Compare The Black Death prices across trusted key stores and find the best deal. Published by Green Man Gaming Publishing. Released on 4/19/2016. Available on PC. Genres: Adventure, Indie.

Quiet, short, and willing to make you feel terrible about a single decision - this is plague-era interactive fiction that earns its darkness.

I have a soft spot for the kind of game that fits in an afternoon and leaves a bruise that lasts a week. This is one of those. Set against the slow horror of medieval Europe during the Black Death, it is a text-based interactive story built almost entirely around a single recurring tension: what are you prepared to do to survive one more day, and what does that cost you? The answer is never comfortable, and the game is clearly fine with that. The structure is tight in the way that only intentional design can produce. You are not managing a sprawling world or levelling a skill tree. You are reading, choosing, and living inside the consequences. The morality system does not announce itself with points or meters - it operates more like a slow accumulation of guilt. Choices that seem pragmatic in the moment have a habit of returning in later scenes, reframed in worse light. The historical setting works because the game respects it. There is no anachronistic comfort here. The plague is not background wallpaper; it is the mechanism that makes every decision feel precarious. Where the game earns particular respect is in its pacing restraint. Interactive fiction lives or dies on how well it distributes its weight across a short runtime, and this one understands that silence and brevity carry more dread than extended exposition. The atmospheric writing is lean without being cold. The prose does not perform misery - it simply places you in it and waits. For players who want spectacle, combat systems, or a reason to replay five times for all endings, this will feel thin. The single-playthrough design is a deliberate choice, not a limitation, but it does mean the experience asks you to commit to it as a piece of authored fiction rather than a toybox. The lack of community review data makes it harder to gauge how the game has landed broadly, and that absence is a genuine signal worth noting. This is a title that will find exactly the right audience and be completely invisible to everyone else. If you have ever finished 80 Days or A Dark Room and immediately wanted something with more moral weight and less mechanical comfort, this sits in that company. It is small. It knows what it is. It ends when it should. Kai, Scout Team

The Black Death

The Black Death

Apr 19, 2016UnknownGreen Man Gaming Publishing
GamerScout Says

Quiet, short, and willing to make you feel terrible about a single decision - this is plague-era interactive fiction that earns its darkness.

PC
Best Price Available
€3.86
at Kinguin
Lowest tracked: €3.86
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GamerScout Verdict

Best for interactive fiction readers who want a short, authored experience that treats the Black Death as a moral problem, not a backdrop.

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€3.86
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€4.05
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StandardGlobalSteam KeyKey
€4.70
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StandardGlobalSteam KeyKey
€4.88-18%
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€5.19
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€19.99
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€154.03
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Price History

Lowest tracked
€3.867 Sept 2026
Current best
€3.86
Lowest since we started tracking
Official storesKeyshops
€0.00€15.30€30.60€45.895 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

Screenshot

About The Black Death

I have a soft spot for the kind of game that fits in an afternoon and leaves a bruise that lasts a week. This is one of those. Set against the slow horror of medieval Europe during the Black Death, it is a text-based interactive story built almost entirely around a single recurring tension: what are you prepared to do to survive one more day, and what does that cost you? The answer is never comfortable, and the game is clearly fine with that. The structure is tight in the way that only intentional design can produce. You are not managing a sprawling world or levelling a skill tree. You are reading, choosing, and living inside the consequences. The morality system does not announce itself with points or meters - it operates more like a slow accumulation of guilt. Choices that seem pragmatic in the moment have a habit of returning in later scenes, reframed in worse light. The historical setting works because the game respects it. There is no anachronistic comfort here. The plague is not background wallpaper; it is the mechanism that makes every decision feel precarious. Where the game earns particular respect is in its pacing restraint. Interactive fiction lives or dies on how well it distributes its weight across a short runtime, and this one understands that silence and brevity carry more dread than extended exposition. The atmospheric writing is lean without being cold. The prose does not perform misery - it simply places you in it and waits. For players who want spectacle, combat systems, or a reason to replay five times for all endings, this will feel thin. The single-playthrough design is a deliberate choice, not a limitation, but it does mean the experience asks you to commit to it as a piece of authored fiction rather than a toybox. The lack of community review data makes it harder to gauge how the game has landed broadly, and that absence is a genuine signal worth noting. This is a title that will find exactly the right audience and be completely invisible to everyone else. If you have ever finished 80 Days or A Dark Room and immediately wanted something with more moral weight and less mechanical comfort, this sits in that company. It is small. It knows what it is. It ends when it should.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamInteractive FictionHistorical SettingMorality ChoicesShort PlaythroughText-BasedAtmosphericSingle PlaythroughDark Narrativemedia-rebind-2026-07Choose Your Own AdventureMoral WeightOne-Sitting ExperienceMedieval HorrorAuthored NarrativeNo Combat SystemConsequence-Driven

System Requirements

Minimum

Processor
2 GHz Dual-Core 64-bit CPU
Memory
4 GB RAM
Graphics
DirectX11 Compatible GPU with 1 GB Video RAM
DirectX
Version 11
Storage
20 GB available space

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Game Info

Developer
Unknown
Publisher
Green Man Gaming Publishing
Release Date
Apr 19, 2016

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Frequently asked questions about The Black Death

How much does The Black Death cost?

As of 7 September 2026, the cheapest in-stock offer for The Black Death is €3.86 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Black Death cheapest?

The lowest in-stock price we track for The Black Death is €3.86 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Black Death available on?

The Black Death is available on PC.

When was The Black Death released?

The Black Death was released on 19 April 2016.