Compare The Gap prices across 50+ stores and find the best deal. Developed by Label This. Published by Crunching Koalas. Released on 10/19/2023. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 80/100.

Three to five hours, a two-person team, one of the quieter gut-punches in recent indie memory games. If grief-adjacent sci-fi done without melodrama sounds like your evening, clear your schedule.

I keep a short list of games that prove a small headcount can outwrite a studio of fifty, and The Gap sits near the top of it now. Label This, a Slovenian duo, built something here that handles neurodegeneration and family loss without once resorting to the melodramatic musical swells or the weepy slow-motion that usually signal to the player how to feel. The restraint is the craft. You play as Joshua Hayes, a neuroscientist whose family carries a rare genetic neurological disorder. The starting image is his apartment in the year 2045: smashed picture frames, empty pill bottles, spray-painted walls, a voicemail from someone who hasn't heard from him in too long. The wreckage comes first; the tenderness has to be earned. From that wreckage you work outward, picking up phones, reading letters, cracking laptop passwords, and solving light environmental puzzles, each one seeding a déjà vu event that drops you into a parallel timeline. The core mechanic is genuinely clever: déjà vu is treated as the brief intersection of two timelines where the same event plays out across both, and Joshua's nano-machine research lets him hold that gateway open long enough to step through. It sounds heady on paper, but the game wears it lightly, never pausing to shout about how futuristic everything is. The near-future domestic details feel mundane in the best way. The structure is non-linear in a way that rewards patience rather than punishing it. A code scribbled in one timeline unlocks a computer in another. A photo on a wall in an early reality will have Joshua's face scratched out in a later one. The clue board in Joshua's apartment, somewhere between a detective's pinboard and a research whiteboard, fills in as you gather memories, and jumping back to timelines you've already visited to apply new knowledge is exactly as satisfying as the designers intended it to be. Where the design stumbles is in explaining its own rules: the game tells you early that triggering a memory requires two objects, then ignores that rule with many items, and the resulting ambiguity can make the first half-hour feel unmoored. The final chapter also has at least one puzzle where the interactable element is poorly signposted, a minor but real friction. Voice acting quality is genuinely disputed in reviews, ranging from praised as AAA-standard to criticised as wooden, and the supporting cast relationships can feel under-developed in their quieter moments. Two endings exist, and the game smartly lets you reload a checkpoint near the final decision to see both without replaying the whole run. What lands, and lands hard, is the environmental storytelling. The changing photographs, the evolving state of a daughter's bedroom across timelines, the way a happy memory of pushing a child on a swing sits right next to the knowledge of what comes later: these details accumulate slowly and then hit all at once. The game is also alert to its subject matter in a responsible way, touching on self-harm, substance use, and terminal illness without using any of it as pure shock value. For a three-to-five hour experience built by two people, the emotional architecture is genuinely impressive. Comparisons to Tacoma and Call of the Sea are fair in scope; SOMA comes up in player discussion when talking about the sci-fi intelligence, and that is not a small thing to be compared to. Kai, Scout Team

The Gap
AdventureCasualIndie

The Gap

Oct 19, 2023Label ThisCrunching Koalas
GamerScout Says

Three to five hours, a two-person team, one of the quieter gut-punches in recent indie memory games. If grief-adjacent sci-fi done without melodrama sounds like your evening, clear your schedule.

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Screenshots & Media

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About The Gap

I keep a short list of games that prove a small headcount can outwrite a studio of fifty, and The Gap sits near the top of it now. Label This, a Slovenian duo, built something here that handles neurodegeneration and family loss without once resorting to the melodramatic musical swells or the weepy slow-motion that usually signal to the player how to feel. The restraint is the craft. You play as Joshua Hayes, a neuroscientist whose family carries a rare genetic neurological disorder. The starting image is his apartment in the year 2045: smashed picture frames, empty pill bottles, spray-painted walls, a voicemail from someone who hasn't heard from him in too long. The wreckage comes first; the tenderness has to be earned. From that wreckage you work outward, picking up phones, reading letters, cracking laptop passwords, and solving light environmental puzzles, each one seeding a déjà vu event that drops you into a parallel timeline. The core mechanic is genuinely clever: déjà vu is treated as the brief intersection of two timelines where the same event plays out across both, and Joshua's nano-machine research lets him hold that gateway open long enough to step through. It sounds heady on paper, but the game wears it lightly, never pausing to shout about how futuristic everything is. The near-future domestic details feel mundane in the best way. The structure is non-linear in a way that rewards patience rather than punishing it. A code scribbled in one timeline unlocks a computer in another. A photo on a wall in an early reality will have Joshua's face scratched out in a later one. The clue board in Joshua's apartment, somewhere between a detective's pinboard and a research whiteboard, fills in as you gather memories, and jumping back to timelines you've already visited to apply new knowledge is exactly as satisfying as the designers intended it to be. Where the design stumbles is in explaining its own rules: the game tells you early that triggering a memory requires two objects, then ignores that rule with many items, and the resulting ambiguity can make the first half-hour feel unmoored. The final chapter also has at least one puzzle where the interactable element is poorly signposted, a minor but real friction. Voice acting quality is genuinely disputed in reviews, ranging from praised as AAA-standard to criticised as wooden, and the supporting cast relationships can feel under-developed in their quieter moments. Two endings exist, and the game smartly lets you reload a checkpoint near the final decision to see both without replaying the whole run. What lands, and lands hard, is the environmental storytelling. The changing photographs, the evolving state of a daughter's bedroom across timelines, the way a happy memory of pushing a child on a swing sits right next to the knowledge of what comes later: these details accumulate slowly and then hit all at once. The game is also alert to its subject matter in a responsible way, touching on self-harm, substance use, and terminal illness without using any of it as pure shock value. For a three-to-five hour experience built by two people, the emotional architecture is genuinely impressive. Comparisons to Tacoma and Call of the Sea are fair in scope; SOMA comes up in player discussion when talking about the sci-fi intelligence, and that is not a small thing to be compared to. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaNarrative PuzzleNon-Linear StorytellingEnvironmental StorytellingParallel RealitiesTwo EndingsMemory MechanicNear-Future Sci-FiShort & CompleteResponsible Depiction of Illness

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon HD 7950
Processor
Intel Core i5-2500 or AMD Ryzen 3 1200

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Label This
Publisher
Crunching Koalas
Release Date
Oct 19, 2023

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What platforms is The Gap available on?

The Gap is available on PC.

When was The Gap released?

The Gap was released on 19 October 2023.

Who developed The Gap?

The Gap was developed by Label This and published by Crunching Koalas.

Is The Gap worth buying?

The Gap holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.