Compare THE DARK SIDE OF CECLON prices across 50+ stores and find the best deal. Developed by SOLIDS Studio. Published by SOLIDS Studio. Released on 1/20/2025. Available on PC. Genres: Action, Adventure, Indie, RPG.

One developer, four years, a desolate alien desert, and enough ambition to make you forget the rough edges almost immediately. Worth a look if solo passion projects speak to you.

I have a soft spot for games that exist purely because one person refused to stop building them, and The Dark Side of Ceclon is exactly that kind of project. Alexandre Huger, working under the SOLIDS Studio banner while holding down a day job in the games industry, spent four years constructing a third-person open-world survival RPG set on the sun-scorched planet CECLON. That origin story sets expectations correctly: this is not a polished blockbuster, but it carries a handmade conviction that big-budget titles rarely bother with. You play as Jensen, the only survivor of a shuttle crash on CECLON's arid surface. The goal is deceptively straightforward: recover Veka energy, figure out what happened to the prior expedition, and somehow get off this rock alive. The world is split between surface and underground exploration, and getting around is handled through a vehicle called the Wallpass, though you will need to climb out of it every time you want to gather resources, which does blunt the pace of traversal more than it should. Combat runs through a battle drone that shoots lasers, upgradable via an RPG progression system where you spend points across different stats and learn new skills. The Nocturnes, CECLON's hostile native creatures, come in multiple classes with distinct behaviors, and the primordial boss variants give the combat loop some genuine stakes. A full day-night cycle governs the tension: daylight is for exploring and crafting, and nightfall signals the Nocturnes to come hunting. Three difficulty settings and three separate endings give the game meaningful replay hooks that most solo-dev projects simply skip. The friction points are real. Narrative delivery leans on dense text info-dumps that can feel illegible, making it easy to lose track of why you are doing what you are doing at any given moment. The HUD and minimap are on the bulky side, and the drone-centric combat, while serviceable, does not have the kinetic punch the setting seems to promise. Community feedback has also flagged limited key-rebinding options, which matters for players who do not default to WASD. These are the rough seams you expect from a solo build, but they are worth naming plainly. What earns The Dark Side of Ceclon genuine goodwill is the scale of what one developer actually shipped. A sizeable open world, an underground layer to explore, boss encounters, crafting, RPG progression, a day-night system that meaningfully changes how you play, branching endings. The Steam community sits at a positive rating across its early reviews, which for a title this small and this unmarketed is quietly remarkable. The Pitch Black mood is there in the atmosphere, the sci-fi lore is earnest if dense, and the ambition of the whole project lands with a weight you notice. If you have patience for handcraft over polish, and you want to see what a single committed person can build in four years, CECLON has something real to offer. Kai, Scout Team

THE DARK SIDE OF CECLON
ActionAdventureIndieRPG

THE DARK SIDE OF CECLON

Jan 20, 2025SOLIDS Studio
GamerScout Says

One developer, four years, a desolate alien desert, and enough ambition to make you forget the rough edges almost immediately. Worth a look if solo passion projects speak to you.

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About THE DARK SIDE OF CECLON

I have a soft spot for games that exist purely because one person refused to stop building them, and The Dark Side of Ceclon is exactly that kind of project. Alexandre Huger, working under the SOLIDS Studio banner while holding down a day job in the games industry, spent four years constructing a third-person open-world survival RPG set on the sun-scorched planet CECLON. That origin story sets expectations correctly: this is not a polished blockbuster, but it carries a handmade conviction that big-budget titles rarely bother with. You play as Jensen, the only survivor of a shuttle crash on CECLON's arid surface. The goal is deceptively straightforward: recover Veka energy, figure out what happened to the prior expedition, and somehow get off this rock alive. The world is split between surface and underground exploration, and getting around is handled through a vehicle called the Wallpass, though you will need to climb out of it every time you want to gather resources, which does blunt the pace of traversal more than it should. Combat runs through a battle drone that shoots lasers, upgradable via an RPG progression system where you spend points across different stats and learn new skills. The Nocturnes, CECLON's hostile native creatures, come in multiple classes with distinct behaviors, and the primordial boss variants give the combat loop some genuine stakes. A full day-night cycle governs the tension: daylight is for exploring and crafting, and nightfall signals the Nocturnes to come hunting. Three difficulty settings and three separate endings give the game meaningful replay hooks that most solo-dev projects simply skip. The friction points are real. Narrative delivery leans on dense text info-dumps that can feel illegible, making it easy to lose track of why you are doing what you are doing at any given moment. The HUD and minimap are on the bulky side, and the drone-centric combat, while serviceable, does not have the kinetic punch the setting seems to promise. Community feedback has also flagged limited key-rebinding options, which matters for players who do not default to WASD. These are the rough seams you expect from a solo build, but they are worth naming plainly. What earns The Dark Side of Ceclon genuine goodwill is the scale of what one developer actually shipped. A sizeable open world, an underground layer to explore, boss encounters, crafting, RPG progression, a day-night system that meaningfully changes how you play, branching endings. The Steam community sits at a positive rating across its early reviews, which for a title this small and this unmarketed is quietly remarkable. The Pitch Black mood is there in the atmosphere, the sci-fi lore is earnest if dense, and the ambition of the whole project lands with a weight you notice. If you have patience for handcraft over polish, and you want to see what a single committed person can build in four years, CECLON has something real to offer. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Solo DeveloperDay-Night SurvivalDrone CombatBranching EndingsUnderground ExplorationStat ProgressionSci-Fi Open WorldResource CraftingBoss Encounters

System Requirements

Minimum

OS
Windows 7 or Later
Memory
6 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
DX10, 2018+ graphic card
Processor
i3+, 2.4GHz

Recommended

OS
Windows 7 or Later
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
DX10, 2018+ graphic card
Processor
i5+, 3GHz

Reviews & Ratings

No ratings available

Game Info

Developer
SOLIDS Studio
Publisher
SOLIDS Studio
Release Date
Jan 20, 2025

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Price History

2026-06-050.95(lowest)

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What platforms is THE DARK SIDE OF CECLON available on?

THE DARK SIDE OF CECLON is available on PC.

When was THE DARK SIDE OF CECLON released?

THE DARK SIDE OF CECLON was released on 20 January 2025.

Who developed THE DARK SIDE OF CECLON?

THE DARK SIDE OF CECLON was developed by SOLIDS Studio.