Compare The Little Acre prices across trusted key stores and find the best deal. Developed by Pewter Games Studios. Published by Curve Digital. Released on 12/13/2016. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 62/100.

A hand-drawn, fully voiced point-and-click adventure about a father and daughter across two worlds. Short, sweet, and surprisingly affecting.

The Little Acre is a traditional point-and-click adventure built around two playable characters: Aidan, a cautious Irishman searching for his missing father, and Lily, his fearless young daughter who chases after him into a strange parallel world. You switch between them as the story unfolds, solving light inventory puzzles and nudging each character toward an eventual reunion. The whole thing runs about two to three hours on a first playthrough, which will feel criminally short to some people and just right to others. I am firmly in the second camp. What Pewter Games Studios got exactly right is the hand-drawn animation. Every character moves with a weight and expressiveness you rarely see from a small studio, and Lily in particular is a tiny marvel of timing and physical comedy. The fully voiced performances lean into an Irish warmth that keeps the tone cozy even when the other-world setting gets slightly unsettling. Executive producer Charles Cecil (Broken Sword) clearly brought some structural discipline to proceedings, because the pacing is unusually clean for a debut title. There is a slow-ish opening in Aidan's house that some players will find overly gentle, but the moment Lily steps through the portal, the game finds its rhythm and keeps it. The puzzles are where the Metacritic score and the Steam reviews start to diverge, and honestly both camps are right. The puzzles are easy. Occasionally too easy. If you grew up on LucasArts inventory hell and want to spend forty minutes combining a rubber duck with a gas pipe, this will feel underpowered. But the game is not really trying to be that. It is closer to an animated short film with interactive chapters, and judged as that, the puzzle design is correctly scaled. Frustration would break the mood the art and music work so carefully to build. The soundtrack deserves its own paragraph. It is quiet, slightly Celtic in texture, and does that rare thing where silence is used as deliberately as melody. There are moments in the other-world sequences where the ambient sound design alone communicates something the dialogue does not bother to say out loud. That kind of intentional soundscape is a craft choice, and it shows. The honest caveat is length and replay value. Two to three hours is what you get, and there is no meaningful replayability built in. If runtime-per-price is how you evaluate games, The Little Acre will always lose that calculation. But if you have ever wished a Saturday afternoon animated film would let you click around in its world for a couple of hours, this is precisely that thing. It knows exactly what it is, it ends before it overstays its welcome, and it leaves a genuinely warm aftertaste. For fans of Amanita Design's gentler work or early Double Fine adventures, this sits in comfortable and underrated company. Kai, Scout Team

The Little Acre

The Little Acre

Dec 13, 2016Pewter Games StudiosCurve Digital
GamerScout Says

A hand-drawn, fully voiced point-and-click adventure about a father and daughter across two worlds. Short, sweet, and surprisingly affecting.

PCXbox
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Historical low: €0.59

GamerScout Verdict

A lovingly animated two-hour adventure best suited to players who prioritize mood and craft over puzzle challenge.

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About The Little Acre

The Little Acre is a traditional point-and-click adventure built around two playable characters: Aidan, a cautious Irishman searching for his missing father, and Lily, his fearless young daughter who chases after him into a strange parallel world. You switch between them as the story unfolds, solving light inventory puzzles and nudging each character toward an eventual reunion. The whole thing runs about two to three hours on a first playthrough, which will feel criminally short to some people and just right to others. I am firmly in the second camp. What Pewter Games Studios got exactly right is the hand-drawn animation. Every character moves with a weight and expressiveness you rarely see from a small studio, and Lily in particular is a tiny marvel of timing and physical comedy. The fully voiced performances lean into an Irish warmth that keeps the tone cozy even when the other-world setting gets slightly unsettling. Executive producer Charles Cecil (Broken Sword) clearly brought some structural discipline to proceedings, because the pacing is unusually clean for a debut title. There is a slow-ish opening in Aidan's house that some players will find overly gentle, but the moment Lily steps through the portal, the game finds its rhythm and keeps it. The puzzles are where the Metacritic score and the Steam reviews start to diverge, and honestly both camps are right. The puzzles are easy. Occasionally too easy. If you grew up on LucasArts inventory hell and want to spend forty minutes combining a rubber duck with a gas pipe, this will feel underpowered. But the game is not really trying to be that. It is closer to an animated short film with interactive chapters, and judged as that, the puzzle design is correctly scaled. Frustration would break the mood the art and music work so carefully to build. The soundtrack deserves its own paragraph. It is quiet, slightly Celtic in texture, and does that rare thing where silence is used as deliberately as melody. There are moments in the other-world sequences where the ambient sound design alone communicates something the dialogue does not bother to say out loud. That kind of intentional soundscape is a craft choice, and it shows. The honest caveat is length and replay value. Two to three hours is what you get, and there is no meaningful replayability built in. If runtime-per-price is how you evaluate games, The Little Acre will always lose that calculation. But if you have ever wished a Saturday afternoon animated film would let you click around in its world for a couple of hours, this is precisely that thing. It knows exactly what it is, it ends before it overstays its welcome, and it leaves a genuinely warm aftertaste. For fans of Amanita Design's gentler work or early Double Fine adventures, this sits in comfortable and underrated company.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamHand-Drawn AnimationPoint-and-ClickFully VoicedShort PlaythroughPuzzle-LightFather-Daughter StoryAtmospheric SoundtrackCozy Adventure

System Requirements

Minimum

Processor
Intel Core2 Duo E4300 (2 * 1800) or equivalent | AMD Athlon 64 X2 5000+ (2 * 2600) or equivalent
Memory
2048 MB RAM
Graphics
GeForce GT…

Recommended

Processor
Intel Core 2 Duo E7300 (2 * 2660) or equivalent | AMD Athlon 64 X2 6000+ (2 * 3000) or equivalent
Graphics
GeForce GTX 560 Ti (1024 MB…

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Reviews & Ratings

Metacritic
62
Steam
88%(883)

Game Info

Developer
Pewter Games Studios
Publisher
Curve Digital
Release Date
Dec 13, 2016

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What platforms is The Little Acre available on?

The Little Acre is available on PC, Xbox.

When was The Little Acre released?

The Little Acre was released on 13 December 2016.

Who developed The Little Acre?

The Little Acre was developed by Pewter Games Studios and published by Curve Digital.

Is The Little Acre worth buying?

The Little Acre holds a Metacritic score of 62/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.