Compare The eXceed Collection: Aural Brutality Edition prices across 50+ stores and find the best deal. Developed by Flat Software, Tennen-sozai. Published by Nyu Media. Released on 8/2/2012. Available on PC. Genres: Action, Indie.

Three doujin bullet-hell shooters in one package, bundled with their full soundtracks. Rough edges on entry one, but the series genuinely earns its teeth by game three.

The eXceed Collection: Aural Brutality Edition is a complete PC bundle of three Japanese doujin danmaku (bullet-hell) shooters, each paired with its original soundtrack. The trilogy was produced by two separate doujin circles: FLAT built the first game, and Tennen-sozai picked up the series and evolved it through games two and three. Nyu Media localized and published the package for Western audiences. What you are getting here is a capsule history of a small indie series that started scrappy and, across three releases, found its footing in a genuinely memorable way. The first entry, Gun Bullet Children, sets the stage in the most literal sense: humanity versus vampires, and the Church's answer is a squad of magically gifted young girls called the Gun Bullet Children. You pick from three playable characters, Chinatsu, Sowel, and Miyabi, each with distinct firing patterns, speeds, and power-up types. A charge bar fills as you graze enemy bullets, rewarding the reckless threading-of-the-needle that defines the genre's appeal. The game is brutally unforgiving even on easy, the options menu is sparse, there is no native controller support (Joy2Key is your friend), resolution settings are absent, and the story dialogue is untranslated. It is the roughest part of the collection, no question. But it is also short enough that its friction never becomes a wall, and understanding why it works teaches you to read the two sequels more clearly. Vampire REX, the second game, flips the script narratively, putting you in control of Ria File, a vampire-side protagonist. More interestingly, it introduces a Light and Dark mode-switching mechanic: absorb incoming bullets that match your current attribute, and die to bullets of the opposing one. It is a small systemic shift that changes how every bullet pattern reads on screen, turning the game from a pure dodge exercise into something with an active decision layer. The campaign runs seven stages, the translation is complete, and the whole experience feels noticeably more intentional than its predecessor. Jade Penetrate Black Package, the third entry, is where the collection justifies its "Aural Brutality" subtitle most completely. Playing as Rayne Lindwurm of the Dragon Clan, you fight for a seat among the Seven Cardinal Lords of Pandemonium with an arsenal that includes Mini-Tiamats, bombs, and the homing Burn Air Raid special attack. A precision slowdown focus mechanic lets you trade speed for tighter maneuvering through the densest curtains. The bosses are multi-staged, the bullet patterns are the most elaborate in the set, and there is even a secret unlockable stage and boss gated behind a no-continue, no-bomb, no-death run on normal, for those chasing the absolute ceiling. The soundtrack here is something else entirely: loud, propulsive, with a dramatic flair that outpaces the visual side by a comfortable margin. Players who have followed the genre closely tend to cite it as the standout not just of this collection, but as one of the stronger doujin shmup soundtracks of its era. The caveats are real: each game clocks in around two hours on a good run, the first entry is age-visibly rough in both art and optimization, native controller support is absent across all three, and the Escape and Ctrl keys in Gun Bullet Children will quit or reset your session instantly with no prompt, which will catch you at the worst moment. If you want a deep, mechanically layered shmup in the vein of Touhou or Cave shooters, this trilogy is firmly in that family tree, though it sits a few rungs below those peaks in polish. What it has in its favour is honesty: these are doujin games that grew up in public, and the growth is visible and worth tracing. Kai, Scout Team

The eXceed Collection: Aural Brutality Edition
ActionIndie

The eXceed Collection: Aural Brutality Edition

Aug 2, 2012Flat Software, Tennen-sozaiNyu Media
GamerScout Says

Three doujin bullet-hell shooters in one package, bundled with their full soundtracks. Rough edges on entry one, but the series genuinely earns its teeth by game three.

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About The eXceed Collection: Aural Brutality Edition

The eXceed Collection: Aural Brutality Edition is a complete PC bundle of three Japanese doujin danmaku (bullet-hell) shooters, each paired with its original soundtrack. The trilogy was produced by two separate doujin circles: FLAT built the first game, and Tennen-sozai picked up the series and evolved it through games two and three. Nyu Media localized and published the package for Western audiences. What you are getting here is a capsule history of a small indie series that started scrappy and, across three releases, found its footing in a genuinely memorable way. The first entry, Gun Bullet Children, sets the stage in the most literal sense: humanity versus vampires, and the Church's answer is a squad of magically gifted young girls called the Gun Bullet Children. You pick from three playable characters, Chinatsu, Sowel, and Miyabi, each with distinct firing patterns, speeds, and power-up types. A charge bar fills as you graze enemy bullets, rewarding the reckless threading-of-the-needle that defines the genre's appeal. The game is brutally unforgiving even on easy, the options menu is sparse, there is no native controller support (Joy2Key is your friend), resolution settings are absent, and the story dialogue is untranslated. It is the roughest part of the collection, no question. But it is also short enough that its friction never becomes a wall, and understanding why it works teaches you to read the two sequels more clearly. Vampire REX, the second game, flips the script narratively, putting you in control of Ria File, a vampire-side protagonist. More interestingly, it introduces a Light and Dark mode-switching mechanic: absorb incoming bullets that match your current attribute, and die to bullets of the opposing one. It is a small systemic shift that changes how every bullet pattern reads on screen, turning the game from a pure dodge exercise into something with an active decision layer. The campaign runs seven stages, the translation is complete, and the whole experience feels noticeably more intentional than its predecessor. Jade Penetrate Black Package, the third entry, is where the collection justifies its "Aural Brutality" subtitle most completely. Playing as Rayne Lindwurm of the Dragon Clan, you fight for a seat among the Seven Cardinal Lords of Pandemonium with an arsenal that includes Mini-Tiamats, bombs, and the homing Burn Air Raid special attack. A precision slowdown focus mechanic lets you trade speed for tighter maneuvering through the densest curtains. The bosses are multi-staged, the bullet patterns are the most elaborate in the set, and there is even a secret unlockable stage and boss gated behind a no-continue, no-bomb, no-death run on normal, for those chasing the absolute ceiling. The soundtrack here is something else entirely: loud, propulsive, with a dramatic flair that outpaces the visual side by a comfortable margin. Players who have followed the genre closely tend to cite it as the standout not just of this collection, but as one of the stronger doujin shmup soundtracks of its era. The caveats are real: each game clocks in around two hours on a good run, the first entry is age-visibly rough in both art and optimization, native controller support is absent across all three, and the Escape and Ctrl keys in Gun Bullet Children will quit or reset your session instantly with no prompt, which will catch you at the worst moment. If you want a deep, mechanically layered shmup in the vein of Touhou or Cave shooters, this trilogy is firmly in that family tree, though it sits a few rungs below those peaks in polish. What it has in its favour is honesty: these are doujin games that grew up in public, and the growth is visible and worth tracing. Kai, Scout Team

Tags

steamDanmakuDoujinBullet GrazingAttribute SwitchingScore AttackFocus MechanicUnlockable ContentTrilogy BundleAnime Cutscenes

System Requirements

Minimum

Memory
128 MB RAM
DirectX
8.0
Processor
Pentium 1.0GHz
System requirements
Windows Vista®, XP, Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Flat Software, Tennen-sozai
Publisher
Nyu Media
Release Date
Aug 2, 2012

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