Compare The Big Con prices across 50+ stores and find the best deal. Developed by Mighty Yell. Published by Spellbind Studios. Released on 8/31/2021. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 77/100.

A comedic '90s road-trip adventure where you play a teenage con artist picking pockets and running scams across America. Short, sharp, and genuinely funny.

The Big Con is a narrative adventure game from Mighty Yell that plants you firmly in 1990s America as Ali, a teenager who ditches band camp to hustle her way across the country and save her mom's video store from loan sharks. It is short - you can see the credits in around four to five hours - and it knows exactly what it wants to be inside that runtime. That focus is one of its best qualities. The core loop is light and breezy. You wander through locations like a dusty mall, a county fair, and a travelling carnival, choosing how to squeeze cash out of unsuspecting NPCs. That means pickpocketing with a simple timing minigame, pulling off disguises to talk your way past gatekeepers, and selecting dialogue options that let you run increasingly elaborate cons on people who really should know better. There is no combat, no fail state to speak of, and almost no mechanical friction. If you come here expecting systems depth, you will leave disappointed. This is a story vehicle dressed up as a light puzzle game, and the puzzles are rarely more than one or two steps deep. What the game does exceptionally well is its voice, in both the written and literal sense. The script is packed with affectionate '90s jokes that never feel like a nostalgia checklist - they feel like a writer who actually lived through that decade and finds it genuinely absurd in hindsight. Ali is likeable without being saccharine, and the supporting cast of marks and allies she meets along the way are drawn with enough personality that you feel slightly bad scamming some of them. Slightly. The hand-drawn art style is vivid and expressive, leaning into a Saturday-morning-cartoon aesthetic that suits the comedic crime premise perfectly. Character animations are punchy and readable, and the locations have just enough visual detail to feel like real places without drowning in clutter. The soundtrack deserves its own sentence. It is funky, synth-forward, and occasionally a little melancholy underneath the bright surface - the kind of score that understands the game is a comedy with a beating heart underneath the scams. Pacing is deliberately gentle. The opening half-hour is mostly setup and light tutorial, which some players will find slow. Stick with it. The game earns its quieter moments because the emotional beats in the back half actually land, and that is not something you can say about every five-hour indie. Where The Big Con wobbles is in mechanical ambition. The pickpocketing minigame is charming for the first dozen attempts and then becomes rote. The disguise system gestures at something more elaborate than it actually delivers. And because the game is so short, there is not much room to iterate or surprise you with new wrinkles. You get what you see fairly early, and it does not expand much. For players who wanted a longer, more complex con-artist sim, this will feel like a proof of concept rather than a complete idea. For everyone else, the brevity is a feature: it is a tight, well-told story that ends before it outstays its welcome. The Big Con is best suited to players who enjoy character-driven adventures, have a soft spot for the '90s without requiring a tutorial on who Kurt Cobain was, and appreciate games that treat comedy as a legitimate design tool rather than decoration. It sits comfortably alongside titles like Oxenfree or A Short Hike in the category of games you finish in an evening and think about warmly for a while afterward. Kai, Scout Team

The Big Con
AdventureIndie

The Big Con

Aug 31, 2021Mighty YellSpellbind Studios
GamerScout Says

A comedic '90s road-trip adventure where you play a teenage con artist picking pockets and running scams across America. Short, sharp, and genuinely funny.

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About The Big Con

The Big Con is a narrative adventure game from Mighty Yell that plants you firmly in 1990s America as Ali, a teenager who ditches band camp to hustle her way across the country and save her mom's video store from loan sharks. It is short - you can see the credits in around four to five hours - and it knows exactly what it wants to be inside that runtime. That focus is one of its best qualities. The core loop is light and breezy. You wander through locations like a dusty mall, a county fair, and a travelling carnival, choosing how to squeeze cash out of unsuspecting NPCs. That means pickpocketing with a simple timing minigame, pulling off disguises to talk your way past gatekeepers, and selecting dialogue options that let you run increasingly elaborate cons on people who really should know better. There is no combat, no fail state to speak of, and almost no mechanical friction. If you come here expecting systems depth, you will leave disappointed. This is a story vehicle dressed up as a light puzzle game, and the puzzles are rarely more than one or two steps deep. What the game does exceptionally well is its voice, in both the written and literal sense. The script is packed with affectionate '90s jokes that never feel like a nostalgia checklist - they feel like a writer who actually lived through that decade and finds it genuinely absurd in hindsight. Ali is likeable without being saccharine, and the supporting cast of marks and allies she meets along the way are drawn with enough personality that you feel slightly bad scamming some of them. Slightly. The hand-drawn art style is vivid and expressive, leaning into a Saturday-morning-cartoon aesthetic that suits the comedic crime premise perfectly. Character animations are punchy and readable, and the locations have just enough visual detail to feel like real places without drowning in clutter. The soundtrack deserves its own sentence. It is funky, synth-forward, and occasionally a little melancholy underneath the bright surface - the kind of score that understands the game is a comedy with a beating heart underneath the scams. Pacing is deliberately gentle. The opening half-hour is mostly setup and light tutorial, which some players will find slow. Stick with it. The game earns its quieter moments because the emotional beats in the back half actually land, and that is not something you can say about every five-hour indie. Where The Big Con wobbles is in mechanical ambition. The pickpocketing minigame is charming for the first dozen attempts and then becomes rote. The disguise system gestures at something more elaborate than it actually delivers. And because the game is so short, there is not much room to iterate or surprise you with new wrinkles. You get what you see fairly early, and it does not expand much. For players who wanted a longer, more complex con-artist sim, this will feel like a proof of concept rather than a complete idea. For everyone else, the brevity is a feature: it is a tight, well-told story that ends before it outstays its welcome. The Big Con is best suited to players who enjoy character-driven adventures, have a soft spot for the '90s without requiring a tutorial on who Kurt Cobain was, and appreciate games that treat comedy as a legitimate design tool rather than decoration. It sits comfortably alongside titles like Oxenfree or A Short Hike in the category of games you finish in an evening and think about warmly for a while afterward. Kai, Scout Team

Tags

steamNarrative Adventure1990s SettingCon ArtistHand-Drawn ArtSingle PlaythroughCozy CrimeShort-Form StoryDialogue Choices

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
94%(1,404)

Game Info

Developer
Mighty Yell
Publisher
Spellbind Studios
Release Date
Aug 31, 2021

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