Compare The Guest prices across 50+ stores and find the best deal. Developed by Team Gotham. Published by 505 Games. Released on 3/10/2016. Available on PC. Genres: Adventure, Indie. Metacritic score: 68/100.

A slow-burn first-person puzzle adventure set in one gloomy hotel room, where every object hides a clue about why you're locked inside.

The Guest is a first-person puzzle adventure from Team Gotham that confines you almost entirely to a single hotel room. That constraint is the whole design philosophy. You are Dr. Evgueni Leonov, a Soviet scientist attending a congress in 1980s America, and you wake up locked in, with no memory of how you got there. The room is your only world: a bed, a desk, a bathroom, a window with rain against the glass. Everything in it means something, and the game trusts you to pay attention without handholding. What works here is the atmosphere. Team Gotham treats silence and shadow as tools, and the room feels genuinely oppressive in the way that a good short story feels oppressive - tight, deliberate, every detail chosen. The puzzle design leans on observation rather than inventory juggling. You read letters, examine photographs, decode symbols, and piece together a story that grows stranger the more you uncover. The enigmas range from satisfying to occasionally cryptic in ways that feel more obscure than clever, but they rarely overstay their welcome. The overall runtime lands around two to three hours, and the game is honest about being a short experience. The soundtrack deserves a mention because it does real work here. It sits somewhere between ambient and melancholic, reinforcing the isolation without becoming intrusive. Combined with the muted, textured visual palette, the game lands a mood that a lot of bigger productions never quite manage. It is not technically impressive, but it is intentional, and that intentionality carries weight. Where The Guest stumbles is in the back half, where a few puzzles become genuinely opaque and the narrative payoff, while atmospheric, leaves more questions than some players will find satisfying. The mixed Steam reception reflects this: players who wanted a tightly resolved mystery feel shortchanged; players who appreciated the tone found it quietly memorable. The lack of any hint system will frustrate people who hit a wall, and the translation from Spanish occasionally produces slightly awkward English phrasing in documents and notes. If you are the kind of player who finds a well-dressed single-room mystery compelling on its own terms, who can sit with ambiguity in a story, and who values mood as much as mechanics, The Guest offers something genuinely distinct. It is a small, handcrafted thing that knows exactly what it is trying to do, even when it does not fully pull it off. Kai, Scout Team

The Guest
AdventureIndie

The Guest

Mar 10, 2016Team Gotham505 Games
GamerScout Says

A slow-burn first-person puzzle adventure set in one gloomy hotel room, where every object hides a clue about why you're locked inside.

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About The Guest

The Guest is a first-person puzzle adventure from Team Gotham that confines you almost entirely to a single hotel room. That constraint is the whole design philosophy. You are Dr. Evgueni Leonov, a Soviet scientist attending a congress in 1980s America, and you wake up locked in, with no memory of how you got there. The room is your only world: a bed, a desk, a bathroom, a window with rain against the glass. Everything in it means something, and the game trusts you to pay attention without handholding. What works here is the atmosphere. Team Gotham treats silence and shadow as tools, and the room feels genuinely oppressive in the way that a good short story feels oppressive - tight, deliberate, every detail chosen. The puzzle design leans on observation rather than inventory juggling. You read letters, examine photographs, decode symbols, and piece together a story that grows stranger the more you uncover. The enigmas range from satisfying to occasionally cryptic in ways that feel more obscure than clever, but they rarely overstay their welcome. The overall runtime lands around two to three hours, and the game is honest about being a short experience. The soundtrack deserves a mention because it does real work here. It sits somewhere between ambient and melancholic, reinforcing the isolation without becoming intrusive. Combined with the muted, textured visual palette, the game lands a mood that a lot of bigger productions never quite manage. It is not technically impressive, but it is intentional, and that intentionality carries weight. Where The Guest stumbles is in the back half, where a few puzzles become genuinely opaque and the narrative payoff, while atmospheric, leaves more questions than some players will find satisfying. The mixed Steam reception reflects this: players who wanted a tightly resolved mystery feel shortchanged; players who appreciated the tone found it quietly memorable. The lack of any hint system will frustrate people who hit a wall, and the translation from Spanish occasionally produces slightly awkward English phrasing in documents and notes. If you are the kind of player who finds a well-dressed single-room mystery compelling on its own terms, who can sit with ambiguity in a story, and who values mood as much as mechanics, The Guest offers something genuinely distinct. It is a small, handcrafted thing that knows exactly what it is trying to do, even when it does not fully pull it off. Kai, Scout Team

Tags

steamSingle-Room MysteryAtmospheric PuzzleShort PlaythroughFirst-Person ExplorationSlow BurnNarrative AmbiguitySoviet Setting

System Requirements

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Reviews & Ratings

Metacritic
68
Steam
73%(953)

Game Info

Developer
Team Gotham
Publisher
505 Games
Release Date
Mar 10, 2016

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