Compare The last door prices across 50+ stores and find the best deal. Developed by Aleksey. Published by AlekseyN. Released on 12/6/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 85/100.

A solo-dev maze shooter that strips combat down to bombs, bullets, and one very strict rule: touch nothing you're not supposed to.

I have a soft spot for the kind of game a single developer ships quietly in December with almost no fanfare, and The Last Door by AlekseyN is exactly that kind of release. It does not pretend to be more than it is. You pilot a combat robot through a series of enclosed mazes, and the job is simple on paper: clear every enemy robot and reach the exit. The tension comes from how it makes you earn that simplicity. The core loop runs on two verbs: shoot and bomb. Your robot fires projectiles at enemy units, but the bomb mechanic is where the game gets its personality. Bombs sit on the ground waiting to be picked up, and the moment you walk into one the countdown starts automatically. You place it, then you run, because the blast radius does not discriminate between stone walls and your own hull. That self-destruct pressure is the game's best design idea: it makes every room feel like a small puzzle about positioning and timing rather than a pure reflex test. Enemy robots are not all equal, either. Each one displays a hit counter showing exactly how many shots it takes to drop, and their behavior varies, with some sitting passive while others fire back with different projectile patterns. Certain levels also hide a super weapon that one-shots anything in range, which functions as a very satisfying reward for exploring carefully. Where the game asks for patience is in its contact rules. Collide with a wall, a stone, or an enemy and you explode immediately. There is no health bar, no second chance within a room. For players used to more forgiving arcade action this will feel punishing, and honestly it is. The maze geometry is tight enough that repositioning after a firefight becomes its own hazard. Whether that reads as good tension or cheap friction depends heavily on how much you enjoy precision movement under pressure. As a solo indie project this is a lean, no-frills artifact. The community around it is small and the Steam page is sparse, which means you are going in with minimal external scaffolding. What you get is a focused mechanical idea executed consistently across its levels. It is the kind of game that knows its one good idea and does not pad it out with content it cannot support. That restraint, in a landscape full of feature bloat, is something I genuinely respect. If you go in expecting a compact, demanding arcade experience rather than a systems-rich action game, it will meet you exactly where it promises. Kai, Scout Team

The last door
ActionAdventureIndie

The last door

Dec 6, 2022AlekseyAlekseyN
GamerScout Says

A solo-dev maze shooter that strips combat down to bombs, bullets, and one very strict rule: touch nothing you're not supposed to.

PCXbox
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Screenshots & Media

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About The last door

I have a soft spot for the kind of game a single developer ships quietly in December with almost no fanfare, and The Last Door by AlekseyN is exactly that kind of release. It does not pretend to be more than it is. You pilot a combat robot through a series of enclosed mazes, and the job is simple on paper: clear every enemy robot and reach the exit. The tension comes from how it makes you earn that simplicity. The core loop runs on two verbs: shoot and bomb. Your robot fires projectiles at enemy units, but the bomb mechanic is where the game gets its personality. Bombs sit on the ground waiting to be picked up, and the moment you walk into one the countdown starts automatically. You place it, then you run, because the blast radius does not discriminate between stone walls and your own hull. That self-destruct pressure is the game's best design idea: it makes every room feel like a small puzzle about positioning and timing rather than a pure reflex test. Enemy robots are not all equal, either. Each one displays a hit counter showing exactly how many shots it takes to drop, and their behavior varies, with some sitting passive while others fire back with different projectile patterns. Certain levels also hide a super weapon that one-shots anything in range, which functions as a very satisfying reward for exploring carefully. Where the game asks for patience is in its contact rules. Collide with a wall, a stone, or an enemy and you explode immediately. There is no health bar, no second chance within a room. For players used to more forgiving arcade action this will feel punishing, and honestly it is. The maze geometry is tight enough that repositioning after a firefight becomes its own hazard. Whether that reads as good tension or cheap friction depends heavily on how much you enjoy precision movement under pressure. As a solo indie project this is a lean, no-frills artifact. The community around it is small and the Steam page is sparse, which means you are going in with minimal external scaffolding. What you get is a focused mechanical idea executed consistently across its levels. It is the kind of game that knows its one good idea and does not pad it out with content it cannot support. That restraint, in a landscape full of feature bloat, is something I genuinely respect. If you go in expecting a compact, demanding arcade experience rather than a systems-rich action game, it will meet you exactly where it promises. Kai, Scout Team

Tags

singleplayertier:indieMaze CombatPrecision MovementBomb MechanicsPermadeath RoomEnemy Hit CountersSuper WeaponSolo DevArcade Arcade

System Requirements

Minimum

OS
Windows 7
Memory
256 MB RAM
Storage
300 MB available space
Graphics
GTX 660
Processor
intel i3-2100

Recommended

OS
Windows 10
Memory
512 MB RAM
Storage
1 GB available space
Graphics
GTX 960
Processor
intel i5-2500

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Reviews & Ratings

Metacritic
85

Game Info

Developer
Aleksey
Publisher
AlekseyN
Release Date
Dec 6, 2022

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Price History

2026-06-073.58(lowest)

Frequently asked questions about The last door

Where can I buy The last door cheapest?

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What platforms is The last door available on?

The last door is available on PC, Xbox.

When was The last door released?

The last door was released on 6 December 2022.

Who developed The last door?

The last door was developed by Aleksey and published by AlekseyN.

Is The last door worth buying?

The last door holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.