The Legend of Korra
Platinum Games built a slick bending combat system then wrapped it in a five-hour licensed romp that forgets most of the show's cast ever existed. Fans of the series will squeeze value out of it; everyone else will finish it before they've had time to care.
GamerScout Verdict
Best for Legend of Korra fans willing to forgive a paper-thin story and recycled enemies to spend five hours actually bending things.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About The Legend of Korra
My first honest reaction to The Legend of Korra was mild surprise that the combat feels as clean as it does, followed by steadily growing frustration that almost nothing around it lives up to that initial promise. Platinum Games developed this one, which raised expectations considerably. What arrived is a condensed, budget-flavored action brawler that borrows the studio's mechanical DNA without matching the depth of its better work. The core loop is a third-person beat-em-up built around switching between four elemental combat styles on the fly. Waterbending specializes in ranged attacks, earthbending hits slow and hard with unblockable strikes, firebending finds a middle ground with fast combos, and airbending, unlocked late, tears through groups with wide area-of-effect attacks. Chaining styles together for cross-element combos is genuinely satisfying, and the guard-and-counter system adds a timing layer that rewards attentiveness over button mashing. Spirit Energy collected from fights feeds into Iroh's Spirit Shop, where players can pick up talismans, combo upgrades, and health buffs. The problem is the structure the game forces around this system: a contrivance strips Korra of her powers at the start, meaning players spend the first half of the eight-chapter story mode rebuilding a toolkit they already know should exist. By the time all four elements are available and the combat opens up, the game is nearly over. Beyond the main fights, two mini-game modes break up the pacing with mixed results. Naga running sequences drop the game into an endless-runner format, dodging obstacles while optionally using bending abilities. The concept is fine; the execution, particularly a late-game section involving instant-kill barriers, pushes frustration well past fun. The Pro-Bending League, unlocked after completing the story, is the more interesting diversion: Korra teams up with Mako and Bolin on the Fire Ferrets squad in structured arena matches faithful to the rules from the show's first season. It is brief and not especially deep, but it is the part of the game that feels most alive. The camera on PC, for what it is worth, behaves poorly enough that a controller is close to mandatory - keyboard-and-mouse control for the arena fights is a real chore. For fans of the animated series, the visual fidelity is the main draw. The cel-shaded style genuinely matches the show's look, original cast voice actors return for key roles, and the story, such as it is, slots into the timeline between seasons two and three. The antagonist Hundun, rooted in Chinese mythology, is a reasonable fit for the universe. What the game cannot hide is how thin the cast is: outside Korra, only Mako, Bolin, and Jinora appear in any meaningful way, and the story never builds beyond a thin pretext to punch things. The level design, set in Republic City, Air Temple Island, and the South Pole, looks appealing on first pass but recycles assets aggressively enough that each environment grows dull fast. Boss fights are reused as regular enemies a chapter later, which removes whatever tension they had built. Total story runtime sits around four to five hours, with a New Game Plus mode on Extreme difficulty for players who want a stiffer challenge and are chasing costumes or elemental chest collectibles. The Metacritic score of 64 is an accurate read: this is a game with one genuinely good idea, a bending combat system that briefly lets you feel like the most powerful person in Republic City, surrounded by corners visibly cut on budget and time. If the show means something to you, the combat alone carries it over the finish line. If you have no attachment to the source material, there are deeper action brawlers to spend your time on.

Catch-all
Tags
System Requirements
Minimum
- Processor
- AMD Athlon64 X2 5600+ or Intel Core 2 Duo or better
- Memory
- 2 GB RAM
- Graphics
- Radeon HD 3850 or GeForce 8800 GT or better
- DirectX
- Version 9.0 Hard Drive: 3 GB available space Sound C…
Keep exploring
Community Discussion
Be the first to comment on The Legend of Korra.
Reviews & Ratings
Game Info
- Developer
- Activision
- Publisher
- Activision
- Release Date
- Oct 21, 2014