Compare The Forbidden Arts prices across 50+ stores and find the best deal. Developed by Stingbot Games. Published by Stingbot Games. Released on 8/7/2019. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie.

Retro-flavored pyromancer platformer with genuine visual charm and punishing precision jumps - worth a look if you forgive rough edges, but go in with measured expectations.

My honest reaction after sitting with The Forbidden Arts for a few hours is that Stingbot Games clearly cared about the world they built, and that care shows in the places you least expect it. The colorful, hand-crafted art style pops with warmth - environments shift from jungle canopies to icy mountain tops, and Phoenix himself has tiny details like a scarf fluttering in the breeze that tell you someone at this studio sweated the small stuff. The acoustic guitar-laced soundtrack is an unconventional choice for a platformer, but there is something genuinely pleasant about it in the quieter exploration stretches, even if it wears out its welcome during longer dungeon runs. The structure is its most interesting idea: you alternate between a fully 3D overworld, where you roam between regions, talk to NPCs, and collect gold chunks that unlock challenge rooms, and traditional 2D side-scrolling dungeons where the real platforming happens. The 2D segments ask you to wall-jump, climb vines, dodge falling rocks, flip levers to roll boulders, and activate invisible switches in sequence. Some of those puzzles have a satisfying old-school logic to them. Boss fights deserve a mention too - they actually evolve their attack patterns mid-fight rather than repeating the same phase three times, which keeps those encounters alive longer than you might expect. Here is where I have to be honest with you, though. The pyromancy combat - the headline mechanic - lands with a thud. Filling your fire gauge by standing near a flame source, then lobbing fireballs at enemies, feels disconnected and unresponsive in practice. Enemy hitboxes are inconsistent, the overworld feels sparse and underpopulated, and the script leans on familiar fantasy archetypes without the writing to back them up. Wall-jumping with a controller is fiddly enough that some players have flagged it in community posts. The Steam user review pool is tiny and sits at a mixed rating, and critic aggregate scores cluster in the low-to-mid range. None of that is catastrophic for a small solo-friendly indie, but it is worth knowing before you commit. Who actually enjoys this? Younger players or anyone who grew up on 16-bit and early 3D action-adventure games and will forgive mechanical roughness in exchange for a breezy six-to-eight hour run through a colorful world. The difficulty spikes, so patience with precise platforming is a genuine prerequisite. If you need tight combat or a compelling story to stay invested, this will frustrate before it rewards. But if you are the kind of player who appreciates the ambition of a small team trying to build something with scope and heart, there is enough here to make the runtime worthwhile. Kai, Scout Team

The Forbidden Arts
ActionAdventureIndie

The Forbidden Arts

Aug 7, 2019Stingbot Games
GamerScout Says

Retro-flavored pyromancer platformer with genuine visual charm and punishing precision jumps - worth a look if you forgive rough edges, but go in with measured expectations.

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About The Forbidden Arts

My honest reaction after sitting with The Forbidden Arts for a few hours is that Stingbot Games clearly cared about the world they built, and that care shows in the places you least expect it. The colorful, hand-crafted art style pops with warmth - environments shift from jungle canopies to icy mountain tops, and Phoenix himself has tiny details like a scarf fluttering in the breeze that tell you someone at this studio sweated the small stuff. The acoustic guitar-laced soundtrack is an unconventional choice for a platformer, but there is something genuinely pleasant about it in the quieter exploration stretches, even if it wears out its welcome during longer dungeon runs. The structure is its most interesting idea: you alternate between a fully 3D overworld, where you roam between regions, talk to NPCs, and collect gold chunks that unlock challenge rooms, and traditional 2D side-scrolling dungeons where the real platforming happens. The 2D segments ask you to wall-jump, climb vines, dodge falling rocks, flip levers to roll boulders, and activate invisible switches in sequence. Some of those puzzles have a satisfying old-school logic to them. Boss fights deserve a mention too - they actually evolve their attack patterns mid-fight rather than repeating the same phase three times, which keeps those encounters alive longer than you might expect. Here is where I have to be honest with you, though. The pyromancy combat - the headline mechanic - lands with a thud. Filling your fire gauge by standing near a flame source, then lobbing fireballs at enemies, feels disconnected and unresponsive in practice. Enemy hitboxes are inconsistent, the overworld feels sparse and underpopulated, and the script leans on familiar fantasy archetypes without the writing to back them up. Wall-jumping with a controller is fiddly enough that some players have flagged it in community posts. The Steam user review pool is tiny and sits at a mixed rating, and critic aggregate scores cluster in the low-to-mid range. None of that is catastrophic for a small solo-friendly indie, but it is worth knowing before you commit. Who actually enjoys this? Younger players or anyone who grew up on 16-bit and early 3D action-adventure games and will forgive mechanical roughness in exchange for a breezy six-to-eight hour run through a colorful world. The difficulty spikes, so patience with precise platforming is a genuine prerequisite. If you need tight combat or a compelling story to stay invested, this will frustrate before it rewards. But if you are the kind of player who appreciates the ambition of a small team trying to build something with scope and heart, there is enough here to make the runtime worthwhile. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Pyromancy2D-3D HybridRetro PlatformerPrecision JumpingBoss FightsGold CollectiblesChallenge RoomsNPC QuestsOld-School Difficulty

System Requirements

Minimum

OS
Windows 7 - 32 Bit
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA 450 GTS / ATI Radeon HD 5750
Processor
Intel i5 5th Generation or equivalent
Additional Notes
High Quality game settings are not designed for minimum system requirements

Recommended

OS
Windows 10 - 64 Bit
Memory
6 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 970 / AMD R9 290
Processor
Intel i7 6700k or equivalent

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Game Info

Developer
Stingbot Games
Publisher
Stingbot Games
Release Date
Aug 7, 2019

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The Forbidden Arts is available on PC, Mac, Xbox.

When was The Forbidden Arts released?

The Forbidden Arts was released on 7 August 2019.

Who developed The Forbidden Arts?

The Forbidden Arts was developed by Stingbot Games.