Compare The Cosmic Wheel Sisterhood prices across 50+ stores and find the best deal. Developed by Deconstructeam. Published by Devolver Digital. Released on 8/16/2023. Available on PC. Genres: Adventure, Indie. Metacritic score: 85/100.

Deconstructeam built something rare here: a 6-to-12-hour narrative game where the card-crafting mechanic and the story it serves are genuinely inseparable. Worth your evening, probably two.

I have a soft spot for small studios that spend five years on a single game, and Deconstructeam earned every one of those years. The Cosmic Wheel Sisterhood drops you into a cottage on an asteroid with Fortuna, a divination witch two centuries into a thousand-year exile, and the first thing it does is make you feel that loneliness before it gives you any tools to fight it. That slow opening is intentional, and it pays off. The central mechanical idea is quietly brilliant. Fortuna strikes a pact with Ábramar, a cosmic Behemoth who grants her the power to craft a new tarot deck from scratch. Card creation works by combining a background, a focal symbol, and a complementary element from a pool of dozens of options, and each combination generates a unique card name, description, and set of effects. The deck you build is genuinely yours, and it feeds directly into the readings you perform for the witches who visit your asteroid. During those readings, you pull cards and choose how to interpret them, nudging your guests toward mercy, ambition, connection, or something darker. The choices are sticky. Decisions you make in early divinations ripple into the political plot that unfolds in the back half, where Fortuna tries to influence who leads the coven she was banished from. Flashback minigames and a small library research system break up the reading sessions without ever feeling like padding. The writing is where the game sits or stands, and mostly it stands very tall. The cast of witches is wide and genuinely well-characterised, each carrying a distinct history that your readings slowly surface. Themes of determinism, isolation, community responsibility, and what it means to hold power over someone else weave through every conversation in ways that feel earned rather than lectured. One specific note worth raising: the game handles self-harm and suicidal ideation within Fortuna's backstory with care but also directness, so players who find those topics sensitive should know they are present. A few reviewers also flagged occasional flashes of contemporary slang that feel anachronistic given the setting, small moments where the immersion wobbles. They are minor but real. What never wavers is the craft underneath. The pixel art is hand-built at a level that makes you want to pause on idle frames, the colour palette shifts with mood in ways that feel almost subconscious, and the original score by composer fingerspit runs to over three hours of music that does something genuinely rare: it makes quiet moments feel cosmically weighted without drowning dialogue. Playtime lands between six and twelve hours depending on how thoroughly you build your deck and how many paths you explore. The branching is real, and a second run to catch alternate outcomes is not a chore. If you have no prior tarot knowledge, the game teaches you everything you need without condescension. Kai, Scout Team

The Cosmic Wheel Sisterhood
AdventureIndie

The Cosmic Wheel Sisterhood

Aug 16, 2023DeconstructeamDevolver Digital
GamerScout Says

Deconstructeam built something rare here: a 6-to-12-hour narrative game where the card-crafting mechanic and the story it serves are genuinely inseparable. Worth your evening, probably two.

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Screenshots & Media

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About The Cosmic Wheel Sisterhood

I have a soft spot for small studios that spend five years on a single game, and Deconstructeam earned every one of those years. The Cosmic Wheel Sisterhood drops you into a cottage on an asteroid with Fortuna, a divination witch two centuries into a thousand-year exile, and the first thing it does is make you feel that loneliness before it gives you any tools to fight it. That slow opening is intentional, and it pays off. The central mechanical idea is quietly brilliant. Fortuna strikes a pact with Ábramar, a cosmic Behemoth who grants her the power to craft a new tarot deck from scratch. Card creation works by combining a background, a focal symbol, and a complementary element from a pool of dozens of options, and each combination generates a unique card name, description, and set of effects. The deck you build is genuinely yours, and it feeds directly into the readings you perform for the witches who visit your asteroid. During those readings, you pull cards and choose how to interpret them, nudging your guests toward mercy, ambition, connection, or something darker. The choices are sticky. Decisions you make in early divinations ripple into the political plot that unfolds in the back half, where Fortuna tries to influence who leads the coven she was banished from. Flashback minigames and a small library research system break up the reading sessions without ever feeling like padding. The writing is where the game sits or stands, and mostly it stands very tall. The cast of witches is wide and genuinely well-characterised, each carrying a distinct history that your readings slowly surface. Themes of determinism, isolation, community responsibility, and what it means to hold power over someone else weave through every conversation in ways that feel earned rather than lectured. One specific note worth raising: the game handles self-harm and suicidal ideation within Fortuna's backstory with care but also directness, so players who find those topics sensitive should know they are present. A few reviewers also flagged occasional flashes of contemporary slang that feel anachronistic given the setting, small moments where the immersion wobbles. They are minor but real. What never wavers is the craft underneath. The pixel art is hand-built at a level that makes you want to pause on idle frames, the colour palette shifts with mood in ways that feel almost subconscious, and the original score by composer fingerspit runs to over three hours of music that does something genuinely rare: it makes quiet moments feel cosmically weighted without drowning dialogue. Playtime lands between six and twelve hours depending on how thoroughly you build your deck and how many paths you explore. The branching is real, and a second run to catch alternate outcomes is not a chore. If you have no prior tarot knowledge, the game teaches you everything you need without condescension. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaTarot Deck-BuildingBranching EndingsWitchcraft SettingContemplative PacingFlashback SequencesPolitical Narrativefingerspit SoundtrackContent Warnings: Self-Harm

System Requirements

Minimum

OS
Windows 7x64
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GT 640; Radeon HD 7750; Intel HD Graphics 515
Processor
Intel Core i3-3240; AMD A10-5800K

Recommended

OS
Windows 10 x64
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GTX 650; Radeon HD 7770; Intel Iris Pro Graphics 580
Processor
Intel Core i3-4160; AMD FX-4350

Reviews & Ratings

Metacritic
85

Game Info

Developer
Deconstructeam
Publisher
Devolver Digital
Release Date
Aug 16, 2023

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