The Banner Saga 2
A hand-painted tactical RPG that makes every choice sting. The Banner Saga 2 picks up mid-crisis and rarely lets you breathe.
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About The Banner Saga 2
The Banner Saga 2 is the middle chapter of Stoic's planned trilogy, a narrative-driven tactical RPG set in a Norse-inflected world where the sun has stopped moving and an unstoppable enemy force called the Dredge is grinding everything to dust. It continues directly from the first game, so if you haven't played that one, stop here and go fix that. This is not a standalone entry. It assumes you remember the names, the losses, and the decisions you carried over, and it wastes no time on re-introductions. That confidence is both its best quality and a mild barrier to newcomers. The core loop is a rhythm of caravan management, dialogue-driven story beats, and small-scale turn-based battles. Combat is grid-based, with a dual-resource system that forces constant trade-offs: you can chip away at an enemy's armor to expose their strength stat, or hit their strength directly to reduce damage output. Characters have class-specific abilities, and the roster spans human fighters, archers, and the massive horn-helmeted Varl warriors who hit like a collapsing wall. There's real build variety if you invest time in it, and the stat system rewards players who think ahead rather than just hitting the biggest number. Morale, supplies, and the sheer number of mouths you're feeding all create quiet pressure that compounds over the journey. A caravan that's running low on food starts losing fighters to desertion before the Dredge even get to them. The writing is the centerpiece, and it earns its reputation. Choices feel genuinely costly. The game doesn't flash a "your decision will have consequences" warning in your face; it just lets things happen, sometimes chapters later, sometimes immediately. Characters you've grown attached to can die, leave, or stop trusting you, and the game does not offer a clean ethical out. Some decisions are between bad and worse. The script leans into a fatalistic Norse tone without becoming nihilistic for shock value, which is harder to pull off than it sounds. Dialogue is sharp, occasionally beautiful, and the hand-painted art direction gives every conversation scene a weight that would cost a much larger studio considerably more money to match. Where the game stumbles is pacing. The middle act of a trilogy is structurally the hardest to write, and Banner Saga 2 shows the strain. There are stretches where the caravan trudges forward, a minor dialogue choice occurs, battle happens, repeat, without the sense of escalation the first act sustained so well. A few of the new characters introduced here don't get enough page time to fully land before the credits roll. And if you played the first game on the wrong setting, the imported save occasionally feels like it didn't carry as much weight as it should have. The difficulty, meanwhile, can spike in ways that feel less like challenge and more like attrition, particularly if your roster came in weakened from a rough first game. For RPG players who care more about story texture than mechanical complexity, this is still well worth the time. The Banner Saga 2 is a game about a march that never seems to end, about people trying to hold together when the world gives them no good reason to. It does that better than most, and the final beats set up the trilogy's conclusion with enough momentum to make you want the next chapter immediately. Monika, Scout Team
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Game Info
- Developer
- Stoic
- Publisher
- Versus Evil
- Release Date
- Apr 19, 2016
