
The Body Changer
A two-person Italian studio's swing at 3D puzzle-action that lives or dies on one clever idea: swap between distinct SynB robots on the fly to solve what neither could handle alone.
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About The Body Changer
I have a soft spot for the games that almost nobody covered, and The Body Changer is exactly that kind of quiet oddity. Two Italian developers built a 3D third-person action-puzzler around a single central mechanic: you control a squad of synthetic robot bodies called SynBs, each with different capabilities, and you hot-swap between them whenever you need a skill the current one lacks. On paper that sounds like The Lost Vikings given a space station and a gun. In practice, it produces moments that genuinely require you to think across bodies simultaneously, holding one SynB in position in one room while switching to a second to trigger rising floor tiles, then racing back before the window closes. When that choreography clicks, it feels like the small team actually found something. The setting is a blocked water storage station somewhere in space, and the story tasks you with locating and activating purifiers while dealing with aliens and mutated SynBs roaming the corridors. Narrative depth is thin, closer to a premise than a plot, but the environmental logic is consistent enough that it doesn't need dialogue trees to justify the next puzzle. The structure offers a story mode plus three arena modes across nine areas, each arena built around a distinct survival mechanic, which gives the game more replayable texture than its modest profile suggests. Honesty requires flagging the rough edges, though. The shooting half of the hybrid never quite earns its place. Gunplay sits somewhere between functional and forgettable, lacking the weight that would make combat feel like a reward rather than an interruption between puzzles. The environments lean toward flat geometry and a two-tone palette that a cell-shaded style only partially rescues, and a handful of graphical glitches reinforce the handmade, slightly unfinished quality of the whole thing. Controls tighten up once you internalize them, but mouse aiming can feel imprecise early on, which matters in a game that asks you to aim with the Activator device as part of puzzle interaction. Players who come in expecting a polished triple-A-adjacent experience will bounce off fast. Players who extend the same good faith they'd give a promising game-jam project will find more to appreciate. The Body Changer was nominated for Best Italian Game and Best Artistic Achievement at the Premio Drago d'Oro 2016, which is a small but meaningful signal that people who looked closely saw craft here. The Linux support is a genuine plus for that audience. The demo is still available on Steam if you want to stress-test your patience with the controls before committing. What this game needed most was more time and a second pass on its combat feel. What it actually has is one unusually good idea executed with care by a team of two, surrounded by work that ranges from competent to unfinished. That ratio will determine everything for you. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- GeForce 9600 GT / Radeon HD 3850 or equivalent
- Processor
- Dual Core 2.0 GHz or equivalent processor
- Sound Card
- DirectX Compatible
Recommended
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- GeForce 9600 GT / Radeon HD 3850 or equivalent
- Processor
- Dual Core 3.0 GHz or equivalent processor
- Sound Card
- DirectX Compatible
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Game Info
- Developer
- TheShortAndTheTall
- Publisher
- TheShortAndTheTall
- Release Date
- Oct 15, 2015