Compare The Haunted Island, a Frog Detective Game prices across 50+ stores and find the best deal. Developed by Grace Bruxner, Thomas Bowker. Published by worm club, SUPERHOT PRESENTS. Released on 11/22/2018. Available on PC. Genres: Single Player, Indie, Adventure.

A frog. A haunted island. A case that wraps up in under an hour. Grace Bruxner's tiny detective game is pure, handcrafted absurdist warmth.

The Haunted Island is a first-person 3D adventure built almost entirely out of personality. You play as Frog Detective, a nameless amphibian investigator who gets a call from Supervisor, grabs a magnifying glass, and heads to a small island where a sloth named Martin has been terrified by ghostly noises for weeks. A crew of ghost scientists was already dispatched and came up empty. You are, notably, not the first choice for the job. Lobster Cop was busy. The core loop is a stripped-down item-trading chain: talk to the island's cast of anthropomorphic weirdos, collect the odd ingredients they need and the odd ingredients they'll give you, and gradually assemble the materials for a homemade explosive to blast open a cave. That is, genuinely, the detective work. You will not be assembling a evidence board. There is no hidden-object hunting, no branching interrogation system. The magnifying glass is a prop that does almost nothing, a running joke the game is quietly self-aware about. If you come in expecting L.A. Noire with frogs, the gap between expectation and reality is the joke, and developer Grace Bruxner absolutely intended that gap. She researched classic detective cinematography specifically to apply its dead-serious camera angles to a world of goofy low-poly animals, and the tonal collision is where most of the comedy lives. The characters are the real texture here. Larry insists he is not a ghost. A bear is convinced you are a secret agent. You will need to help a mouse woo a fellow ghost scientist, and you will need wool, toothpaste, and pasta to build an explosive device. The whole island is populated by creatures whose simple, slightly-horrified 3D faces look like rough drafts of art school projects, and somehow that aesthetic is exactly right. The whole thing ends with a dance-off where you pick the winner, which is precisely the right ending. The soundtrack leans into a jazzy, film-noir piano-and-saxophone vibe that plays the premise completely straight, which makes it funnier than any winking needle-drop could. Honestly, the criticisms are fair and worth naming: the game is 40 to 60 minutes long with essentially no replayability, the humor cycles through a few recurring gags that wear slightly thin by the end, and the island has a handful of missing floors and floating rocks that suggest a solo developer working fast. None of that changes what this is. This is a small, handcrafted thing that knows exactly how long it wants to be, knows exactly what it wants to make you feel, and lands it. It earned an overwhelmingly positive reception on Steam for a reason, and it launched a trilogy that only got more confident. If you are tired of games that demand 80 hours and take themselves very seriously, this is a deliberate, welcome counter-argument. Kai, Scout Team

The Haunted Island, a Frog Detective Game
Single PlayerIndieAdventure

The Haunted Island, a Frog Detective Game

Nov 22, 2018Grace Bruxner, Thomas Bowkerworm club, SUPERHOT PRESENTS
GamerScout Says

A frog. A haunted island. A case that wraps up in under an hour. Grace Bruxner's tiny detective game is pure, handcrafted absurdist warmth.

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About The Haunted Island, a Frog Detective Game

The Haunted Island is a first-person 3D adventure built almost entirely out of personality. You play as Frog Detective, a nameless amphibian investigator who gets a call from Supervisor, grabs a magnifying glass, and heads to a small island where a sloth named Martin has been terrified by ghostly noises for weeks. A crew of ghost scientists was already dispatched and came up empty. You are, notably, not the first choice for the job. Lobster Cop was busy. The core loop is a stripped-down item-trading chain: talk to the island's cast of anthropomorphic weirdos, collect the odd ingredients they need and the odd ingredients they'll give you, and gradually assemble the materials for a homemade explosive to blast open a cave. That is, genuinely, the detective work. You will not be assembling a evidence board. There is no hidden-object hunting, no branching interrogation system. The magnifying glass is a prop that does almost nothing, a running joke the game is quietly self-aware about. If you come in expecting L.A. Noire with frogs, the gap between expectation and reality is the joke, and developer Grace Bruxner absolutely intended that gap. She researched classic detective cinematography specifically to apply its dead-serious camera angles to a world of goofy low-poly animals, and the tonal collision is where most of the comedy lives. The characters are the real texture here. Larry insists he is not a ghost. A bear is convinced you are a secret agent. You will need to help a mouse woo a fellow ghost scientist, and you will need wool, toothpaste, and pasta to build an explosive device. The whole island is populated by creatures whose simple, slightly-horrified 3D faces look like rough drafts of art school projects, and somehow that aesthetic is exactly right. The whole thing ends with a dance-off where you pick the winner, which is precisely the right ending. The soundtrack leans into a jazzy, film-noir piano-and-saxophone vibe that plays the premise completely straight, which makes it funnier than any winking needle-drop could. Honestly, the criticisms are fair and worth naming: the game is 40 to 60 minutes long with essentially no replayability, the humor cycles through a few recurring gags that wear slightly thin by the end, and the island has a handful of missing floors and floating rocks that suggest a solo developer working fast. None of that changes what this is. This is a small, handcrafted thing that knows exactly how long it wants to be, knows exactly what it wants to make you feel, and lands it. It earned an overwhelmingly positive reception on Steam for a reason, and it launched a trilogy that only got more confident. If you are tired of games that demand 80 hours and take themselves very seriously, this is a deliberate, welcome counter-argument. Kai, Scout Team

Tags

steamAbsurdist HumorLow-PolyUnder 1 HourFetch QuestFaux-NoirAnimal CharactersWholesomeSeries Entry

System Requirements

Minimum

System requirements
Windows 7

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Game Info

Developer
Grace Bruxner, Thomas Bowker
Publisher
worm club, SUPERHOT PRESENTS
Release Date
Nov 22, 2018

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