Compare The Darkest Tales prices across 50+ stores and find the best deal. Developed by Trinity Team. Published by 101XP. Released on 10/13/2022. Available on PC. Genres: Action, Adventure. Metacritic score: 74/100.

Grimdark fairy tales, a grumpy teddy bear, and a 6-8 hour runtime that lands harder on atmosphere than it does on controls. Worth knowing what you're getting into before you click buy.

My first hour with The Darkest Tales had me genuinely charmed. The premise sounds like it shouldn't work: you play as Teddy, a bitter, abandoned stuffed bear dragged out of a toy chest and sent into his owner Alicia's nightmare-infested mind to save her. The fairy tales living inside those nightmares have been warped into something properly grim, and the art team nailed it. A watercolour-painted storybook world that flips between fairy-lit wonder and blood-smeared horror is a visual trick that stays fresh throughout the whole run. Red Riding Hood is feral, zombie gingerbread men are everywhere, and Sleeping Beauty's sleep deprivation has not been kind to her mental state. The atmosphere is the game's clearest strength, and it's good enough to carry you through rougher patches. On the combat side, Teddy starts with a pair of scissors broken into dual blades and gradually picks up a bow, a boomerang, an axe, a greatsword, and a harpoon for underwater enemies. Some foes are locked to specific weapons - golems only fold to the axe's charged swing, for instance - which forces you to cycle your loadout rather than spam your favourite. Each weapon ties into a skill tree that fills out at a comfortable pace if you hunt down experience orbs along the way. When it clicks, especially in boss fights, the combat has real personality. The bosses are inventive: fighting Pinocchio means waiting for the giant puppet to topple forward so Gepetto tumbles off his back and becomes vulnerable. That kind of encounter design shows genuine imagination. Here is where the Mixed rating on Steam starts to make sense. Outside of bosses, the combat feel is inconsistent. Teddy drifts forward when he attacks, which can push you into a damage cycle that feels unfair rather than challenging. The double jump is the bigger problem. It only registers after you pass the apex of your first jump, which is deeply counterintuitive for a platformer, and it still misfires even when you time it correctly. Later levels lean heavily on precision traversal with the grappling hook and double jump combined, and that combo is the source of genuine frustration. Difficulty spikes appear without much warning, the keyboard controls are a poor fit by most accounts (plug in a controller), and there is no in-game map to help you reorient when backtracking. Given all of that, The Darkest Tales sits in a specific sweet spot of "good enough to finish, flawed enough to irritate." The runtime is honest - most players clear it in six to eight hours - which means the friction never has time to become a dealbreaker if you pace yourself. The music and setting carry scenes that the mechanical side can't always support, and the writing between Teddy and Lighty has dry comic timing that earns a few actual laughs. If you came here because the aesthetic caught your eye and you like the idea of a darker Hollow Knight-adjacent platformer without Hollow Knight's precision demands, you will probably enjoy most of it. If your patience for unreliable jump inputs runs thin fast, that exit ramp exists before things get critical. Alex, Scout Team

The Darkest Tales
ActionAdventure

The Darkest Tales

Oct 13, 2022Trinity Team101XP
GamerScout Says

Grimdark fairy tales, a grumpy teddy bear, and a 6-8 hour runtime that lands harder on atmosphere than it does on controls. Worth knowing what you're getting into before you click buy.

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About The Darkest Tales

My first hour with The Darkest Tales had me genuinely charmed. The premise sounds like it shouldn't work: you play as Teddy, a bitter, abandoned stuffed bear dragged out of a toy chest and sent into his owner Alicia's nightmare-infested mind to save her. The fairy tales living inside those nightmares have been warped into something properly grim, and the art team nailed it. A watercolour-painted storybook world that flips between fairy-lit wonder and blood-smeared horror is a visual trick that stays fresh throughout the whole run. Red Riding Hood is feral, zombie gingerbread men are everywhere, and Sleeping Beauty's sleep deprivation has not been kind to her mental state. The atmosphere is the game's clearest strength, and it's good enough to carry you through rougher patches. On the combat side, Teddy starts with a pair of scissors broken into dual blades and gradually picks up a bow, a boomerang, an axe, a greatsword, and a harpoon for underwater enemies. Some foes are locked to specific weapons - golems only fold to the axe's charged swing, for instance - which forces you to cycle your loadout rather than spam your favourite. Each weapon ties into a skill tree that fills out at a comfortable pace if you hunt down experience orbs along the way. When it clicks, especially in boss fights, the combat has real personality. The bosses are inventive: fighting Pinocchio means waiting for the giant puppet to topple forward so Gepetto tumbles off his back and becomes vulnerable. That kind of encounter design shows genuine imagination. Here is where the Mixed rating on Steam starts to make sense. Outside of bosses, the combat feel is inconsistent. Teddy drifts forward when he attacks, which can push you into a damage cycle that feels unfair rather than challenging. The double jump is the bigger problem. It only registers after you pass the apex of your first jump, which is deeply counterintuitive for a platformer, and it still misfires even when you time it correctly. Later levels lean heavily on precision traversal with the grappling hook and double jump combined, and that combo is the source of genuine frustration. Difficulty spikes appear without much warning, the keyboard controls are a poor fit by most accounts (plug in a controller), and there is no in-game map to help you reorient when backtracking. Given all of that, The Darkest Tales sits in a specific sweet spot of "good enough to finish, flawed enough to irritate." The runtime is honest - most players clear it in six to eight hours - which means the friction never has time to become a dealbreaker if you pace yourself. The music and setting carry scenes that the mechanical side can't always support, and the writing between Teddy and Lighty has dry comic timing that earns a few actual laughs. If you came here because the aesthetic caught your eye and you like the idea of a darker Hollow Knight-adjacent platformer without Hollow Knight's precision demands, you will probably enjoy most of it. If your patience for unreliable jump inputs runs thin fast, that exit ramp exists before things get critical. Alex, Scout Team

Tags

steamDark Fairy TaleWatercolour Art StyleWeapon SwitchingBoss-Focused CombatController RequiredSkill Tree ProgressionShort PlaytimeDifficulty Spikes

System Requirements

System requirements for The Darkest Tales aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
74
Steam
71%(914)

Game Info

Developer
Trinity Team
Publisher
101XP
Release Date
Oct 13, 2022

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