and wind-resistance ratings that stack in ways that reward careful inventory management. Fire-starting success rates change with wind speed and available fuel quality. The decisions are small individually, but strung together across a 30-hour survival run, they produce a story that no cutscene could write for you. For newcomers, the four sandbox difficulty modes do real work. Pilgrim difficulty removes most wildlife threat and reduces resource scarcity, functioning as a legitimate tutorial that lets you learn the map regions, crafting systems, and condition mechanics without constant punishment. Voyageur sits in the sweet spot for most players who want tension without relentless attrition. Interloper, the hardest preset, locks out late-game crafted items and demands genuine route optimization across the interconnected regions. There is also a Story Mode called Wintermute, which trades freeform survival for a narrative campaign with voiced characters and directed objectives. Wintermute has had a mixed reception relative to the sandbox, but it works as an on-ramp for players who prefer structured goals before going open-ended. The weaknesses are real. The AI for wildlife, particularly wolves, can behave erratically at the edges of detection range, occasionally breaking tension rather than building it. The map regions are large and rewarding to explore, but early-game navigation without landmarks can frustrate players who do not enjoy reading environmental cues. Updates have been infrequent relative to the game's age, and the modding ecosystem is modest compared to what a sandbox this deep arguably deserves. If you're hoping for the kind of active patch cadence or community mod library that keeps a game feeling fresh for hundreds of hours, that's not really the culture here. What holds up is the atmosphere and the decision weight. The art style, cel-shaded against photographically accurate environmental lighting, has aged well. The sound design for wind, ice creak, and fire is the kind of thing headphone users will appreciate at 2 a.m. And the fundamental question the game keeps asking, whether the next risk is worth the potential resource gain, stays interesting far longer than the tutorial hours suggest it will. For a strategy-minded player who likes systems that compound quietly over time, The Long Dark offers a style of decision-making that most survival games paper over with action. Diego, Scout Team

The Long Dark

The Long Dark

Aug 1, 2017Hinterland Studio Inc.Hinterland Studio
GamerScout Says

A brutally honest survival sim where the Canadian wilderness is the only villain. No zombies, no jump scares, just cold math and bad decisions.

PCXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€5.77-66%
at Steam
Lowest tracked: €2.07
Track this price

GamerScout Verdict

Best for methodical players who want survival mechanics that actually bite, not just busy-work between action sequences.

Compare Prices(5 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€5.77-66%
Priced in EUR by the store
Buy
StandardJapanSteam KeyGift copy
€5.92-19%
Priced in EUR by the store
Buy
StandardSoutheast AsiaSteam KeyGift copy
€6.52-19%
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€8.69-11%
Priced in EUR by the store
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StandardLatin AmericaSteam KeyGift copy
€9.08-11%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€10.30-12%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.05
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.0726 Jun 2026
Current best
€5.77
Official storesKeyshops
€0.60€5.66€10.71€15.775 Jun27 Jun20 Jul11 Aug2 Sept
5 Jun — 2 Sept
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Screenshots & Media

About The Long Dark

The Long Dark is a first-person survival simulation set in a frozen, post-geomagnetic-disaster Canadian wilderness. There are no mutant enemies, no hostile factions, no wave-based combat. The threat budget is entirely spent on hypothermia, calorie deficit, blizzards, and the occasional wolf. That stripped-back design philosophy is either the game's greatest strength or a dealbreaker, depending on what you came here for. If you want systemic depth dressed as a nature documentary, this delivers it consistently. The core survival loop runs on interlocking resource meters: core temperature, calorie intake, fatigue, hydration, and condition. Every action costs time, and time costs warmth, and warmth costs fuel, and fuel requires foraging. It sounds like a spreadsheet because it is one, and learning to read those numbers is genuinely satisfying. Clothing layers have individual warmth and wind-resistance ratings that stack in ways that reward careful inventory management. Fire-starting success rates change with wind speed and available fuel quality. The decisions are small individually, but strung together across a 30-hour survival run, they produce a story that no cutscene could write for you. For newcomers, the four sandbox difficulty modes do real work. Pilgrim difficulty removes most wildlife threat and reduces resource scarcity, functioning as a legitimate tutorial that lets you learn the map regions, crafting systems, and condition mechanics without constant punishment. Voyageur sits in the sweet spot for most players who want tension without relentless attrition. Interloper, the hardest preset, locks out late-game crafted items and demands genuine route optimization across the interconnected regions. There is also a Story Mode called Wintermute, which trades freeform survival for a narrative campaign with voiced characters and directed objectives. Wintermute has had a mixed reception relative to the sandbox, but it works as an on-ramp for players who prefer structured goals before going open-ended. The weaknesses are real. The AI for wildlife, particularly wolves, can behave erratically at the edges of detection range, occasionally breaking tension rather than building it. The map regions are large and rewarding to explore, but early-game navigation without landmarks can frustrate players who do not enjoy reading environmental cues. Updates have been infrequent relative to the game's age, and the modding ecosystem is modest compared to what a sandbox this deep arguably deserves. If you're hoping for the kind of active patch cadence or community mod library that keeps a game feeling fresh for hundreds of hours, that's not really the culture here. What holds up is the atmosphere and the decision weight. The art style, cel-shaded against photographically accurate environmental lighting, has aged well. The sound design for wind, ice creak, and fire is the kind of thing headphone users will appreciate at 2 a.m. And the fundamental question the game keeps asking, whether the next risk is worth the potential resource gain, stays interesting far longer than the tutorial hours suggest it will. For a strategy-minded player who likes systems that compound quietly over time, The Long Dark offers a style of decision-making that most survival games paper over with action.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamHardcore SurvivalResource ManagementPermadeathEnvironmental StorytellingOpen World ExplorationDifficulty ScalingAtmosphericSingle-player Sandbox

System Requirements

Minimum

Processor
Dual-Core Intel i5 CPU @ 2GHz+
Memory
2 GB RAM
Graphics
Intel 4xxx Series w/ 512MB VRAM or better Hard Drive: 1 GB available space
Sound Card
Any on-board chip will work.

Recommended

OS
Windows 10
Processor
Intel i7 CPU @ 2.6GHz or higher
Memory
8 GB RAM
Graphics
nVidia GTX 555 w/ 1GB VRAM or better
Storage
7 GB available space…

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Reviews & Ratings

Metacritic
77
Steam
89%(121,782)

Game Info

Developer
Hinterland Studio Inc.
Publisher
Hinterland Studio
Release Date
Aug 1, 2017

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Frequently asked questions about The Long Dark

How much does The Long Dark cost?

As of 2 September 2026, the cheapest in-stock offer for The Long Dark is €5.77 at Steam, out of 24 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Long Dark cheapest?

The lowest in-stock price we track for The Long Dark is €5.77 at Steam (2 September 2026). We compare 24 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Long Dark available on?

The Long Dark is available on PC, Xbox.

When was The Long Dark released?

The Long Dark was released on 1 August 2017.

Who developed The Long Dark?

The Long Dark was developed by Hinterland Studio Inc. and published by Hinterland Studio.

Is The Long Dark worth buying?

The Long Dark holds a Metacritic score of 77/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.