Compare The Culling of the Cows prices across 50+ stores and find the best deal. Developed by DL Softworks. Published by DL Softworks. Released on 5/9/2014. Available on PC. Genres: Action, Casual, Indie, Strategy.

Side-scrolling shooter meets tower defense on a cow-infested farm. Rough around the edges, but oddly compelling in short bursts.

The Culling of the Cows is a hybrid side-scrolling shooter and tower defense game from DL Softworks, released back in 2014. You play as Sammy, a farmer whose grip on reality is questionable at best, tasked with defending his farm from spreading disease by culling his own livestock. It is a low-budget indie premise that sounds ridiculous, and it largely is, but there is a functional game loop buried underneath the janky exterior. From a strategy angle, the tower defense layer is thin. You are not building elaborate killzones or theory-crafting unit compositions. The decision space sits closer to "where do I stand and what do I shoot" than anything resembling macro-level resource management. If you come in expecting Bloons or Sanctum, you will be disappointed. What is here is a short-session arcade experience with a light placement element, not a systems-deep defense puzzle. The AI is basic, waves follow predictable patterns, and once you identify the optimal positioning early on, subsequent runs offer little to challenge that read. That said, the shooting side carries enough momentum to make individual sessions feel snappy. Sammy moves and fires with decent responsiveness for a 2014 indie title, and the absurdist tone, while paper-thin, keeps early levels from feeling like a grind. The game does not take itself seriously, and that self-awareness prevents the experience from becoming genuinely frustrating when its design limitations show up. Where The Culling of the Cows falls apart for anyone seeking depth is replayability and progression. There is no meaningful build variety, no mod ecosystem to speak of, and the tutorial does the bare minimum before throwing you into the action. Veterans of the genre will exhaust the interesting parts within an hour or two. At 74 percent positive across a meaningful review count, the Steam audience seems to agree that "fine for a budget title" is the honest ceiling here. It is the kind of game that would have lived on a Flash games portal in 2008 without anyone raising an eyebrow. If you are new to the hybrid shooter-defense format and want something low-stakes to experiment with the genre's basic ideas, Culling of the Cows is a harmless starting point. Just do not expect it to hold your attention the way a more mechanically ambitious title would. For anyone with even moderate experience in either genre, the decision tree runs dry fast. Diego, Scout Team

The Culling of the Cows
ActionCasualIndieStrategy

The Culling of the Cows

May 9, 2014DL Softworks
GamerScout Says

Side-scrolling shooter meets tower defense on a cow-infested farm. Rough around the edges, but oddly compelling in short bursts.

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About The Culling of the Cows

The Culling of the Cows is a hybrid side-scrolling shooter and tower defense game from DL Softworks, released back in 2014. You play as Sammy, a farmer whose grip on reality is questionable at best, tasked with defending his farm from spreading disease by culling his own livestock. It is a low-budget indie premise that sounds ridiculous, and it largely is, but there is a functional game loop buried underneath the janky exterior. From a strategy angle, the tower defense layer is thin. You are not building elaborate killzones or theory-crafting unit compositions. The decision space sits closer to "where do I stand and what do I shoot" than anything resembling macro-level resource management. If you come in expecting Bloons or Sanctum, you will be disappointed. What is here is a short-session arcade experience with a light placement element, not a systems-deep defense puzzle. The AI is basic, waves follow predictable patterns, and once you identify the optimal positioning early on, subsequent runs offer little to challenge that read. That said, the shooting side carries enough momentum to make individual sessions feel snappy. Sammy moves and fires with decent responsiveness for a 2014 indie title, and the absurdist tone, while paper-thin, keeps early levels from feeling like a grind. The game does not take itself seriously, and that self-awareness prevents the experience from becoming genuinely frustrating when its design limitations show up. Where The Culling of the Cows falls apart for anyone seeking depth is replayability and progression. There is no meaningful build variety, no mod ecosystem to speak of, and the tutorial does the bare minimum before throwing you into the action. Veterans of the genre will exhaust the interesting parts within an hour or two. At 74 percent positive across a meaningful review count, the Steam audience seems to agree that "fine for a budget title" is the honest ceiling here. It is the kind of game that would have lived on a Flash games portal in 2008 without anyone raising an eyebrow. If you are new to the hybrid shooter-defense format and want something low-stakes to experiment with the genre's basic ideas, Culling of the Cows is a harmless starting point. Just do not expect it to hold your attention the way a more mechanically ambitious title would. For anyone with even moderate experience in either genre, the decision tree runs dry fast. Diego, Scout Team

Tags

steamTower DefenseSide-Scrolling ShooterSingle PlayerArcadeShort SessionsLow DifficultyIndie Budget

System Requirements

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Reviews & Ratings

Steam
74%(3,450)

Game Info

Developer
DL Softworks
Publisher
DL Softworks
Release Date
May 9, 2014

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