Compare The Coma 2: Vicious Sisters prices across 50+ stores and find the best deal. Developed by Dvora Studio Co., Ltd.. Published by Headup, Whisper Games. Released on 1/28/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 77/100.

Korean survival horror where you sprint, hide, and slowly unravel a shadow-realm mystery set around a cursed school district. Creepy, hand-drawn, and quietly excellent.

The Coma 2: Vicious Sisters is a 2D survival horror-adventure from Dvora Studio, set in a distorted nightmare version of the Sehwa district in Korea. You play as Mina Park, a student who wakes to find her school eerily empty before the world slides sideways into something far worse. The loop is simple on paper: explore, scavenge, solve, survive. In practice it is a slow-burn of tightening dread, where every corridor you have already cleared can turn hostile the moment the game decides you have been too comfortable. The core tension comes from the demoness who stalks you throughout. She is not scripted to appear on a timer like some haunted-house jumpscare machine. She feels reactive, patient, and genuinely threatening in a way that makes resource management matter. Bandages, stamina items, and hiding spots are never plentiful enough to feel safe, and the game knows exactly how long to let you breathe before pulling the floor out again. Combat is intentionally weak, a few desperate swings with whatever you are carrying, because the point is always to run or hide rather than fight. Players who want to punch their way through horror will bounce off this immediately. What sets this apart from a lot of indie horror is the hand-drawn art. Dvora Studio clearly labored over every background panel. The Sehwa district at night has the texture of a manhwa come to life, all heavy ink lines and unsettling color palettes that shift as the shadow realm deepens. The soundtrack reinforces this with low, dissonant drones and sparse ambient sounds that sit just below your conscious attention until something goes wrong. It is the kind of soundscape you notice most when it stops. The story, delivered through item descriptions, scattered notes, and brief NPC encounters, rewards players who actually read. There is genuine Korean folklore woven into the lore rather than generic Western horror tropes, and that specificity gives the world a texture most small-studio horror games lack. Weaknesses are real and worth naming. The opening hour moves slowly and leans heavily on players who either played the first Coma or are patient enough to let context accumulate. Some backtracking in the mid-section overstays its welcome, and a handful of the hiding sequences are more frustrating than scary once you learn the demoness's tells. The game also ends in roughly six to eight hours, which will frustrate players who want a longer experience, though the pacing honestly earns that length rather than padding it. If you gravitate toward horror that trusts atmosphere over cheap scares, Korean genre storytelling, or just beautifully crafted 2D art that a clearly small team poured real care into, this is worth your time. It is not reinventing survival horror. It is doing something smaller and more personal, and it does that specific thing with real skill. Kai, Scout Team

The Coma 2: Vicious Sisters
ActionAdventureIndie

The Coma 2: Vicious Sisters

Jan 28, 2020Dvora Studio Co., Ltd.Headup, Whisper Games
GamerScout Says

Korean survival horror where you sprint, hide, and slowly unravel a shadow-realm mystery set around a cursed school district. Creepy, hand-drawn, and quietly excellent.

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About The Coma 2: Vicious Sisters

The Coma 2: Vicious Sisters is a 2D survival horror-adventure from Dvora Studio, set in a distorted nightmare version of the Sehwa district in Korea. You play as Mina Park, a student who wakes to find her school eerily empty before the world slides sideways into something far worse. The loop is simple on paper: explore, scavenge, solve, survive. In practice it is a slow-burn of tightening dread, where every corridor you have already cleared can turn hostile the moment the game decides you have been too comfortable. The core tension comes from the demoness who stalks you throughout. She is not scripted to appear on a timer like some haunted-house jumpscare machine. She feels reactive, patient, and genuinely threatening in a way that makes resource management matter. Bandages, stamina items, and hiding spots are never plentiful enough to feel safe, and the game knows exactly how long to let you breathe before pulling the floor out again. Combat is intentionally weak, a few desperate swings with whatever you are carrying, because the point is always to run or hide rather than fight. Players who want to punch their way through horror will bounce off this immediately. What sets this apart from a lot of indie horror is the hand-drawn art. Dvora Studio clearly labored over every background panel. The Sehwa district at night has the texture of a manhwa come to life, all heavy ink lines and unsettling color palettes that shift as the shadow realm deepens. The soundtrack reinforces this with low, dissonant drones and sparse ambient sounds that sit just below your conscious attention until something goes wrong. It is the kind of soundscape you notice most when it stops. The story, delivered through item descriptions, scattered notes, and brief NPC encounters, rewards players who actually read. There is genuine Korean folklore woven into the lore rather than generic Western horror tropes, and that specificity gives the world a texture most small-studio horror games lack. Weaknesses are real and worth naming. The opening hour moves slowly and leans heavily on players who either played the first Coma or are patient enough to let context accumulate. Some backtracking in the mid-section overstays its welcome, and a handful of the hiding sequences are more frustrating than scary once you learn the demoness's tells. The game also ends in roughly six to eight hours, which will frustrate players who want a longer experience, though the pacing honestly earns that length rather than padding it. If you gravitate toward horror that trusts atmosphere over cheap scares, Korean genre storytelling, or just beautifully crafted 2D art that a clearly small team poured real care into, this is worth your time. It is not reinventing survival horror. It is doing something smaller and more personal, and it does that specific thing with real skill. Kai, Scout Team

Tags

steamKorean HorrorManhwa Art StyleStealth SurvivalFolklore LoreAtmospheric HorrorSingle PlaythroughChase SequencesFemale ProtagonistHand-Drawn ArtStealth EvasionFolklore-InspiredNarrative Side CharactersStalker Mechanic

System Requirements

System requirements for The Coma 2: Vicious Sisters aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
77
Steam
96%(3,455)

Game Info

Developer
Dvora Studio Co., Ltd.
Publisher
Headup, Whisper Games
Release Date
Jan 28, 2020

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