Compare The Last Fighter prices across 50+ stores and find the best deal. Developed by Laush Studio. Published by Laush Dmitriy Sergeevich. Released on 7/30/2022. Available on PC. Genres: Casual, Indie.

Retro jungle action with a pistol in one hand and a grenade launcher in the other - straightforward, unpretentious, and over before it outstays its welcome.

My honest first reaction to The Last Fighter was recognition: this is exactly the kind of stripped-back solo project that falls through every editorial crack, sits quietly at a budget price, and occasionally surprises you by being precisely what it says on the label. Laush Studio, a tiny outfit with only a handful of titles to their name, made a side-scrolling 2D platformer set in a dense jungle, filled it with pirates, smugglers, and bandits, and kept the whole thing honest by not pretending to be more than it is. The structure is simple and direct. Fifteen levels spread across two locations give you a single fighter working through waves of armed enemies, each of whom carries their own weapon loadout. Your own arsenal spans five weapon types, running from a pistol up to a grenade launcher, and the pleasure of the thing, modest as it is, comes from that weapon variety doing enough to keep each encounter feeling slightly different. The side-view shooting has a certain old-school rhythm to it - the kind you remember from early Flash-era games or budget PC platformers from the mid-2000s. Controls are keyboard-and-mouse or controller, with a go-prone option and a jump-off mechanic that adds a small layer of spatial thinking to what might otherwise be pure run-and-gun. Where the game runs into honest limitations: the enemy roster is thin. Three types of enemies across fifteen levels means patterns repeat, and the two locations do not do much to disguise that repetition visually. There is no checkpoint system that reloads mid-level in a granular way - the continue function drops you at the last completed level, so a late-stage death sends you back further than you might hope. The whole experience is short, likely under two hours for a patient player, and that brevity cuts both ways. It means the game never compounds its own thinness into something genuinely frustrating, but it also means anyone hoping for a meaty campaign will come away unsatisfied. What I respect here is the restraint. Laush Studio did not pad this with filler stages or bolt on systems the scope could not support. The pixel work is functional rather than artful, the soundscape is utilitarian, and the whole thing runs on hardware from the Windows XP era without complaint. For what this is, a solo developer's compact action platformer built around a clear, single idea, it delivers that idea competently. The small Steam community that has played it seems to agree, with the handful of reviews sitting firmly in positive territory. That is not a ringing endorsement, but it is an honest one. Kai, Scout Team

The Last Fighter
CasualIndie

The Last Fighter

Jul 30, 2022Laush StudioLaush Dmitriy Sergeevich
GamerScout Says

Retro jungle action with a pistol in one hand and a grenade launcher in the other - straightforward, unpretentious, and over before it outstays its welcome.

PC
Best Price Available
0.00
at N/A
Historical low: $2.13

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Last Fighter

My honest first reaction to The Last Fighter was recognition: this is exactly the kind of stripped-back solo project that falls through every editorial crack, sits quietly at a budget price, and occasionally surprises you by being precisely what it says on the label. Laush Studio, a tiny outfit with only a handful of titles to their name, made a side-scrolling 2D platformer set in a dense jungle, filled it with pirates, smugglers, and bandits, and kept the whole thing honest by not pretending to be more than it is. The structure is simple and direct. Fifteen levels spread across two locations give you a single fighter working through waves of armed enemies, each of whom carries their own weapon loadout. Your own arsenal spans five weapon types, running from a pistol up to a grenade launcher, and the pleasure of the thing, modest as it is, comes from that weapon variety doing enough to keep each encounter feeling slightly different. The side-view shooting has a certain old-school rhythm to it - the kind you remember from early Flash-era games or budget PC platformers from the mid-2000s. Controls are keyboard-and-mouse or controller, with a go-prone option and a jump-off mechanic that adds a small layer of spatial thinking to what might otherwise be pure run-and-gun. Where the game runs into honest limitations: the enemy roster is thin. Three types of enemies across fifteen levels means patterns repeat, and the two locations do not do much to disguise that repetition visually. There is no checkpoint system that reloads mid-level in a granular way - the continue function drops you at the last completed level, so a late-stage death sends you back further than you might hope. The whole experience is short, likely under two hours for a patient player, and that brevity cuts both ways. It means the game never compounds its own thinness into something genuinely frustrating, but it also means anyone hoping for a meaty campaign will come away unsatisfied. What I respect here is the restraint. Laush Studio did not pad this with filler stages or bolt on systems the scope could not support. The pixel work is functional rather than artful, the soundscape is utilitarian, and the whole thing runs on hardware from the Windows XP era without complaint. For what this is, a solo developer's compact action platformer built around a clear, single idea, it delivers that idea competently. The small Steam community that has played it seems to agree, with the handful of reviews sitting firmly in positive territory. That is not a ringing endorsement, but it is an honest one. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Retro PlatformerBudget IndieSide-Scrolling ShooterShort-FormController SupportRun-and-GunSolo Developer

System Requirements

Minimum

OS
Windows XP and newer
Memory
2 GB RAM
Storage
150 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

Reviews & Ratings

No ratings available

Game Info

Developer
Laush Studio
Publisher
Laush Dmitriy Sergeevich
Release Date
Jul 30, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-052.13(lowest)

More from Laush Studio

Frequently asked questions about The Last Fighter

Where can I buy The Last Fighter cheapest?

Compare The Last Fighter prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Last Fighter available on?

The Last Fighter is available on PC.

When was The Last Fighter released?

The Last Fighter was released on 30 July 2022.

Who developed The Last Fighter?

The Last Fighter was developed by Laush Studio and published by Laush Dmitriy Sergeevich.