Compare The Gardens Between prices across trusted key stores and find the best deal. Developed by The Voxel Agents. Published by The Voxel Agents. Released on 9/19/2018. Available on PC, Mac, Linux, Xbox. Genres: Adventure, Indie. Metacritic score: 80/100.

Two kids, one lantern, and a single mechanic stretched across 21 diorama islands with surprising grace. Worth the two-to-four hours if quiet, wordless emotion is your thing.

I went in expecting a gentle time-waster and came out sitting quietly for a minute after the credits. The Gardens Between is a puzzle game built almost entirely on one idea: you do not move Arina and Frendt directly. You move time itself, scrubbing it forward and backward with a single input while the two children walk a fixed path through each island. That sounds threadbare on paper, but The Voxel Agents spent four and a half years developing it, and the restraint shows. The game knows exactly what it is. Each of the twenty-one islands is a diorama-scale puzzle rooted in a shared childhood memory - VHS tapes and old computers on one, building materials from a treehouse on another. Arina carries a lantern that needs to stay lit to activate the portal at each island's peak, while Frendt handles switches that open or close flowers carrying either light-giving orbs or black spheres that snuff the flame. The real texture comes from the interactions the time-scrub unlocks: stop a falling water droplet at just the right frame to close an electrical circuit, ride a jumping cube-creature with the lantern to bridge an otherwise unreachable gap, or thread light through a patch of purple fog that only dissolves when the lantern is burning. Puzzle difficulty is gentle by genre standards and experienced players will breeze through the first half without much friction. The back third layers mechanics together in ways that genuinely surprised me, though a few of the later islands can feel iterative once the core logic is fully absorbed. What carries the game past its mechanical limits is the atmosphere. Composer Tim Shiel's soundtrack sits somewhere between ambient and lullaby, the kind of music that makes you slow your scrolling thumb without realising it. There is no dialogue, no text, no UI worth speaking of. The story - about the bittersweet end of a childhood friendship - is told entirely through visual storytelling and the emotional weight of the island objects themselves. It is the sort of narrative that invites you to project your own memories onto it, and for players who respond to that kind of quiet openness, it lands with real force. Critics who wanted a more explicit plot found it shallow. They are not wrong, exactly, but I think they were looking for the wrong thing. The honest caveats: a full playthrough runs two to four hours with zero replay incentive once the story is done. The core mechanic, scrub forward, scrub back, does not mutate into something fundamentally new by the end. If you need mechanical density or an extended challenge, this will feel slight. The achievement list exists and some of the hidden collectibles require a second pass over completed levels, so completionists will squeeze a little extra runtime out of it. A VR version titled Hidden Memories of The Gardens Between was released in 2025 with new elements if you want a fresh angle on the same world. For me, a small game that knows when to end is worth defending. This one ends at exactly the right moment, leaves a clean emotional impression, and does not overstay its welcome by a single island. That is harder to pull off than it looks. Kai, Scout Team

The Gardens Between

The Gardens Between

Sep 19, 2018The Voxel Agents
GamerScout Says

Two kids, one lantern, and a single mechanic stretched across 21 diorama islands with surprising grace. Worth the two-to-four hours if quiet, wordless emotion is your thing.

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Steam Deck VerifiedProtonDB Platinum
Best Price Available
€5.55
at Kinguin
Lowest tracked: €5.11
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GamerScout Verdict

Best for players who want a quiet, emotionally complete two-to-four hour puzzle that trusts visuals over words.

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KinguinBest price
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€5.55
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StandardGlobalSteam KeyKey
€5.71
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StandardGlobalSteam KeyKey
€6.13-64%
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StandardEurope (EU)Steam KeyKey
€16.99
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StandardGlobalSteam KeyGift copy
€19.54-12%
Priced in EUR by the store
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Price History

Lowest tracked
€5.1120 Aug 2026
Current best
€5.55
Keyshops
€5.01€5.35€5.70€6.045 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About The Gardens Between

I went in expecting a gentle time-waster and came out sitting quietly for a minute after the credits. The Gardens Between is a puzzle game built almost entirely on one idea: you do not move Arina and Frendt directly. You move time itself, scrubbing it forward and backward with a single input while the two children walk a fixed path through each island. That sounds threadbare on paper, but The Voxel Agents spent four and a half years developing it, and the restraint shows. The game knows exactly what it is. Each of the twenty-one islands is a diorama-scale puzzle rooted in a shared childhood memory - VHS tapes and old computers on one, building materials from a treehouse on another. Arina carries a lantern that needs to stay lit to activate the portal at each island's peak, while Frendt handles switches that open or close flowers carrying either light-giving orbs or black spheres that snuff the flame. The real texture comes from the interactions the time-scrub unlocks: stop a falling water droplet at just the right frame to close an electrical circuit, ride a jumping cube-creature with the lantern to bridge an otherwise unreachable gap, or thread light through a patch of purple fog that only dissolves when the lantern is burning. Puzzle difficulty is gentle by genre standards and experienced players will breeze through the first half without much friction. The back third layers mechanics together in ways that genuinely surprised me, though a few of the later islands can feel iterative once the core logic is fully absorbed. What carries the game past its mechanical limits is the atmosphere. Composer Tim Shiel's soundtrack sits somewhere between ambient and lullaby, the kind of music that makes you slow your scrolling thumb without realising it. There is no dialogue, no text, no UI worth speaking of. The story - about the bittersweet end of a childhood friendship - is told entirely through visual storytelling and the emotional weight of the island objects themselves. It is the sort of narrative that invites you to project your own memories onto it, and for players who respond to that kind of quiet openness, it lands with real force. Critics who wanted a more explicit plot found it shallow. They are not wrong, exactly, but I think they were looking for the wrong thing. The honest caveats: a full playthrough runs two to four hours with zero replay incentive once the story is done. The core mechanic, scrub forward, scrub back, does not mutate into something fundamentally new by the end. If you need mechanical density or an extended challenge, this will feel slight. The achievement list exists and some of the hidden collectibles require a second pass over completed levels, so completionists will squeeze a little extra runtime out of it. A VR version titled Hidden Memories of The Gardens Between was released in 2025 with new elements if you want a fresh angle on the same world. For me, a small game that knows when to end is worth defending. This one ends at exactly the right moment, leaves a clean emotional impression, and does not overstay its welcome by a single island. That is harder to pull off than it looks.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaTime ManipulationWordless NarrativeDiorama PuzzlesBittersweetSingle-Mechanic DesignShort but CompleteAmbient Soundtrack

System Requirements

Minimum

OS
7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Intel HD 4000 Series
Processor
1.8 GHz

Recommended

OS
10
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
GeForce 780
Processor
2.4 GHz

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Reviews & Ratings

Metacritic
80

Game Info

Developer
The Voxel Agents
Publisher
The Voxel Agents
Release Date
Sep 19, 2018

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Frequently asked questions about The Gardens Between

How much does The Gardens Between cost?

As of 7 September 2026, the cheapest in-stock offer for The Gardens Between is €5.55 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Gardens Between cheapest?

The lowest in-stock price we track for The Gardens Between is €5.55 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Gardens Between available on?

The Gardens Between is available on PC, Mac, Linux, Xbox.

When was The Gardens Between released?

The Gardens Between was released on 19 September 2018.

Who developed The Gardens Between?

The Gardens Between was developed by The Voxel Agents.

Is The Gardens Between worth buying?

The Gardens Between holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.