Compare The Dark Pictures Anthology: Man of Medan prices across 50+ stores and find the best deal. Developed by Supermassive Games. Published by BANDAI NAMCO Entertainment. Released on 8/29/2019. Available on PC, Xbox. Genres: Adventure. Metacritic score: 75/100.

If you have a horror-tolerant friend and one free evening, Man of Medan is a surprisingly tense co-op experiment wrapped in a B-movie ghost ship. Solo, it's a shorter, rougher ride that shows its seams fast.

I went into Man of Medan expecting a lean, punchy horror story and got something more interesting and more frustrating in equal measure. Supermassive took the cinematic choice-driven formula they built with Until Dawn and deliberately shrank it down into a roughly four-to-six-hour anthology episode, setting five characters loose on a rusted, claustrophobic ghost ship loosely inspired by the real-world mystery of the SS Ourang Medan. The result lands somewhere between a schlocky direct-to-video slasher and a genuinely clever co-op experiment, and which of those you get depends almost entirely on how you play it. The core loop will be familiar to anyone who has touched Until Dawn or a Telltale game: explore cramped corridors for premonition collectibles and story clues, make dialogue choices on a ticking timer, and survive action beats via quick-time events. The fixed camera angles give the ship an old-school survival horror feel, but they also make navigation unnecessarily awkward through the tighter sections of the vessel. The rhythm-based heartbeat mechanic during tense moments is a reasonable innovation, though it polarised critics, and the QTE windows are occasionally punishing to the point of feeling unfair. There is no combat system, no puzzle depth to speak of, and no way to build out a character beyond the choices themselves. What the game trades on is consequence: dialogue options sit on a visible compass-style wheel that quietly tracks your character relationships, and any of the five protagonists can die permanently depending on what you do or fail to do. Where Man of Medan genuinely earns its place is in its two multiplayer modes. Shared Story pairs two online players who each control different characters, sometimes in separate scenes simultaneously, with limited information about what the other is doing. The intentional asymmetry of information creates a kind of cooperative tension that solo play simply cannot replicate. Movie Night mode goes the other direction, letting up to five local players pass a single controller as the focus shifts between characters, which turns the whole thing into a group-activity experience closer to a horror film night than a traditional co-op session. Both modes received consistent praise from critics, and they are the clearest reason to consider a second playthrough. The Curator's Cut, a post-completion mode that lets you replay scenes from other characters' perspectives with new choices, adds a third angle on the story for completionists. The weaknesses are real and worth knowing upfront. The story explains its central twist a little too clearly, which drains tension from repeated playthroughs once you know what is happening on the Medan. Pacing is uneven: the opening burns too much of the runtime before the horror properly arrives, and the ending comes abruptly just as momentum builds. Technical issues at launch included stuttering cutscenes and QTE segments that failed to load cleanly. Character writing sits at a mixed quality level, with some genuinely fun archetypes and stilted dialogue sharing the same script. Compared to Until Dawn, which this game is inevitably measured against, Man of Medan feels like a proof-of-concept that stopped just short of its potential. The audience for this is fairly specific: players who want a short, low-commitment horror narrative with a friend, or fans of interactive drama who understand they are signing up for a movie with button prompts rather than a deep game. Played solo at full price, the thin runtime and pacing problems make it a hard sell. With a co-op partner and the right expectations for B-movie horror, it is a worthwhile single session. Alex, Scout Team

The Dark Pictures Anthology: Man of Medan
Adventure

The Dark Pictures Anthology: Man of Medan

Aug 29, 2019Supermassive GamesBANDAI NAMCO Entertainment
GamerScout Says

If you have a horror-tolerant friend and one free evening, Man of Medan is a surprisingly tense co-op experiment wrapped in a B-movie ghost ship. Solo, it's a shorter, rougher ride that shows its seams fast.

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About The Dark Pictures Anthology: Man of Medan

I went into Man of Medan expecting a lean, punchy horror story and got something more interesting and more frustrating in equal measure. Supermassive took the cinematic choice-driven formula they built with Until Dawn and deliberately shrank it down into a roughly four-to-six-hour anthology episode, setting five characters loose on a rusted, claustrophobic ghost ship loosely inspired by the real-world mystery of the SS Ourang Medan. The result lands somewhere between a schlocky direct-to-video slasher and a genuinely clever co-op experiment, and which of those you get depends almost entirely on how you play it. The core loop will be familiar to anyone who has touched Until Dawn or a Telltale game: explore cramped corridors for premonition collectibles and story clues, make dialogue choices on a ticking timer, and survive action beats via quick-time events. The fixed camera angles give the ship an old-school survival horror feel, but they also make navigation unnecessarily awkward through the tighter sections of the vessel. The rhythm-based heartbeat mechanic during tense moments is a reasonable innovation, though it polarised critics, and the QTE windows are occasionally punishing to the point of feeling unfair. There is no combat system, no puzzle depth to speak of, and no way to build out a character beyond the choices themselves. What the game trades on is consequence: dialogue options sit on a visible compass-style wheel that quietly tracks your character relationships, and any of the five protagonists can die permanently depending on what you do or fail to do. Where Man of Medan genuinely earns its place is in its two multiplayer modes. Shared Story pairs two online players who each control different characters, sometimes in separate scenes simultaneously, with limited information about what the other is doing. The intentional asymmetry of information creates a kind of cooperative tension that solo play simply cannot replicate. Movie Night mode goes the other direction, letting up to five local players pass a single controller as the focus shifts between characters, which turns the whole thing into a group-activity experience closer to a horror film night than a traditional co-op session. Both modes received consistent praise from critics, and they are the clearest reason to consider a second playthrough. The Curator's Cut, a post-completion mode that lets you replay scenes from other characters' perspectives with new choices, adds a third angle on the story for completionists. The weaknesses are real and worth knowing upfront. The story explains its central twist a little too clearly, which drains tension from repeated playthroughs once you know what is happening on the Medan. Pacing is uneven: the opening burns too much of the runtime before the horror properly arrives, and the ending comes abruptly just as momentum builds. Technical issues at launch included stuttering cutscenes and QTE segments that failed to load cleanly. Character writing sits at a mixed quality level, with some genuinely fun archetypes and stilted dialogue sharing the same script. Compared to Until Dawn, which this game is inevitably measured against, Man of Medan feels like a proof-of-concept that stopped just short of its potential. The audience for this is fairly specific: players who want a short, low-commitment horror narrative with a friend, or fans of interactive drama who understand they are signing up for a movie with button prompts rather than a deep game. Played solo at full price, the thin runtime and pacing problems make it a hard sell. With a co-op partner and the right expectations for B-movie horror, it is a worthwhile single session. Alex, Scout Team

Tags

steamInteractive DramaCo-op HorrorMovie Night ModeShared Story Co-opBranching NarrativeQTE-HeavyPermadeath CharactersMultiple EndingsCurator's CutGhost Ship Setting

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
77%(13,502)

Game Info

Developer
Supermassive Games
Publisher
BANDAI NAMCO Entertainment
Release Date
Aug 29, 2019

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