Compare The Guild 2 prices across trusted key stores and find the best deal. Developed by 4HEAD Studios. Published by THQ Nordic. Released on 6/24/2010. Available on PC. Genres: Simulation, Strategy. Metacritic score: 61/100.

The only medieval sim where you can bribe a jury, marry off your children, and torch a rival's foundry across three generations, if the bugs let you.

I have a soft spot for games that treat the medieval economy as a genuine system to exploit, not a backdrop for sword fights, so The Guild 2 landed squarely in my territory. You pick one of four classes, Patron (farms, taverns), Craftsman (foundries, mills), Scholar (churches, alchemy), or Rogue (thieves guilds, robbery), start with a single character and a handful of coins, and your entire job is to outlast every rival dynasty across multiple generations. The market fluctuates, enemy dynasties sabotage your supply chains, and the political ladder runs from common citizen all the way to sovereign. On paper this is the kind of depth I build colour-coded spreadsheets for. The class split does matter in practice. Patrons and Craftsmen are the safest entry points: buy a grain farm, link it to a windmill and a bakery, sell the surplus, hire workers, upgrade your building, and watch the coin accumulate. The Rogue path is the wildcard, trading production micromanagement for pickpocketing, burglaries, and hired muscle, a completely different tempo. Once your first character has enough wealth and political standing, you start climbing the town council, bribing jurors during court cases, arranging assassinations against rival dynasty heads, and eventually running for the high offices that let you squeeze the whole town economically. The generational handoff is the hook: when your founder dies, you continue as their trained heir, and watching a dynasty you built from a mud-floored tavern reach political dominance three in-game generations later scratches an itch that very few games manage. Now for the honest part. The Guild 2 shipped in rough condition and the bug reputation is earned. Characters can get stuck in pathfinding loops, AI rivals make questionable economic decisions, and the base game AI was noted by reviewers as nearly crippling the competitive layer. The Steam version has received official patches, and the community has produced mod packs, most notably Fajeths MegaModPack, that address many of the rougher edges, though opinion is split on whether any single mod configuration is definitively stable. Multiplayer servers are long closed, so co-op requires third-party networking tools. Performance can also degrade in long sessions as the simulated population grows and the AI load piles up. None of this is trivial. Here is what I tell newcomers: the game rewards methodical players who treat the early hours as a tutorial in themselves. The in-game tutorial covers the fundamentals across several short scenarios and is worth finishing before jumping into Dynasty mode. The controls and business management UI are actually cleaner than you might expect from a game this old, two clicks gets you into any building's production screen from anywhere on the map. The depth of decision-making, which business chain to prioritise, when to shift from economic warfare to political maneuvering, whether to send a rogue after a rival's daughter or take them to court on fabricated charges, is genuinely interesting and holds up. The problem is that the AI and occasional bug will sometimes make a run feel arbitrary rather than earned. For strategy and sim players who can tolerate rough edges and are willing to spend an hour with a mod guide before starting, The Guild 2 offers something you will not find in many modern releases: a sandbox where economic dominance, political scheming, and multi-generational dynasty building are all live systems running simultaneously. If that sentence bores you, skip it entirely. If it sounds like a weekend project, it probably is. Diego, Scout Team

The Guild 2

The Guild 2

Jun 24, 20104HEAD StudiosTHQ Nordic
GamerScout Says

The only medieval sim where you can bribe a jury, marry off your children, and torch a rival's foundry across three generations, if the bugs let you.

PC
ProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.61

GamerScout Verdict

Worth it for patient sim players ready to install a mod pack, everyone else will bounce off the bugs before the good stuff kicks in.

