Compare The Last Shot prices across 50+ stores and find the best deal. Developed by Rumata Lab. Published by Nelset. Released on 2/16/2023. Available on PC. Genres: Adventure, Indie.

Hand-drawn dieselpunk with a war-satire heart and a wrench for a weapon - gorgeous to look at, genuinely funny, and done before the weekend is over.

My first impression of The Last Shot was that Rumata Lab had somehow bottled a forgotten Soviet-era cartoon and turned it into a side-scrolling puzzle platformer. The art hits before any mechanic does: dense, parallax-layered backgrounds packed with industrial propaganda, crumbling tenements, and colossal gun barrels pointed at unseen neighbours. That visual identity is the game's single strongest argument for your time, and for a certain kind of player - one who reads environments the way others read dialogue - it sustains the whole ride. You play a nameless mechanic, not a hero. He sleeps through air-raid sirens because that is simply Tuesday in this world. His tools are a wrench, a hammer, and a bare pair of hands, and every puzzle in the game is built around swapping between those three. Push crates, fix broken machinery, break things that need breaking, occasionally hijack a vehicle. The structure is strictly linear - you are always moving right - but the puzzle variety stays fresh enough across the game's roughly seven-to-eight hour runtime that the linearity rarely feels like a cage. Timed conveyor-belt sequences and a late-game stretch involving a scrapyard chopper add some platforming pressure, though those vehicle sections drew the most criticism from reviewers and the community, and fairly so: the controls loosen exactly when precision matters most. The storytelling is entirely wordless. No dialogue, no text dumps beyond a handful of illustrated letters. The game trusts its environment to carry the narrative, and largely it does. Critics who praised the game compared its satirical register to something closer to dark comedy than war drama - the absurdist idea that this engineer's quiet errand to rescue someone he loves might accidentally unravel a grand conspiracy is played with a light, almost pantomime touch. Players who bounced off it tended to find the puzzle design undercooked in places, with some sequences that feel more arbitrary than logical, and a binary zoom mechanic that flips between fully out and fully in with nothing in between - an irritating omission during timed sections. Steam's community sits at a strong positive rating across its reviews, which suggests the audience who showed up for the aesthetic largely got what they came for. Controls on keyboard and mouse work, but this is one of those games where a gamepad quietly closes half the frustration gap. The soundtrack loops aggressively enough that a few players reported muting it during trickier puzzles - worth knowing before you sink into a long session. Achievements are plentiful and mostly organic, tied to small acts of environmental interaction rather than arbitrary collectibles. For the right person - someone drawn to Machinarium's handcrafted world-building, or who wants a short, complete, thematically coherent experience - The Last Shot delivers on its aesthetic promise and wraps up before it overstays its welcome. It is not a mechanically deep game, and a few rough edges in the platforming and vehicle sections are real. But as a piece of hand-crafted dieselpunk atmosphere with a genuine anti-war undercurrent running beneath all the absurdist comedy, it has a quiet confidence that a lot of bigger indie releases lack. Kai, Scout Team

The Last Shot
AdventureIndie

The Last Shot

Feb 16, 2023Rumata LabNelset
GamerScout Says

Hand-drawn dieselpunk with a war-satire heart and a wrench for a weapon - gorgeous to look at, genuinely funny, and done before the weekend is over.

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About The Last Shot

My first impression of The Last Shot was that Rumata Lab had somehow bottled a forgotten Soviet-era cartoon and turned it into a side-scrolling puzzle platformer. The art hits before any mechanic does: dense, parallax-layered backgrounds packed with industrial propaganda, crumbling tenements, and colossal gun barrels pointed at unseen neighbours. That visual identity is the game's single strongest argument for your time, and for a certain kind of player - one who reads environments the way others read dialogue - it sustains the whole ride. You play a nameless mechanic, not a hero. He sleeps through air-raid sirens because that is simply Tuesday in this world. His tools are a wrench, a hammer, and a bare pair of hands, and every puzzle in the game is built around swapping between those three. Push crates, fix broken machinery, break things that need breaking, occasionally hijack a vehicle. The structure is strictly linear - you are always moving right - but the puzzle variety stays fresh enough across the game's roughly seven-to-eight hour runtime that the linearity rarely feels like a cage. Timed conveyor-belt sequences and a late-game stretch involving a scrapyard chopper add some platforming pressure, though those vehicle sections drew the most criticism from reviewers and the community, and fairly so: the controls loosen exactly when precision matters most. The storytelling is entirely wordless. No dialogue, no text dumps beyond a handful of illustrated letters. The game trusts its environment to carry the narrative, and largely it does. Critics who praised the game compared its satirical register to something closer to dark comedy than war drama - the absurdist idea that this engineer's quiet errand to rescue someone he loves might accidentally unravel a grand conspiracy is played with a light, almost pantomime touch. Players who bounced off it tended to find the puzzle design undercooked in places, with some sequences that feel more arbitrary than logical, and a binary zoom mechanic that flips between fully out and fully in with nothing in between - an irritating omission during timed sections. Steam's community sits at a strong positive rating across its reviews, which suggests the audience who showed up for the aesthetic largely got what they came for. Controls on keyboard and mouse work, but this is one of those games where a gamepad quietly closes half the frustration gap. The soundtrack loops aggressively enough that a few players reported muting it during trickier puzzles - worth knowing before you sink into a long session. Achievements are plentiful and mostly organic, tied to small acts of environmental interaction rather than arbitrary collectibles. For the right person - someone drawn to Machinarium's handcrafted world-building, or who wants a short, complete, thematically coherent experience - The Last Shot delivers on its aesthetic promise and wraps up before it overstays its welcome. It is not a mechanically deep game, and a few rough edges in the platforming and vehicle sections are real. But as a piece of hand-crafted dieselpunk atmosphere with a genuine anti-war undercurrent running beneath all the absurdist comedy, it has a quiet confidence that a lot of bigger indie releases lack. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5DieselpunkWordless StorytellingEnvironmental PuzzlesWar SatireShort CompletableWrench-and-Hammer MechanicsPantomime Narrative

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 7 or later
Memory
4 GB RAM
Storage
4 GB available space
Graphics
Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)
Processor
Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent

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Game Info

Developer
Rumata Lab
Publisher
Nelset
Release Date
Feb 16, 2023

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The Last Shot is available on PC.

When was The Last Shot released?

The Last Shot was released on 16 February 2023.

Who developed The Last Shot?

The Last Shot was developed by Rumata Lab and published by Nelset.