Compare The Deed: Dynasty prices across 50+ stores and find the best deal. Developed by Pilgrim Adventures. Published by GrabTheGames. Released on 5/10/2016. Available on PC. Genres: Adventure, Indie, RPG.

Three murder mysteries across five centuries, plan, kill, frame, and walk away clean. A compact narrative RPG that rewards cold-blooded logic.

The Deed: Dynasty is a short-form narrative adventure that puts you in the shoes of three different members of the same aristocratic bloodline, each separated by roughly five centuries, each with murder on their minds. The format is anthology-style: three standalone episodes, same core loop, wildly different historical dressing. You are not here to level up. You are here to commit a very specific crime, make it look like someone else did it, and get away clean. That is the entire pitch, and for what it is, it holds up with surprising consistency. Each episode tasks you with picking a target, identifying a fall guy, gathering the right objects, and executing your plan before time runs out. The mechanics are point-and-click adjacent but with a light systemic layer underneath, item interactions unlock different kill methods, and your choice of framing evidence shapes which NPC takes the blame. There is genuine replay value baked into this structure. A run takes maybe 30 to 45 minutes, but cycling through alternate approaches to the same scenario reveals how much thought went into the cause-and-effect chains. The writing is dry and precise, matching the cold ambition of the protagonists. Do not come here expecting Disco Elysium-grade interiority; these are sketches, not character studies. But within that constraint, each of the three family members has a distinct voice and motivation that keeps the anthology from feeling like a reskin. The shortcomings are real and worth naming. The game is genuinely short. If you are the type who reads every item description and tries every combination, you will see the credits in under two hours per episode. The worldbuilding is suggestive rather than deep, you get the flavor of each era without anything that would satisfy a lore appetite. Filler it is not, exactly, but it also does not linger long enough to build the kind of tension a proper murder mystery deserves. The pixel art is functional and period-appropriate without being remarkable, and there is no voice acting to speak of. Where Dynasty earns its Very Positive rating is in the clarity of its design intent. It knows it is a puzzle game wearing an RPG coat, and it does not waste your time pretending otherwise. The branching within each episode is meaningful enough that a second playthrough genuinely feels different rather than just faster. The meta-satisfaction of watching your carefully planted evidence destroy an innocent person is uncomfortable in the right way, there is a small moral weight here that the game does not editorialize about, which is actually the correct call. For fans of compact narrative games with mechanical teeth, this scratches an itch that longer RPGs rarely bother to address. If your benchmark for RPG depth is BG3 or Pathfinder, Dynasty will feel like a short story where you wanted a novel. If you want a tight, repeatable crime puzzle with genuine consequence logic and a dark sense of humor about inherited noble savagery, it punches above what a 2016 indie at this scale had any obligation to deliver. Monika, Scout Team

The Deed: Dynasty
AdventureIndieRPG

The Deed: Dynasty

May 10, 2016Pilgrim AdventuresGrabTheGames
GamerScout Says

Three murder mysteries across five centuries, plan, kill, frame, and walk away clean. A compact narrative RPG that rewards cold-blooded logic.

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About The Deed: Dynasty

The Deed: Dynasty is a short-form narrative adventure that puts you in the shoes of three different members of the same aristocratic bloodline, each separated by roughly five centuries, each with murder on their minds. The format is anthology-style: three standalone episodes, same core loop, wildly different historical dressing. You are not here to level up. You are here to commit a very specific crime, make it look like someone else did it, and get away clean. That is the entire pitch, and for what it is, it holds up with surprising consistency. Each episode tasks you with picking a target, identifying a fall guy, gathering the right objects, and executing your plan before time runs out. The mechanics are point-and-click adjacent but with a light systemic layer underneath, item interactions unlock different kill methods, and your choice of framing evidence shapes which NPC takes the blame. There is genuine replay value baked into this structure. A run takes maybe 30 to 45 minutes, but cycling through alternate approaches to the same scenario reveals how much thought went into the cause-and-effect chains. The writing is dry and precise, matching the cold ambition of the protagonists. Do not come here expecting Disco Elysium-grade interiority; these are sketches, not character studies. But within that constraint, each of the three family members has a distinct voice and motivation that keeps the anthology from feeling like a reskin. The shortcomings are real and worth naming. The game is genuinely short. If you are the type who reads every item description and tries every combination, you will see the credits in under two hours per episode. The worldbuilding is suggestive rather than deep, you get the flavor of each era without anything that would satisfy a lore appetite. Filler it is not, exactly, but it also does not linger long enough to build the kind of tension a proper murder mystery deserves. The pixel art is functional and period-appropriate without being remarkable, and there is no voice acting to speak of. Where Dynasty earns its Very Positive rating is in the clarity of its design intent. It knows it is a puzzle game wearing an RPG coat, and it does not waste your time pretending otherwise. The branching within each episode is meaningful enough that a second playthrough genuinely feels different rather than just faster. The meta-satisfaction of watching your carefully planted evidence destroy an innocent person is uncomfortable in the right way, there is a small moral weight here that the game does not editorialize about, which is actually the correct call. For fans of compact narrative games with mechanical teeth, this scratches an itch that longer RPGs rarely bother to address. If your benchmark for RPG depth is BG3 or Pathfinder, Dynasty will feel like a short story where you wanted a novel. If you want a tight, repeatable crime puzzle with genuine consequence logic and a dark sense of humor about inherited noble savagery, it punches above what a 2016 indie at this scale had any obligation to deliver. Monika, Scout Team

Tags

steamMurder MysteryPoint-and-ClickAnthologyPuzzle RPGDark HumorHistorical SettingReplayable ScenariosCrime Planning

System Requirements

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Reviews & Ratings

Steam
82%(1,019)

Game Info

Developer
Pilgrim Adventures
Publisher
GrabTheGames
Release Date
May 10, 2016

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