Compare The Botanist prices across trusted key stores and find the best deal. Developed by Ghost Entertainment. Published by Ghost Entertainment. Released on 11/20/2020. Available on PC. Genres: Action, Adventure, Casual, Indie.

A micro-budget 3D platformer with a dreamlike mushroom-boy premise and two modes that actually change how you play - best treated as a curiosity, not a genre benchmark.

My first instinct when I loaded The Botanist was affection, quickly followed by tempered expectations. Ghost Entertainment built this as their debut title, a 3D platformer set inside the dreams and nightmares of Bob, a young mushroom-obsessed botanist dragged into a parallel dimension by a villain called the Green Queen of the Dark Forest. The premise is earnest in that specific small-dev way I find charming: someone cared enough to write a villain with a title, to design a Broken Isles, to give the hero a reason to run through eight levels collecting scattered plant samples. That handmade sincerity comes through in the vivid colour work and the Brothers Grimm-flavoured cutscenes, which are genuinely the game's most polished element. The two modes on offer are the most interesting structural decision here. The relaxed exploration mode lets you poke every corner without a clock breathing down your neck, which suits the fairy-tale atmosphere well. The hardcore mode flips it into a speed run with a limited life count, adding a star-ranking system across all eight stages and layering in challenges like clearing levels without hitting opponents or collecting hearts sparingly. That second mode has real replay value for completionists who want something to chase after the credits. It is a small game, running four to six hours depending on your pace, but those two lenses genuinely make the same eight levels feel different on a second pass. Where it stumbles is in execution. The controls and camera carry the rough edges you expect from a first release, and some of the platforming geometry is harder to read than it should be. Reviewers at the time noted serviceable-but-unpolished movement, and nothing in the community discussion suggests major patches closed those gaps. There is a companion character who appears mid-game to help with mushroom enemies and trap navigation, a nice touch that adds a moment of warmth to what is otherwise a solo gauntlet. The world design has atmosphere, and the bright colours hold up, but the overall feel sits closer to a student project with ambition than to a genre contender. Who is this for? Casual platformer fans who do not need tight controls to have a good time, achievement hunters looking for a short completion, and anyone sympathetic to small studios finding their footing. Fans of Spyro or the early N64 platformers will feel the spiritual lineage even if the execution is several rungs below. If the dream-logic setting and the low-stakes exploration mode sound like your kind of palette cleanser between bigger releases, The Botanist earns a quiet afternoon without quite earning your loudest recommendation. Kai, Scout Team

The Botanist

The Botanist

Nov 20, 2020Ghost Entertainment
GamerScout Says

A micro-budget 3D platformer with a dreamlike mushroom-boy premise and two modes that actually change how you play - best treated as a curiosity, not a genre benchmark.

PC
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Historical low: €0.20

GamerScout Verdict

Worth a look for casual platformer fans and completionists who can forgive rough controls in exchange for a short, colourful dream-logic adventure.

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Price History

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About The Botanist

My first instinct when I loaded The Botanist was affection, quickly followed by tempered expectations. Ghost Entertainment built this as their debut title, a 3D platformer set inside the dreams and nightmares of Bob, a young mushroom-obsessed botanist dragged into a parallel dimension by a villain called the Green Queen of the Dark Forest. The premise is earnest in that specific small-dev way I find charming: someone cared enough to write a villain with a title, to design a Broken Isles, to give the hero a reason to run through eight levels collecting scattered plant samples. That handmade sincerity comes through in the vivid colour work and the Brothers Grimm-flavoured cutscenes, which are genuinely the game's most polished element. The two modes on offer are the most interesting structural decision here. The relaxed exploration mode lets you poke every corner without a clock breathing down your neck, which suits the fairy-tale atmosphere well. The hardcore mode flips it into a speed run with a limited life count, adding a star-ranking system across all eight stages and layering in challenges like clearing levels without hitting opponents or collecting hearts sparingly. That second mode has real replay value for completionists who want something to chase after the credits. It is a small game, running four to six hours depending on your pace, but those two lenses genuinely make the same eight levels feel different on a second pass. Where it stumbles is in execution. The controls and camera carry the rough edges you expect from a first release, and some of the platforming geometry is harder to read than it should be. Reviewers at the time noted serviceable-but-unpolished movement, and nothing in the community discussion suggests major patches closed those gaps. There is a companion character who appears mid-game to help with mushroom enemies and trap navigation, a nice touch that adds a moment of warmth to what is otherwise a solo gauntlet. The world design has atmosphere, and the bright colours hold up, but the overall feel sits closer to a student project with ambition than to a genre contender. Who is this for? Casual platformer fans who do not need tight controls to have a good time, achievement hunters looking for a short completion, and anyone sympathetic to small studios finding their footing. Fans of Spyro or the early N64 platformers will feel the spiritual lineage even if the execution is several rungs below. If the dream-logic setting and the low-stakes exploration mode sound like your kind of palette cleanser between bigger releases, The Botanist earns a quiet afternoon without quite earning your loudest recommendation.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:sub-53D PlatformerDream WorldDual ModeAchievement HuntingFirst-Dev ReleaseShort CompletionStar RankingFairy Tale Setting

System Requirements

Minimum

OS
Windows 7, Windows 8.1 or later, Windows 10
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Intel HD Graphics 400 | AMD RX Vega 3
Processor
Intel Core i3-3210 | AMD A6-5400K

Recommended

OS
Windows 7, Windows 8.1 or later, Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Intel UHD Graphics 620 | AMD RX Vega 6
Processor
Intel Core i5 2300 | AMD FX6120

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Game Info

Developer
Ghost Entertainment
Publisher
Ghost Entertainment
Release Date
Nov 20, 2020

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Frequently asked questions about The Botanist

How much does The Botanist cost?

The Botanist pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is The Botanist available on?

The Botanist is available on PC.

When was The Botanist released?

The Botanist was released on 20 November 2020.

Who developed The Botanist?

The Botanist was developed by Ghost Entertainment.