Compare The Final Take prices across trusted key stores and find the best deal. Developed by HUSH Interactive. Published by Forever Entertainment S. A.. Released on 6/16/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Roughly an hour of found-footage first-person horror split across three chapters, each with its own perspective and creature behavior. Know what you're signing up for and it delivers; expect more and it won't.

I've spent time with a lot of micro-budget horror experiments on Steam, and The Final Take sits in a very specific category: the kind of game that knows its lane and mostly stays in it. HUSH Interactive's debut is a three-chapter, first-person horror built entirely around the found-footage aesthetic, drawing on that queasy VHS grain and rolling-scanline visual filter to conjure a late-1980s atmosphere. It is short, rough around the edges, and honest about both of those things in a way that I quietly respect. The structure is the most interesting thing here. Each chapter puts you in the shoes of a different character, and crucially, each one perceives the world through a different held object. The first character uses a cellphone to light her way, its small screen painting the environment in a slightly shifted light. The second chapter leans on a camera mechanic that reveals an otherwise invisible enemy, an idea with genuine unease baked into it: the creature only announces itself through sound as it closes in on you, and switching to the camera to track it also means trading most of your field of view for the smaller viewfinder frame. The third is shorter and more collectible-focused, which is where the game loses a little momentum. Elsewhere there are lockpicking interactions, door-rewiring puzzles, and hidden objects that only become visible when viewed through specific items. None of it is deep, but the layering of simple tools with different rules per chapter gives the game a texture it would otherwise lack. The horror lands in places, mostly because HUSH chose atmosphere over jump-scare frequency. The VHS filter, for all its divisiveness among players, does create something genuinely oppressive when the darkness closes in. The audio is spare and occasionally cheap-sounding, but a sudden, loud pursuer in chapter two rattled me in the way that counts. Where things fall apart is in the story connective tissue. Multiple characters are meant to share a sinister link, but the narrative thread between them stays thin, and the second character's perspective in particular felt like it was still finding its reason to exist. Community feedback has been split almost down the middle on Steam, which feels about right. Runtime is the elephant in the room. A relaxed playthrough lands somewhere between forty-five minutes and an hour and a half depending on how thoroughly you explore and how often you get cornered. That is not automatically a flaw for a horror game; dread works best in concentrated doses and some of the most memorable genre experiences are short ones. But the story does not quite reach a satisfying resolution within that window, and the replayability hook of hidden collectibles and level-order flexibility only goes so far when the levels themselves are small. If you go in treating this as a horror short film you can walk around inside, the length feels appropriate. If you need a full narrative arc with payoff, you will finish this feeling like the credits rolled mid-sentence. Kai, Scout Team

The Final Take

The Final Take

Jun 16, 2016HUSH InteractiveForever Entertainment S. A.
GamerScout Says

Roughly an hour of found-footage first-person horror split across three chapters, each with its own perspective and creature behavior. Know what you're signing up for and it delivers; expect more and it won't.

PCMacLinux
Steam Deck Playable
Best Price Available
€0.57
at Eneba
Lowest tracked: €0.57
Track this price

GamerScout Verdict

Worth it for patient horror fans who treat short, atmospheric experiences as a feature, not a bug.

Compare Prices(6 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.57
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.57-71%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.63
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.73
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.85-57%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.35-24%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.577 Jun 2026
Current best
€0.57
Lowest since we started tracking
Keyshops
€0.52€0.55€0.59€0.627 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
Create alert

Screenshots & Media

About The Final Take

I've spent time with a lot of micro-budget horror experiments on Steam, and The Final Take sits in a very specific category: the kind of game that knows its lane and mostly stays in it. HUSH Interactive's debut is a three-chapter, first-person horror built entirely around the found-footage aesthetic, drawing on that queasy VHS grain and rolling-scanline visual filter to conjure a late-1980s atmosphere. It is short, rough around the edges, and honest about both of those things in a way that I quietly respect. The structure is the most interesting thing here. Each chapter puts you in the shoes of a different character, and crucially, each one perceives the world through a different held object. The first character uses a cellphone to light her way, its small screen painting the environment in a slightly shifted light. The second chapter leans on a camera mechanic that reveals an otherwise invisible enemy, an idea with genuine unease baked into it: the creature only announces itself through sound as it closes in on you, and switching to the camera to track it also means trading most of your field of view for the smaller viewfinder frame. The third is shorter and more collectible-focused, which is where the game loses a little momentum. Elsewhere there are lockpicking interactions, door-rewiring puzzles, and hidden objects that only become visible when viewed through specific items. None of it is deep, but the layering of simple tools with different rules per chapter gives the game a texture it would otherwise lack. The horror lands in places, mostly because HUSH chose atmosphere over jump-scare frequency. The VHS filter, for all its divisiveness among players, does create something genuinely oppressive when the darkness closes in. The audio is spare and occasionally cheap-sounding, but a sudden, loud pursuer in chapter two rattled me in the way that counts. Where things fall apart is in the story connective tissue. Multiple characters are meant to share a sinister link, but the narrative thread between them stays thin, and the second character's perspective in particular felt like it was still finding its reason to exist. Community feedback has been split almost down the middle on Steam, which feels about right. Runtime is the elephant in the room. A relaxed playthrough lands somewhere between forty-five minutes and an hour and a half depending on how thoroughly you explore and how often you get cornered. That is not automatically a flaw for a horror game; dread works best in concentrated doses and some of the most memorable genre experiences are short ones. But the story does not quite reach a satisfying resolution within that window, and the replayability hook of hidden collectibles and level-order flexibility only goes so far when the levels themselves are small. If you go in treating this as a horror short film you can walk around inside, the length feels appropriate. If you need a full narrative arc with payoff, you will finish this feeling like the credits rolled mid-sentence.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Found FootageVHS AestheticMulti-PerspectiveAtmospheric HorrorCamera MechanicCollectible HuntingShort-Form HorrorFlashlight Stealth

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000
Processor
Dual core from Intel or AMD at 2.8 GHz

Keep exploring

Community Discussion

Be the first to comment on The Final Take.

Reviews & Ratings

No ratings available

Game Info

Developer
HUSH Interactive
Publisher
Forever Entertainment S. A.
Release Date
Jun 16, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.57
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from HUSH Interactive

Buy smarter: helpful guides

Looking for more? See games like The Final Take →

Frequently asked questions about The Final Take

How much does The Final Take cost?

As of 7 September 2026, the cheapest in-stock offer for The Final Take is €0.57 at Eneba, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Final Take cheapest?

The lowest in-stock price we track for The Final Take is €0.57 at Eneba (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Final Take available on?

The Final Take is available on PC, Mac, Linux.

When was The Final Take released?

The Final Take was released on 16 June 2016.

Who developed The Final Take?

The Final Take was developed by HUSH Interactive and published by Forever Entertainment S. A..