Compare The Legend of Korra prices across trusted key stores and find the best deal. Developed by Activision. Published by Activision. Released on 10/21/2014. Available on PC. Genres: Action, Adventure. Metacritic score: 64/100.

Platinum Games built a slick bending combat system then wrapped it in a five-hour licensed romp that forgets most of the show's cast ever existed. Fans of the series will squeeze value out of it; everyone else will finish it before they've had time to care.

My first honest reaction to The Legend of Korra was mild surprise that the combat feels as clean as it does, followed by steadily growing frustration that almost nothing around it lives up to that initial promise. Platinum Games developed this one, which raised expectations considerably. What arrived is a condensed, budget-flavored action brawler that borrows the studio's mechanical DNA without matching the depth of its better work. The core loop is a third-person beat-em-up built around switching between four elemental combat styles on the fly. Waterbending specializes in ranged attacks, earthbending hits slow and hard with unblockable strikes, firebending finds a middle ground with fast combos, and airbending, unlocked late, tears through groups with wide area-of-effect attacks. Chaining styles together for cross-element combos is genuinely satisfying, and the guard-and-counter system adds a timing layer that rewards attentiveness over button mashing. Spirit Energy collected from fights feeds into Iroh's Spirit Shop, where players can pick up talismans, combo upgrades, and health buffs. The problem is the structure the game forces around this system: a contrivance strips Korra of her powers at the start, meaning players spend the first half of the eight-chapter story mode rebuilding a toolkit they already know should exist. By the time all four elements are available and the combat opens up, the game is nearly over. Beyond the main fights, two mini-game modes break up the pacing with mixed results. Naga running sequences drop the game into an endless-runner format, dodging obstacles while optionally using bending abilities. The concept is fine; the execution, particularly a late-game section involving instant-kill barriers, pushes frustration well past fun. The Pro-Bending League, unlocked after completing the story, is the more interesting diversion: Korra teams up with Mako and Bolin on the Fire Ferrets squad in structured arena matches faithful to the rules from the show's first season. It is brief and not especially deep, but it is the part of the game that feels most alive. The camera on PC, for what it is worth, behaves poorly enough that a controller is close to mandatory - keyboard-and-mouse control for the arena fights is a real chore. For fans of the animated series, the visual fidelity is the main draw. The cel-shaded style genuinely matches the show's look, original cast voice actors return for key roles, and the story, such as it is, slots into the timeline between seasons two and three. The antagonist Hundun, rooted in Chinese mythology, is a reasonable fit for the universe. What the game cannot hide is how thin the cast is: outside Korra, only Mako, Bolin, and Jinora appear in any meaningful way, and the story never builds beyond a thin pretext to punch things. The level design, set in Republic City, Air Temple Island, and the South Pole, looks appealing on first pass but recycles assets aggressively enough that each environment grows dull fast. Boss fights are reused as regular enemies a chapter later, which removes whatever tension they had built. Total story runtime sits around four to five hours, with a New Game Plus mode on Extreme difficulty for players who want a stiffer challenge and are chasing costumes or elemental chest collectibles. The Metacritic score of 64 is an accurate read: this is a game with one genuinely good idea, a bending combat system that briefly lets you feel like the most powerful person in Republic City, surrounded by corners visibly cut on budget and time. If the show means something to you, the combat alone carries it over the finish line. If you have no attachment to the source material, there are deeper action brawlers to spend your time on. Alex, Scout Team

The Legend of Korra

The Legend of Korra

Oct 21, 2014Activision
GamerScout Says

Platinum Games built a slick bending combat system then wrapped it in a five-hour licensed romp that forgets most of the show's cast ever existed. Fans of the series will squeeze value out of it; everyone else will finish it before they've had time to care.

PC
Best Price Available
€0.00
at N/A
Historical low: €319.99

GamerScout Verdict

Best for Legend of Korra fans willing to forgive a paper-thin story and recycled enemies to spend five hours actually bending things.

