
The Land Beneath Us
Welsh mythology meets chess-like dungeon crawling in a roguelite that punishes button-mashing and rewards players who stop, read the grid, and think two moves ahead.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About The Land Beneath Us
My first hour with The Land Beneath Us nearly convinced me to shelve it. The game dumps you into Annwn, the Welsh mythological underworld, as Sven, a robot soul-harvester whose creator has been kidnapped by seven lords, and it hands you a combat system that looks deceptively simple: move up, down, left, or right on a tile grid, and if an enemy occupies that square, you attack it with whatever weapon is slotted in that direction. Four directional slots, four weapons. That sounds like a puzzle-box warm-up, not a full strategic system. By hour three, I was eating those assumptions cold. The core mechanic is genuinely novel. Because every move you make also triggers the enemies' turns simultaneously, every decision is a compound calculation: where am I attacking, what am I dodging, and does my current weapon loadout even support the direction I need to move? Equipping a Blood Axe to your left slot and a Longinus Spear to your right is not decoration, it is your build. Mixing in a Lazer Pistol for a down-slot ranged option opens angles that can save a run when you are cornered by skeletons and mages at once. Enemies telegraph their attack squares clearly, so death almost always feels like a read error rather than a luck failure, which is rare and valuable in this genre. Post-first-boss unlocks deepen things further: the teleport ability gives you a panic escape on cooldown, and the Chip system adds directional-input combo moves, like a heal or fireball, that require you to trace a specific movement pattern mid-combat. Pulling off a Chip while actively dodging three enemies at once creates genuinely tense moments that few turn-based games produce. Meta progression through Soul currency lets you expand starting health, increase relic slots, and push teleport range, so each failed run still feeds permanent forward motion at a pace that does not feel grindy. For strategy-minded players who enjoyed Crown Trick or who want the positional puzzle density of a Mystery Dungeon game without the sheer time investment, this sits in a comfortable sweet spot. Runs are structured across four zones of thirty floors each, with a mini-boss every ten floors and a full boss on floor thirty, which makes sessions feel paced rather than endless. Relic synergies are the clearest expression of build depth: stacking a full-health revive relic with trap-immunity and a crit-on-kill combo can snowball a run spectacularly, while a poor relic draw can just as easily doom one. The randomness is real but it reads as roguelite variance rather than arbitrary cruelty, which is the design tightrope the genre always walks. The weaknesses are worth naming honestly. The first boss acts as an unusually high barrier that some players will hit for over a dozen hours before clearing, and the game only starts unlocking its most interesting tools afterward, which is a sequencing problem. There is no mid-run save feature, which makes The Land Beneath Us a poor fit for anyone playing in short sessions, a real omission given how inviting the pick-up-and-play format otherwise feels. Controller sensitivity also creates a recurring frustration where an input registers twice, triggering an unintended move or floor exit, and that problem has been reported consistently enough across platforms that it reads as a systemic issue rather than player error. The writing for the companion AI, Main PC, leans heavily on emoji-speak and overfamiliar internet humour that wears thin quickly, though the brief pre-boss dialogue with Annwn's lords lands better. Visually, the pixel art is clean and readable but the floor environments lack variety across zones, making extended sessions feel visually samey in ways that stronger roguelites avoid. For the price point and the sheer originality of the directional weapon system, The Land Beneath Us earns its positive reception. It is not a long game per run, but the strategic ceiling is high enough to keep theory-crafters busy across many attempts. If you have a low tolerance for initial gates or need save-anywhere flexibility, those are real friction points. Everyone else who can tolerate a stern first zone will find a roguelite with a mechanical identity it fully owns. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows7 / Windows8 / Windows10 - 64bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce GTX 630 / Radeon HD 6570
- Processor
- 2.5Ghz - Intel i3-2100 / AMD A8-5600k
Community Discussion
Be the first to comment on The Land Beneath Us.
Reviews & Ratings
No ratings available
Game Info
- Developer
- FairPlay Studios
- Publisher
- Dear Villagers
- Release Date
- May 13, 2024