Compare The Living Dungeon prices across 50+ stores and find the best deal. Developed by RadiationBurn. Published by RadiationBurn. Released on 11/2/2015. Available on PC, Linux. Genres: Adventure, Indie, Simulation, Strategy.

Board-game strategy with a brutal two-minute timer per turn and a dungeon that actively tries to kill you - compelling in a couch full of friends, shakier as a solo experience.

My spreadsheet instincts lit up the moment I understood the core loop here: five colour-coded dice, two minutes on the clock, and a modular 3x3 tile grid that can be rotated or flipped out from under your enemies' feet at any moment. That is a genuinely clever decision space. Red combat dice govern melee and ranged attacks, blue movement dice handle traversal and jumps, and brown mechanical dice are the spicy ones - roll the right symbols and you can rotate a tile 90 degrees to cut off an opponent's escape route, or flip it entirely to send them plummeting into a hole. Gems accumulated during play let you reroll unfavourable results, and single-use action cards add another layer of reactive decision-making on top of the dice you were dealt. On paper, the interaction between those systems is tighter than the price tag suggests. The solo campaign is where the design shows its rough edges most clearly. The story follows a rotating cast of characters - starting with Chantelle, a gladiatrix sentenced to survive the dungeon - but the narrative is stitched together with brief cutscenes that never quite establish why you should care about any of them. Worse, some mechanics are inconsistently explained: the tutorial eases you in with fixed dice rolls and scripted AI, but the transition to full difficulty arrives without adequate warning. The Dungeon Master presence, an AI-controlled dark force that flips tiles, spawns monsters, and creeps darkness across the board at the end of each round, creates genuine tension. The problem is that a string of unlucky dice rolls can make entire missions feel like they were decided before your turn even started. No mid-level save compounds this significantly - restart a 20-minute mission because of a single bad sequence and the unskippable dialogue that follows will test your patience faster than the dungeon itself. Multiplayer is where the design intention snaps into focus. Up to nine players can crowd around a single machine, with modes including Assassination, Head Hunter, Random Assassination, and Escape. The drop-in AI substitution system means a phone call does not have to end the game. The Dungeon Master slot can be handed to a human player, which transforms the experience into something closer to a tabletop session where one person is actively trying to ruin everyone else. Rotating tiles to strand a friend over a gap, or flipping a section to expose a hidden pit at exactly the right moment, produces the kind of loud-room moments that couch multiplayer lives for. The game also offers two visual modes - a darker dungeon aesthetic and a warmer tavern board-game style where the pieces look like actual playing tokens on a wooden table - and the tavern mode is the more charming of the two. For strategy players coming from deeper systems, the AI quality in single player will disappoint. There is no mod ecosystem to speak of, and the game never received a major post-launch overhaul. Steam user reviews land in mixed territory at roughly 69 percent positive across a small sample, which tracks with the consensus: the mechanical foundation is sound, the execution is uneven. Think of the solo campaign as an extended tutorial for the multiplayer rather than a self-contained 30-hour experience, and your expectations will calibrate correctly. If you have a regular group and a single screen to share, the per-person value is hard to argue with. If you are buying this for solo dungeon-crawling depth, the dice will humble you in the wrong ways more often than the right ones. Diego, Scout Team

The Living Dungeon
AdventureIndieSimulationStrategy

The Living Dungeon

Nov 2, 2015RadiationBurn
GamerScout Says

Board-game strategy with a brutal two-minute timer per turn and a dungeon that actively tries to kill you - compelling in a couch full of friends, shakier as a solo experience.

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About The Living Dungeon

My spreadsheet instincts lit up the moment I understood the core loop here: five colour-coded dice, two minutes on the clock, and a modular 3x3 tile grid that can be rotated or flipped out from under your enemies' feet at any moment. That is a genuinely clever decision space. Red combat dice govern melee and ranged attacks, blue movement dice handle traversal and jumps, and brown mechanical dice are the spicy ones - roll the right symbols and you can rotate a tile 90 degrees to cut off an opponent's escape route, or flip it entirely to send them plummeting into a hole. Gems accumulated during play let you reroll unfavourable results, and single-use action cards add another layer of reactive decision-making on top of the dice you were dealt. On paper, the interaction between those systems is tighter than the price tag suggests. The solo campaign is where the design shows its rough edges most clearly. The story follows a rotating cast of characters - starting with Chantelle, a gladiatrix sentenced to survive the dungeon - but the narrative is stitched together with brief cutscenes that never quite establish why you should care about any of them. Worse, some mechanics are inconsistently explained: the tutorial eases you in with fixed dice rolls and scripted AI, but the transition to full difficulty arrives without adequate warning. The Dungeon Master presence, an AI-controlled dark force that flips tiles, spawns monsters, and creeps darkness across the board at the end of each round, creates genuine tension. The problem is that a string of unlucky dice rolls can make entire missions feel like they were decided before your turn even started. No mid-level save compounds this significantly - restart a 20-minute mission because of a single bad sequence and the unskippable dialogue that follows will test your patience faster than the dungeon itself. Multiplayer is where the design intention snaps into focus. Up to nine players can crowd around a single machine, with modes including Assassination, Head Hunter, Random Assassination, and Escape. The drop-in AI substitution system means a phone call does not have to end the game. The Dungeon Master slot can be handed to a human player, which transforms the experience into something closer to a tabletop session where one person is actively trying to ruin everyone else. Rotating tiles to strand a friend over a gap, or flipping a section to expose a hidden pit at exactly the right moment, produces the kind of loud-room moments that couch multiplayer lives for. The game also offers two visual modes - a darker dungeon aesthetic and a warmer tavern board-game style where the pieces look like actual playing tokens on a wooden table - and the tavern mode is the more charming of the two. For strategy players coming from deeper systems, the AI quality in single player will disappoint. There is no mod ecosystem to speak of, and the game never received a major post-launch overhaul. Steam user reviews land in mixed territory at roughly 69 percent positive across a small sample, which tracks with the consensus: the mechanical foundation is sound, the execution is uneven. Think of the solo campaign as an extended tutorial for the multiplayer rather than a self-contained 30-hour experience, and your expectations will calibrate correctly. If you have a regular group and a single screen to share, the per-person value is hard to argue with. If you are buying this for solo dungeon-crawling depth, the dice will humble you in the wrong ways more often than the right ones. Diego, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstrading-cardstier:sub-5Tabletop-StyleBoard Game AdaptationDungeon ManipulationTile RotationLocal Party GameDungeon Master ModeHot-Seat MultiplayerDice-Based TacticsCouch Competitive

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Nvidia GTX 460
Processor
pentium i3
Sound Card
any direct X soundcard
Additional Notes
Unity based. Scalable performance so older machines may be fine.

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 560
Processor
i5
Sound Card
any direct X soundcard
Additional Notes
Unity based. Scalable performance

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Game Info

Developer
RadiationBurn
Publisher
RadiationBurn
Release Date
Nov 2, 2015

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2026-06-101.59(lowest)

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Frequently asked questions about The Living Dungeon

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What platforms is The Living Dungeon available on?

The Living Dungeon is available on PC, Linux.

When was The Living Dungeon released?

The Living Dungeon was released on 2 November 2015.

Who developed The Living Dungeon?

The Living Dungeon was developed by RadiationBurn.