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About The Legend of Korra

My first honest reaction to The Legend of Korra was mild surprise that the combat feels as clean as it does, followed by steadily growing frustration that almost nothing around it lives up to that initial promise. Platinum Games developed this one, which raised expectations considerably. What arrived is a condensed, budget-flavored action brawler that borrows the studio's mechanical DNA without matching the depth of its better work. The core loop is a third-person beat-em-up built around switching between four elemental combat styles on the fly. Waterbending specializes in ranged attacks, earthbending hits slow and hard with unblockable strikes, firebending finds a middle ground with fast combos, and airbending, unlocked late, tears through groups with wide area-of-effect attacks. Chaining styles together for cross-element combos is genuinely satisfying, and the guard-and-counter system adds a timing layer that rewards attentiveness over button mashing. Spirit Energy collected from fights feeds into Iroh's Spirit Shop, where players can pick up talismans, combo upgrades, and health buffs. The problem is the structure the game forces around this system: a contrivance strips Korra of her powers at the start, meaning players spend the first half of the eight-chapter story mode rebuilding a toolkit they already know should exist. By the time all four elements are available and the combat opens up, the game is nearly over. Beyond the main fights, two mini-game modes break up the pacing with mixed results. Naga running sequences drop the game into an endless-runner format, dodging obstacles while optionally using bending abilities. The concept is fine; the execution, particularly a late-game section involving instant-kill barriers, pushes frustration well past fun. The Pro-Bending League, unlocked after completing the story, is the more interesting diversion: Korra teams up with Mako and Bolin on the Fire Ferrets squad in structured arena matches faithful to the rules from the show's first season. It is brief and not especially deep, but it is the part of the game that feels most alive. The camera on PC, for what it is worth, behaves poorly enough that a controller is close to mandatory - keyboard-and-mouse control for the arena fights is a real chore. For fans of the animated series, the visual fidelity is the main draw. The cel-shaded style genuinely matches the show's look, original cast voice actors return for key roles, and the story, such as it is, slots into the timeline between seasons two and three. The antagonist Hundun, rooted in Chinese mythology, is a reasonable fit for the universe. What the game cannot hide is how thin the cast is: outside Korra, only Mako, Bolin, and Jinora appear in any meaningful way, and the story never builds beyond a thin pretext to punch things. The level design, set in Republic City, Air Temple Island, and the South Pole, looks appealing on first pass but recycles assets aggressively enough that each environment grows dull fast. Boss fights are reused as regular enemies a chapter later, which removes whatever tension they had built. Total story runtime sits around four to five hours, with a New Game Plus mode on Extreme difficulty for players who want a stiffer challenge and are chasing costumes or elemental chest collectibles. The Metacritic score of 64 is an accurate read: this is a game with one genuinely good idea, a bending combat system that briefly lets you feel like the most powerful person in Republic City, surrounded by corners visibly cut on budget and time. If the show means something to you, the combat alone carries it over the finish line. If you have no attachment to the source material, there are deeper action brawlers to spend your time on.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinBeat-em-UpLicensed IPElemental CombatNew Game PlusController RequiredShort CampaignSingle-Player OnlyArena Mini-Game

System Requirements

Minimum

Processor
AMD Athlon64 X2 5600+ or Intel Core 2 Duo or better
Memory
2 GB RAM
Graphics
Radeon HD 3850 or GeForce 8800 GT or better
DirectX
Version 9.0 Hard Drive: 3 GB available space Sound C…

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Reviews & Ratings

Metacritic
64

Game Info

Developer
Activision
Publisher
Activision
Release Date
Oct 21, 2014

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How much does The Legend of Korra cost?

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What platforms is The Legend of Korra available on?

The Legend of Korra is available on PC.

When was The Legend of Korra released?

The Legend of Korra was released on 21 October 2014.

Who developed The Legend of Korra?

The Legend of Korra was developed by Activision.

Is The Legend of Korra worth buying?

The Legend of Korra holds a Metacritic score of 64/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.