Compare The First Tree prices across trusted key stores and find the best deal. Developed by David Wehle. Published by David Wehle. Released on 9/14/2017. Available on PC, Xbox. Genres: Adventure, Indie.

Two hours with a fox in a dream, a son's unanswered call, and an orchestral score that does most of the heavy lifting. Slow, quiet, and unambiguously worth it if you meet it on its terms.

I've spent time with a lot of small, personal games, but few carry the fingerprints of a single human being quite so visibly as this one. David Wehle built The First Tree largely in his spare time, taught himself to program in Unity to do it, and then voiced the narrator himself. That kind of origin story either produces something raw and sincere or something rough and amateurish. Here, it tips toward sincerity, though not without cost. The structure layers two stories over each other in a way that takes a little patience to trust. You control a mother fox moving through shifting, dreamlike landscapes searching for her missing cubs. Walk, run, jump, dig. That is genuinely the full toolkit. Meanwhile, a man's voice fills the space, telling his partner about his estranged father in Alaska, about the call he made too late. The fox's journey and the human grief bleed into each other slowly, and the game trusts environmental storytelling and scattered artifacts to carry what dialogue cannot. Collectible shining orbs are deliberately unexplained at first. Mementos from the son's life emerge from the earth when you dig. The pacing is unhurried to a degree that will lose some players entirely. What works is the atmosphere, almost without reservation. The soundtrack pulls from artists including Message to Bears, Lowercase Noises, and Josh Kramer, and it is the kind of orchestral accompaniment that makes modest visuals feel genuinely affecting. The landscapes shift and dreamscape in ways that feel purposeful rather than procedural. The developer commentary mode is a real addition for anyone who cares about the craft behind a solo project of this scale. Critics have pointed at the controls as the clearest weakness, and they are right: the fox moves with a slight stiffness that is noticeable during the light platforming sections, and a few of the more open environments can feel directionless if you lose track of the light trails guiding you forward. The world is also larger than the density of its content justifies in places, which gives stretches of it a slightly hollow quality. The mixed Steam score is honest. The 25% of negative reviewers are not wrong that this is thin as a game, that the puzzles barely register, and that if you came looking for Firewatch-level interactivity you will feel shortchanged. But games like Gone Home, Journey, and Shelter built their reputations on this same wager: let story and atmosphere substitute for mechanical depth. The First Tree makes that wager at a much smaller production scale and wins it more often than not. At roughly two hours from start to finish, it asks very little time for what it gives back emotionally. It knows when to end, which for a game this quiet is its own kind of discipline. Kai, Scout Team

The First Tree

The First Tree

Sep 14, 2017David Wehle
GamerScout Says

Two hours with a fox in a dream, a son's unanswered call, and an orchestral score that does most of the heavy lifting. Slow, quiet, and unambiguously worth it if you meet it on its terms.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
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Historical low: €1.90

GamerScout Verdict

Best for players who want a short, quiet grief story and can forgive stiff controls in exchange for genuine emotional craft.

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About The First Tree

I've spent time with a lot of small, personal games, but few carry the fingerprints of a single human being quite so visibly as this one. David Wehle built The First Tree largely in his spare time, taught himself to program in Unity to do it, and then voiced the narrator himself. That kind of origin story either produces something raw and sincere or something rough and amateurish. Here, it tips toward sincerity, though not without cost. The structure layers two stories over each other in a way that takes a little patience to trust. You control a mother fox moving through shifting, dreamlike landscapes searching for her missing cubs. Walk, run, jump, dig. That is genuinely the full toolkit. Meanwhile, a man's voice fills the space, telling his partner about his estranged father in Alaska, about the call he made too late. The fox's journey and the human grief bleed into each other slowly, and the game trusts environmental storytelling and scattered artifacts to carry what dialogue cannot. Collectible shining orbs are deliberately unexplained at first. Mementos from the son's life emerge from the earth when you dig. The pacing is unhurried to a degree that will lose some players entirely. What works is the atmosphere, almost without reservation. The soundtrack pulls from artists including Message to Bears, Lowercase Noises, and Josh Kramer, and it is the kind of orchestral accompaniment that makes modest visuals feel genuinely affecting. The landscapes shift and dreamscape in ways that feel purposeful rather than procedural. The developer commentary mode is a real addition for anyone who cares about the craft behind a solo project of this scale. Critics have pointed at the controls as the clearest weakness, and they are right: the fox moves with a slight stiffness that is noticeable during the light platforming sections, and a few of the more open environments can feel directionless if you lose track of the light trails guiding you forward. The world is also larger than the density of its content justifies in places, which gives stretches of it a slightly hollow quality. The mixed Steam score is honest. The 25% of negative reviewers are not wrong that this is thin as a game, that the puzzles barely register, and that if you came looking for Firewatch-level interactivity you will feel shortchanged. But games like Gone Home, Journey, and Shelter built their reputations on this same wager: let story and atmosphere substitute for mechanical depth. The First Tree makes that wager at a much smaller production scale and wins it more often than not. At roughly two hours from start to finish, it asks very little time for what it gives back emotionally. It knows when to end, which for a game this quiet is its own kind of discipline.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamWalking Sim-AdjacentEnvironmental StorytellingOrchestral SoundtrackGrief NarrativeDeveloper CommentaryButterfly CollectiblesMeditative PacingSolo DevEmotional AdventureVoice-Over NarrativeFox ProtagonistDream WorldLight PlatformingArtifact CollectingJourney-likeTwo-Hour Runtime

System Requirements

Minimum

Processor
2.4GHz CPU Dual Core
Memory
8 GB RAM
Graphics
Geforce GTX 750 / Radeon R7 260X with 1GB Memory
Storage
5 GB available space
Sound Card
DirectX compatible sound card

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Reviews & Ratings

Steam
75%(5,804)

Game Info

Developer
David Wehle
Publisher
David Wehle
Release Date
Sep 14, 2017

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What platforms is The First Tree available on?

The First Tree is available on PC, Xbox.

When was The First Tree released?

The First Tree was released on 14 September 2017.

Who developed The First Tree?

The First Tree was developed by David Wehle.