
The Boba Teashop
Cozy shop sim on the surface, slow-burn psychological horror underneath -- if the idea of sealing boba cups while your sanity unravels sounds appealing, this one-hour gut-punch of a game is priced to match its runtime.
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Screenshots & Media

About The Boba Teashop
My first impression was that this had no business working as well as it does. Solo developer Mike Ten built a first-person shop sim around one of the most mundane tasks imaginable -- measuring milk tea, dropping in boba pearls, sealing a cup, handing it over -- and then used that repetition as the delivery mechanism for genuine psychological dread. The simulation loop is intentionally simple: take the order, prep the drink step by step, serve with a smile, clean up after rude customers. It is not a deep management game. There is no supply chain to optimize, no staff roster to juggle, no revenue curves to chase. Strategy veterans looking for decision density should look elsewhere. But the simplicity is the point, and once you accept that, the game gets uncomfortably effective. What Mike Ten understood, and what a lot of horror games miss, is that discomfort lands hardest when you are doing something ordinary. The horror here does not announce itself. It creeps in at the edges of the service loop: a customer who lingers a half-second too long, a flicker at the corner of the screen, an audio cue that does not belong in a tea shop. The VHS visual filter -- slightly warped, slightly washed out -- does real work here. It keeps everything at an arm's length of unreality without tipping into parody. The character models use photorealistic faces pasted onto low-poly bodies, which produces an uncanny valley effect that reviewers have compared to the PS2-era Siren games. It is an odd aesthetic choice that pays off consistently. As protagonist Risa's mental state deteriorates across seven in-game days, those familiar faces become progressively harder to look at. The game runs roughly one hour start to finish, and that runtime is basically the whole conversation about its weaknesses. The horror events follow a detectable pattern once you hit your second or third playthrough chasing achievements. A few jump scares are well-timed; a few are telegraphed. The menu expansion that the store description promises is real but shallow -- drink variety increases modestly, and the core preparation steps do not change much beyond early days. There is also a practical note worth flagging: players on 8 GB of RAM should expect a startup time of one to three minutes before the game loads through Steam, which the developer has acknowledged. One additional community criticism worth noting is that the PC release shipped without a resolution toggle -- something the demo supported -- which frustrated players on non-standard displays. For its price tier, none of that significantly damages the recommendation. The game was developed by a solo Malaysian indie developer, sits at an Overwhelmingly Positive rating on Steam across hundreds of reviews, and earned genuine attention from content creators at launch. It draws clear comparison to titles like The Closing Shift and Happy's Humble Burger Farm -- the subgenre of "mundane job turned horror" that has found a consistent audience. If you have played those and want another well-crafted, no-filler entry in the same vein, The Boba Teashop delivers exactly that. Go in expecting a short, focused psychological horror experience with a functional shop sim wrapper, not a progression-heavy management game, and it holds up cleanly. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 10 or newer
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 1 GB available space
- Graphics
- GTX 750ti or better
- Processor
- 2.6 GHz or better
- Additional Notes
- For 8GB RAM, there is a long startup time of 1-3 minutes before Steam boot into the game. Please wait patiently before pressing STOP on Steam
Recommended
- OS
- Windows 10 or newer
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 1 GB available space
- Graphics
- GTX 950 or better
- Processor
- 3.2 GHz or better
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Mike Ten
- Publisher
- Mike Ten
- Release Date
- Apr 20, 2025