
The Last Shot
Hand-drawn dieselpunk with a war-satire heart and a wrench for a weapon - gorgeous to look at, genuinely funny, and done before the weekend is over.
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Screenshots & Media

About The Last Shot
My first impression of The Last Shot was that Rumata Lab had somehow bottled a forgotten Soviet-era cartoon and turned it into a side-scrolling puzzle platformer. The art hits before any mechanic does: dense, parallax-layered backgrounds packed with industrial propaganda, crumbling tenements, and colossal gun barrels pointed at unseen neighbours. That visual identity is the game's single strongest argument for your time, and for a certain kind of player - one who reads environments the way others read dialogue - it sustains the whole ride. You play a nameless mechanic, not a hero. He sleeps through air-raid sirens because that is simply Tuesday in this world. His tools are a wrench, a hammer, and a bare pair of hands, and every puzzle in the game is built around swapping between those three. Push crates, fix broken machinery, break things that need breaking, occasionally hijack a vehicle. The structure is strictly linear - you are always moving right - but the puzzle variety stays fresh enough across the game's roughly seven-to-eight hour runtime that the linearity rarely feels like a cage. Timed conveyor-belt sequences and a late-game stretch involving a scrapyard chopper add some platforming pressure, though those vehicle sections drew the most criticism from reviewers and the community, and fairly so: the controls loosen exactly when precision matters most. The storytelling is entirely wordless. No dialogue, no text dumps beyond a handful of illustrated letters. The game trusts its environment to carry the narrative, and largely it does. Critics who praised the game compared its satirical register to something closer to dark comedy than war drama - the absurdist idea that this engineer's quiet errand to rescue someone he loves might accidentally unravel a grand conspiracy is played with a light, almost pantomime touch. Players who bounced off it tended to find the puzzle design undercooked in places, with some sequences that feel more arbitrary than logical, and a binary zoom mechanic that flips between fully out and fully in with nothing in between - an irritating omission during timed sections. Steam's community sits at a strong positive rating across its reviews, which suggests the audience who showed up for the aesthetic largely got what they came for. Controls on keyboard and mouse work, but this is one of those games where a gamepad quietly closes half the frustration gap. The soundtrack loops aggressively enough that a few players reported muting it during trickier puzzles - worth knowing before you sink into a long session. Achievements are plentiful and mostly organic, tied to small acts of environmental interaction rather than arbitrary collectibles. For the right person - someone drawn to Machinarium's handcrafted world-building, or who wants a short, complete, thematically coherent experience - The Last Shot delivers on its aesthetic promise and wraps up before it overstays its welcome. It is not a mechanically deep game, and a few rough edges in the platforming and vehicle sections are real. But as a piece of hand-crafted dieselpunk atmosphere with a genuine anti-war undercurrent running beneath all the absurdist comedy, it has a quiet confidence that a lot of bigger indie releases lack. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 4 GB RAM
- Storage
- 4 GB available space
- Graphics
- Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)
- Processor
- Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent
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Reviews & Ratings
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Game Info
- Developer
- Rumata Lab
- Publisher
- Nelset
- Release Date
- Feb 16, 2023