Compare The Black Death prices across 50+ stores and find the best deal. Developed by Doubleton Game Studio. Published by Green Street Software. Released on 10/15/2021. Available on PC. Genres: Adventure, Indie.

A morality-versus-survival interactive story set against the Black Death. Small, intentional, and quietly brutal in the choices it forces.

The Black Death from Doubleton Game Studio is a compact interactive narrative that drops you into the era of plague and asks a simple, ugly question: how far will you bend your conscience to keep breathing? It sits squarely in the tradition of text-heavy adventure games where every branching choice carries weight, and it wears that responsibility without flinching. If you come in expecting action or systems to master, you will leave quickly. If you come in ready to read, to sit with discomfort, and to see where a small studio's moral imagination takes you, there is something genuinely worth experiencing here. The design philosophy feels deliberate throughout. Doubleton is a small outfit, and the game reflects that in both its constraints and its confidence. The scope is tight, the runtime short, and the narrative voice consistent. That consistency is the game's strongest asset. The choices you face are not dressed up as heroic dilemmas with clean resolutions. They press on things like community, self-preservation, duty, and fear, the exact pressures that historical plague accounts describe. Whether the writing always carries the full weight of that ambition is where reasonable players will disagree, but the attempt is earnest and visible. The Steam reviews land at Mixed, and that is worth addressing honestly. With only thirteen reviews at the time of writing, the sample is too small to treat as a verdict. A few reviewers note pacing issues in the early sections and wish the branching felt deeper in places. Those are fair observations. The opening does ask for patience before the stakes sharpen. Kai's defense here: a slow build is only a problem if the payoff disappoints, and for players who click with the tone, the back half of the story does earn that patience. The atmosphere, spare as it is, does its job. There is a quietness to how the plague presence is rendered that feels more unsettling than spectacle would have been. Who is this actually for? Readers of historical fiction who want agency over the story. Fans of short-form interactive fiction on platforms like itch.io who appreciate a game that knows its own length. Players who finished something like 80 Days or Sorcery! and want something darker and less swashbuckling. It is not for people who need mechanical depth, progression systems, or replayability as a primary draw. This is a single sitting, probably two hours to three hours depending on your reading pace, and it does not pretend otherwise. The honest caution is this: the Mixed rating and the thin review pool mean you are taking a small gamble on an unproven quantity. Green Street Software published it, Doubleton built it, and neither has a long catalog to anchor expectations against. What I can say is that the concept is not wasted. The survival-versus-morality hook is the right hook for this setting, the execution is careful rather than careless, and there is genuine craft in the writing even where the branching logic could have gone further. For players who love the underdog shelf on Steam and are willing to spend a short evening inside a plague-year conscience, this one is worth the look. Kai, Scout Team

The Black Death
AdventureIndie

The Black Death

Oct 15, 2021Doubleton Game StudioGreen Street Software
GamerScout Says

A morality-versus-survival interactive story set against the Black Death. Small, intentional, and quietly brutal in the choices it forces.

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About The Black Death

The Black Death from Doubleton Game Studio is a compact interactive narrative that drops you into the era of plague and asks a simple, ugly question: how far will you bend your conscience to keep breathing? It sits squarely in the tradition of text-heavy adventure games where every branching choice carries weight, and it wears that responsibility without flinching. If you come in expecting action or systems to master, you will leave quickly. If you come in ready to read, to sit with discomfort, and to see where a small studio's moral imagination takes you, there is something genuinely worth experiencing here. The design philosophy feels deliberate throughout. Doubleton is a small outfit, and the game reflects that in both its constraints and its confidence. The scope is tight, the runtime short, and the narrative voice consistent. That consistency is the game's strongest asset. The choices you face are not dressed up as heroic dilemmas with clean resolutions. They press on things like community, self-preservation, duty, and fear, the exact pressures that historical plague accounts describe. Whether the writing always carries the full weight of that ambition is where reasonable players will disagree, but the attempt is earnest and visible. The Steam reviews land at Mixed, and that is worth addressing honestly. With only thirteen reviews at the time of writing, the sample is too small to treat as a verdict. A few reviewers note pacing issues in the early sections and wish the branching felt deeper in places. Those are fair observations. The opening does ask for patience before the stakes sharpen. Kai's defense here: a slow build is only a problem if the payoff disappoints, and for players who click with the tone, the back half of the story does earn that patience. The atmosphere, spare as it is, does its job. There is a quietness to how the plague presence is rendered that feels more unsettling than spectacle would have been. Who is this actually for? Readers of historical fiction who want agency over the story. Fans of short-form interactive fiction on platforms like itch.io who appreciate a game that knows its own length. Players who finished something like 80 Days or Sorcery! and want something darker and less swashbuckling. It is not for people who need mechanical depth, progression systems, or replayability as a primary draw. This is a single sitting, probably two hours to three hours depending on your reading pace, and it does not pretend otherwise. The honest caution is this: the Mixed rating and the thin review pool mean you are taking a small gamble on an unproven quantity. Green Street Software published it, Doubleton built it, and neither has a long catalog to anchor expectations against. What I can say is that the concept is not wasted. The survival-versus-morality hook is the right hook for this setting, the execution is careful rather than careless, and there is genuine craft in the writing even where the branching logic could have gone further. For players who love the underdog shelf on Steam and are willing to spend a short evening inside a plague-year conscience, this one is worth the look. Kai, Scout Team

Tags

steamInteractive FictionHistorical SettingMorality ChoicesShort PlaythroughText-BasedAtmosphericSingle PlaythroughDark Narrative

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Reviews & Ratings

Steam
69%(13)

Game Info

Developer
Doubleton Game Studio
Publisher
Green Street Software
Release Date
Oct 15, 2021

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