Compare The Captives: Plot of the Demiurge prices across 50+ stores and find the best deal. Developed by Prism Game Studios Ltd.. Published by Prism Game Studios Ltd.. Released on 10/11/2018. Available on PC. Genres: Action, Adventure, Indie.

Ten prisoners, ten builds, one sprawling anti-magic conspiracy: if rotating protagonists who graduate into your own NPC roster sounds like your kind of weird, this underdog indie earns a look.

I have a soft spot for small games that commit fully to one genuinely strange idea, and The Captives: Plot of the Demiurge commits hard. Rather than locking you into a single hero, the game asks you to create a fresh prisoner before each level, distribute a tight pool of skill points across four stats (Health, Stamina, Focus, and Movement), pick a weapon, and then send that character into real-time combat against the forces of Prince Pico and the city-state of Volturno. When the level ends, your prisoner retires from the player role permanently and joins the story as a living NPC you can speak to. Do that ten times and you have assembled a cast that is entirely yours. The stat system is more thoughtful than it first appears. The numbers are deliberately small, meaning a single point dropped into Movement over Focus changes how a fight actually feels moment to moment. A stamina-heavy brawler can chain attacks freely but staggers when hit; a focus-built tank can absorb punishment while swinging but plods around the dungeon. Because you cycle through ten builds across one playthrough, the game quietly becomes a sampler of playstyles rather than a commitment to one. That design philosophy is genuinely clever for an indie at this scale, and it keeps the combat from going stale even when individual encounters lean on the patient, read-and-punish rhythm that fans of Souls-adjacent action will recognize. The world building around Prince Pico's ideological schism, magic versus the anti-magic Tetrarchy, gives the story a low-fantasy political texture that feels earnest without overreaching. Each prisoner carries a personal backstory, and watching your retired characters populate the NPC pool creates a mild but real sense of accumulation. It is a small emotional trick, but the game executes it consistently. The community reception, small as the sample is, sits solidly positive, with players pointing to the dialogue, combat variety, and build options as highlights. On the rougher side, a handful of players have flagged a launch black-screen bug and some misfiring achievement tracking, technical wrinkles that Prism never fully resolved given the game's limited post-launch support window. Go in aware. For players who can tolerate modest production values and a tight, unhurried pace, there is something genuinely handcrafted here. The rotating-protagonist conceit alone is worth the curiosity tax. If you want blockbuster polish or a sprawling open world, look elsewhere. If you want a quiet indie that has one novel idea and follows it all the way through, The Captives rewards the patient. Kai, Scout Team

The Captives: Plot of the Demiurge
ActionAdventureIndie

The Captives: Plot of the Demiurge

Oct 11, 2018Prism Game Studios Ltd.
GamerScout Says

Ten prisoners, ten builds, one sprawling anti-magic conspiracy: if rotating protagonists who graduate into your own NPC roster sounds like your kind of weird, this underdog indie earns a look.

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About The Captives: Plot of the Demiurge

I have a soft spot for small games that commit fully to one genuinely strange idea, and The Captives: Plot of the Demiurge commits hard. Rather than locking you into a single hero, the game asks you to create a fresh prisoner before each level, distribute a tight pool of skill points across four stats (Health, Stamina, Focus, and Movement), pick a weapon, and then send that character into real-time combat against the forces of Prince Pico and the city-state of Volturno. When the level ends, your prisoner retires from the player role permanently and joins the story as a living NPC you can speak to. Do that ten times and you have assembled a cast that is entirely yours. The stat system is more thoughtful than it first appears. The numbers are deliberately small, meaning a single point dropped into Movement over Focus changes how a fight actually feels moment to moment. A stamina-heavy brawler can chain attacks freely but staggers when hit; a focus-built tank can absorb punishment while swinging but plods around the dungeon. Because you cycle through ten builds across one playthrough, the game quietly becomes a sampler of playstyles rather than a commitment to one. That design philosophy is genuinely clever for an indie at this scale, and it keeps the combat from going stale even when individual encounters lean on the patient, read-and-punish rhythm that fans of Souls-adjacent action will recognize. The world building around Prince Pico's ideological schism, magic versus the anti-magic Tetrarchy, gives the story a low-fantasy political texture that feels earnest without overreaching. Each prisoner carries a personal backstory, and watching your retired characters populate the NPC pool creates a mild but real sense of accumulation. It is a small emotional trick, but the game executes it consistently. The community reception, small as the sample is, sits solidly positive, with players pointing to the dialogue, combat variety, and build options as highlights. On the rougher side, a handful of players have flagged a launch black-screen bug and some misfiring achievement tracking, technical wrinkles that Prism never fully resolved given the game's limited post-launch support window. Go in aware. For players who can tolerate modest production values and a tight, unhurried pace, there is something genuinely handcrafted here. The rotating-protagonist conceit alone is worth the curiosity tax. If you want blockbuster polish or a sprawling open world, look elsewhere. If you want a quiet indie that has one novel idea and follows it all the way through, The Captives rewards the patient. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieRotating ProtagonistNPC AccumulationStat AllocationLow-FantasyChallenge RunsRoguelike ModifierDeliberate PacingPolitical Worldbuilding

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Nvidia Geforce GTX 660
Processor
Intel i5-3450 @ 3.10 GHz (4 CPUs)
Sound Card
Realtek High Definition On-board Audio

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space

Reviews & Ratings

No ratings available

Game Info

Developer
Prism Game Studios Ltd.
Publisher
Prism Game Studios Ltd.
Release Date
Oct 11, 2018

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