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About The Guild 2

I have a soft spot for games that treat the medieval economy as a genuine system to exploit, not a backdrop for sword fights, so The Guild 2 landed squarely in my territory. You pick one of four classes, Patron (farms, taverns), Craftsman (foundries, mills), Scholar (churches, alchemy), or Rogue (thieves guilds, robbery), start with a single character and a handful of coins, and your entire job is to outlast every rival dynasty across multiple generations. The market fluctuates, enemy dynasties sabotage your supply chains, and the political ladder runs from common citizen all the way to sovereign. On paper this is the kind of depth I build colour-coded spreadsheets for. The class split does matter in practice. Patrons and Craftsmen are the safest entry points: buy a grain farm, link it to a windmill and a bakery, sell the surplus, hire workers, upgrade your building, and watch the coin accumulate. The Rogue path is the wildcard, trading production micromanagement for pickpocketing, burglaries, and hired muscle, a completely different tempo. Once your first character has enough wealth and political standing, you start climbing the town council, bribing jurors during court cases, arranging assassinations against rival dynasty heads, and eventually running for the high offices that let you squeeze the whole town economically. The generational handoff is the hook: when your founder dies, you continue as their trained heir, and watching a dynasty you built from a mud-floored tavern reach political dominance three in-game generations later scratches an itch that very few games manage. Now for the honest part. The Guild 2 shipped in rough condition and the bug reputation is earned. Characters can get stuck in pathfinding loops, AI rivals make questionable economic decisions, and the base game AI was noted by reviewers as nearly crippling the competitive layer. The Steam version has received official patches, and the community has produced mod packs, most notably Fajeths MegaModPack, that address many of the rougher edges, though opinion is split on whether any single mod configuration is definitively stable. Multiplayer servers are long closed, so co-op requires third-party networking tools. Performance can also degrade in long sessions as the simulated population grows and the AI load piles up. None of this is trivial. Here is what I tell newcomers: the game rewards methodical players who treat the early hours as a tutorial in themselves. The in-game tutorial covers the fundamentals across several short scenarios and is worth finishing before jumping into Dynasty mode. The controls and business management UI are actually cleaner than you might expect from a game this old, two clicks gets you into any building's production screen from anywhere on the map. The depth of decision-making, which business chain to prioritise, when to shift from economic warfare to political maneuvering, whether to send a rogue after a rival's daughter or take them to court on fabricated charges, is genuinely interesting and holds up. The problem is that the AI and occasional bug will sometimes make a run feel arbitrary rather than earned. For strategy and sim players who can tolerate rough edges and are willing to spend an hour with a mod guide before starting, The Guild 2 offers something you will not find in many modern releases: a sandbox where economic dominance, political scheming, and multi-generational dynasty building are all live systems running simultaneously. If that sentence bores you, skip it entirely. If it sounds like a weekend project, it probably is.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamDynasty ManagementPolitical IntrigueGenerational GameplayMedieval EconomyBusiness SimCharacter ClassesCommunity PatchesSandbox StrategyPatron ClassCraftsman ClassRogue ClassScholar ClassCourt IntrigueMulti-generationalSupply Chain ManagementMod-RequiredRival DynastiesPolitical Ladder

System Requirements

Minimum

Processor
2 GHz CPU
Memory
512 MB RAM
Graphics
DirectX9 capable graphics adapter with Pixelshader Model 1.1 DirectX®: DirectX9 Sound: DirectX9 capable

Recommended

Processor
2.8 GHz CPU or better
Memory
1 GB RAM
Graphics
DirectX9 capable graphics adapter with Pixelshader Model 2 DirectX®: DirectX9 Sound: DirectX9 capable

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Reviews & Ratings

Metacritic
61
Steam
71%(838)

Game Info

Developer
4HEAD Studios
Publisher
THQ Nordic
Release Date
Jun 24, 2010

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Frequently asked questions about The Guild 2

How much does The Guild 2 cost?

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What platforms is The Guild 2 available on?

The Guild 2 is available on PC.

When was The Guild 2 released?

The Guild 2 was released on 24 June 2010.

Who developed The Guild 2?

The Guild 2 was developed by 4HEAD Studios and published by THQ Nordic.

Is The Guild 2 worth buying?

The Guild 2 holds a Metacritic score of 61/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.