Compare The Cat Lady prices across trusted key stores and find the best deal. Developed by Harvester Games. Published by Screen 7. Released on 12/4/2013. Available on PC. Genres: Adventure, Indie. Metacritic score: 81/100.

A lo-fi psychological horror adventure about depression, survival, and the five people who might destroy or save a woman who no longer wants to live.

The Cat Lady is a 2D point-and-click adventure with hand-painted visuals and a script that earns the right to go to dark places. You follow Susan Ashworth, a 40-year-old woman living alone with her cats, who opens the game by ending her life. What follows is stranger and more grounded than that setup suggests: a journey through something like purgatory, then back into the waking world, where Susan is tasked with confronting five predatory strangers before she can find any kind of peace. It is a horror game in the truest sense, but the horror is mostly human. Harvester Games built this almost entirely as a one-person project, and that intimacy shows in every corner. The art style sits somewhere between rough sketchbook and fever-dream oil painting, deliberately lo-fi and utterly its own thing. Some screens look unfinished by conventional standards, and that rawness is a feature. It makes the polished, deliberate moments land harder. The soundtrack is the other pillar holding everything up: original compositions and licensed folk and ambient tracks that seem to understand Susan's internal weather better than dialogue sometimes can. There are sequences where the game just lets a song play and trusts you to sit with it. Gameplay is light on puzzle complexity. Most interactions are about moving through spaces, picking up objects, and talking to characters. If you arrive expecting the mechanical depth of a classic LucasArts title, you will be underwhelmed. This is narrative-first, almost novel-like in its pacing. The trade-off is that the story and writing carry serious weight. Susan is one of the more carefully written protagonists in the indie space from this era. She is dry, occasionally funny, exhausted in a way that reads as true rather than performed. The supporting cast ranges from genuinely menacing to quietly heartbreaking, and the game's willingness to write villains as specific human failures rather than genre monsters makes the scarier stretches feel real. There are content warnings worth naming plainly: suicide, self-harm, abuse, and graphic violence are all present and not handled gently. The game does not exploit these themes for shock value, but it also does not look away. For players who are in a vulnerable place, that is worth knowing before you start. For players who can meet the material where it lives, The Cat Lady uses those themes to build something that actually has things to say about surviving, about why people become cruel, and about the strange, stubborn persistence of small reasons to continue. At roughly five to six hours, it knows when to end. The final act earns its emotional payoff without overstaying the welcome, which is harder to pull off than it sounds. With 94% positive Steam reviews across more than six thousand players, this is not a hidden gem so much as an underseen one. If you have any tolerance for slow, atmospheric adventure games that prioritize feeling over mechanics, The Cat Lady is the kind of thing you remember for years. Kai, Scout Team

The Cat Lady

The Cat Lady

Dec 4, 2013Harvester GamesScreen 7
GamerScout Says

A lo-fi psychological horror adventure about depression, survival, and the five people who might destroy or save a woman who no longer wants to live.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €4.40

GamerScout Verdict

Best for patient players who want a short, haunting story game that treats its heavy subject matter with honesty and craft.

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About The Cat Lady

The Cat Lady is a 2D point-and-click adventure with hand-painted visuals and a script that earns the right to go to dark places. You follow Susan Ashworth, a 40-year-old woman living alone with her cats, who opens the game by ending her life. What follows is stranger and more grounded than that setup suggests: a journey through something like purgatory, then back into the waking world, where Susan is tasked with confronting five predatory strangers before she can find any kind of peace. It is a horror game in the truest sense, but the horror is mostly human. Harvester Games built this almost entirely as a one-person project, and that intimacy shows in every corner. The art style sits somewhere between rough sketchbook and fever-dream oil painting, deliberately lo-fi and utterly its own thing. Some screens look unfinished by conventional standards, and that rawness is a feature. It makes the polished, deliberate moments land harder. The soundtrack is the other pillar holding everything up: original compositions and licensed folk and ambient tracks that seem to understand Susan's internal weather better than dialogue sometimes can. There are sequences where the game just lets a song play and trusts you to sit with it. Gameplay is light on puzzle complexity. Most interactions are about moving through spaces, picking up objects, and talking to characters. If you arrive expecting the mechanical depth of a classic LucasArts title, you will be underwhelmed. This is narrative-first, almost novel-like in its pacing. The trade-off is that the story and writing carry serious weight. Susan is one of the more carefully written protagonists in the indie space from this era. She is dry, occasionally funny, exhausted in a way that reads as true rather than performed. The supporting cast ranges from genuinely menacing to quietly heartbreaking, and the game's willingness to write villains as specific human failures rather than genre monsters makes the scarier stretches feel real. There are content warnings worth naming plainly: suicide, self-harm, abuse, and graphic violence are all present and not handled gently. The game does not exploit these themes for shock value, but it also does not look away. For players who are in a vulnerable place, that is worth knowing before you start. For players who can meet the material where it lives, The Cat Lady uses those themes to build something that actually has things to say about surviving, about why people become cruel, and about the strange, stubborn persistence of small reasons to continue. At roughly five to six hours, it knows when to end. The final act earns its emotional payoff without overstaying the welcome, which is harder to pull off than it sounds. With 94% positive Steam reviews across more than six thousand players, this is not a hidden gem so much as an underseen one. If you have any tolerance for slow, atmospheric adventure games that prioritize feeling over mechanics, The Cat Lady is the kind of thing you remember for years.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPsychological HorrorNarrative-FirstHand-Painted ArtDark ThemesSingle PlaythroughAtmospheric SoundtrackFemale ProtagonistLinear Story

System Requirements

Minimum

Processor
Intel or AMD CPU
Memory
512 MB RAM
Graphics
DirectX compatible card
DirectX
Version 9.0
Storage
2 GB available space
Sound Card
DirectX compatible sound card

Recommended

Processor
Dual-core Intel or AMD CPU
Memory
1 GB RAM
Graphics
NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher/ATI Radeon 4890 or higher) DirectX…

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Reviews & Ratings

Metacritic
81
Steam
94%(6,134)

Game Info

Developer
Harvester Games
Publisher
Screen 7
Release Date
Dec 4, 2013

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Frequently asked questions about The Cat Lady

How much does The Cat Lady cost?

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What platforms is The Cat Lady available on?

The Cat Lady is available on PC.

When was The Cat Lady released?

The Cat Lady was released on 4 December 2013.

Who developed The Cat Lady?

The Cat Lady was developed by Harvester Games and published by Screen 7.

Is The Cat Lady worth buying?

The Cat Lady holds a Metacritic score of 81/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.