Compare The Land of Dasthir prices across 50+ stores and find the best deal. Developed by RPG Video. Published by Back To Basics Gaming. Released on 1/9/2017. Available on PC. Genres: Adventure, Indie, RPG.

A one-hour RPG Maker micro-adventure with boss-only combat and a scarce resource loop, sitting at a mixed Steam rating for reasons that are hard to argue with.

I want to be the person who finds the overlooked gem hiding under a barebones Steam page, so I pushed through The Land of Dasthir with genuine goodwill. What I found is a miniature jRPG built entirely in RPG Maker, designed around a single premise: no random encounters, only bosses, each of which supposedly requires its own tactics. That is a genuinely interesting constraint for a solo developer to work with. The setup is classic in the oldest sense. Wanderer Terret returns to his home village of Ganzer after receiving a distress letter, and quickly learns his uncle has gone missing somewhere in the forgotten country of Dasthir. Monsters have surfaced. A vampire named Leon looms over the land. The lore has atmosphere on paper, and the compact world of three locations keeps the scope honest. The problems stack up fast once you are inside it. Combat is solo turn-based, meaning Terret faces every enemy alone, and status ailments like sleep or paralysis can simply lock you out of a fight with nothing to do but watch your health drain. Experience gain is slow enough that leveling feels punishing rather than rewarding, and the battle menus are cluttered in a way that suggests the default RPG Maker UI was barely touched. The dungeons themselves are labyrinths with little visual distinction between corridors, and community voices who survived them suggest keeping your own paper map nearby to avoid looping the same dead ends. The overworld is manageable, but the dungeon design undercuts any sense of discovery the mythology is reaching for. Save points exist but are sparse, which compounds the frustration when a status-ailment wipe sends you back further than feels fair. Visually and sonically, you are getting the RPG Maker default asset library, close to unmodified. The boss character portraits share designs that appear across dozens of other RPG Maker releases. The music is inoffensive but immediately recognizable to anyone who has spent time in this engine. There is a certain honesty to acknowledging this is a micro-game, clocking around one hour to finish, with a handful of secrets woven into its compact map. The trading cards are here, the one Steam achievement is here. For a certain kind of completionist who wants a short, cheap checkbox, it technically delivers. Where I land, though, is that the one-hour runtime does not give the story enough space to earn its mysteries. The lore of Dasthir, the Red Dragoons legend, the vampire Leon, there are seeds of something quietly atmospheric, but the narrative is delivered without the texture that would make a short game memorable. A six-hour game that ends with intention is something I will defend loudly. A one-hour game that ends because the content simply ran out is a different thing. Reported input bugs, where the character runs uncontrollably in one direction on launch, add friction that a small release really cannot afford. The mixed Steam reception reflects a player base that wanted to like it and found too many cracks to stay invested. Kai, Scout Team

The Land of Dasthir
AdventureIndieRPG

The Land of Dasthir

Jan 9, 2017RPG VideoBack To Basics Gaming
GamerScout Says

A one-hour RPG Maker micro-adventure with boss-only combat and a scarce resource loop, sitting at a mixed Steam rating for reasons that are hard to argue with.

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About The Land of Dasthir

I want to be the person who finds the overlooked gem hiding under a barebones Steam page, so I pushed through The Land of Dasthir with genuine goodwill. What I found is a miniature jRPG built entirely in RPG Maker, designed around a single premise: no random encounters, only bosses, each of which supposedly requires its own tactics. That is a genuinely interesting constraint for a solo developer to work with. The setup is classic in the oldest sense. Wanderer Terret returns to his home village of Ganzer after receiving a distress letter, and quickly learns his uncle has gone missing somewhere in the forgotten country of Dasthir. Monsters have surfaced. A vampire named Leon looms over the land. The lore has atmosphere on paper, and the compact world of three locations keeps the scope honest. The problems stack up fast once you are inside it. Combat is solo turn-based, meaning Terret faces every enemy alone, and status ailments like sleep or paralysis can simply lock you out of a fight with nothing to do but watch your health drain. Experience gain is slow enough that leveling feels punishing rather than rewarding, and the battle menus are cluttered in a way that suggests the default RPG Maker UI was barely touched. The dungeons themselves are labyrinths with little visual distinction between corridors, and community voices who survived them suggest keeping your own paper map nearby to avoid looping the same dead ends. The overworld is manageable, but the dungeon design undercuts any sense of discovery the mythology is reaching for. Save points exist but are sparse, which compounds the frustration when a status-ailment wipe sends you back further than feels fair. Visually and sonically, you are getting the RPG Maker default asset library, close to unmodified. The boss character portraits share designs that appear across dozens of other RPG Maker releases. The music is inoffensive but immediately recognizable to anyone who has spent time in this engine. There is a certain honesty to acknowledging this is a micro-game, clocking around one hour to finish, with a handful of secrets woven into its compact map. The trading cards are here, the one Steam achievement is here. For a certain kind of completionist who wants a short, cheap checkbox, it technically delivers. Where I land, though, is that the one-hour runtime does not give the story enough space to earn its mysteries. The lore of Dasthir, the Red Dragoons legend, the vampire Leon, there are seeds of something quietly atmospheric, but the narrative is delivered without the texture that would make a short game memorable. A six-hour game that ends with intention is something I will defend loudly. A one-hour game that ends because the content simply ran out is a different thing. Reported input bugs, where the character runs uncontrollably in one direction on launch, add friction that a small release really cannot afford. The mixed Steam reception reflects a player base that wanted to like it and found too many cracks to stay invested. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5RPG MakerBoss-Only CombatTurn-BasedMicro-RPGSingle Character PartyResource ManagementShort Playthrough

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
Storage
100 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.5Ghz or better

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Game Info

Developer
RPG Video
Publisher
Back To Basics Gaming
Release Date
Jan 9, 2017

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The Land of Dasthir is available on PC.

When was The Land of Dasthir released?

The Land of Dasthir was released on 9 January 2017.

Who developed The Land of Dasthir?

The Land of Dasthir was developed by RPG Video and published by Back To Basics Gaming.