Compare The Banner Saga prices across 50+ stores and find the best deal. Developed by Stoic. Published by Versus Evil. Released on 1/14/2014. Available on PC, Xbox. Genres: Indie, RPG, Strategy. Metacritic score: 80/100.

A hand-painted Viking tactical RPG where your caravan decisions carry real weight and nobody is safe from a bad call.

The Banner Saga is a turn-based tactical RPG set in a Norse-inspired world where the sun has stopped moving and civilization is quietly unraveling. You lead a caravan of humans and giant stone-skinned warriors called Varl across a frozen continent, making decisions about supplies, morale, and alliances while fighting off an enemy race of armored constructs known as the Dredge. It sits at an unusual crossroads between a strategy game and a narrative-driven RPG, and it earns both labels without fully surrendering to either. The combat system is the first thing that will either hook you or lose you. Battles are grid-based and small in scale, rarely more than six units per side. The core mechanic is a deliberately cruel trade-off: Armor and Strength are separate stats, but Strength also doubles as your hit points. You can chip armor to make enemies easier to kill, or you can hammer Strength directly to weaken their attacks before they land. Every hit matters, attrition is real, and losing a named hero mid-campaign because you miscalculated a turn is entirely possible and feels appropriately devastating. There is no grinding your way to safety. No padding here. The choices in the caravan segments are where the game earns its reputation. Dialogue decisions and resource calls do not always telegraph their consequences. You will feed your people and run short on supplies three days later. You will pick a side in a political dispute and watch it backfire in chapter three. Stoic does not punish you with obvious bad endings for bad choices; it just lets consequences accumulate quietly until the weight is visible. The writing is lean and unsentimental, which suits the Norse tone. The world feels genuinely bleak without becoming grimdark for its own sake. If you want a narrative that treats you like an adult and does not hold your hand toward the right answer, this does it well. What holds the game back is pacing and build depth. The roster of heroes is reasonably varied across warrior and archer classes for humans and the Varl equivalents, but the skill trees are shallow by RPG standards. Past hour fifteen you have largely seen what each unit does, and late-game combat can start to feel repetitive without significant mechanical escalation. The renown economy, which serves as both XP currency and your supply-purchase resource, forces meaningful trade-offs but can also leave you feeling resource-starved in ways that feel arbitrary rather than designed. The game is also intentionally the first chapter of a trilogy, so the story stops rather than concludes, which is worth knowing before you start. The art direction is the clearest reason to play this even if tactics are not your primary passion. Every scene is hand-painted in a style that borrows from classic animation studios, all muted earth tones and sweeping horizontal landscapes. The music by Austin Wintory is sparse and effective. Together they create a mood that holds up long after the credits. The Banner Saga is not a deep mechanical sandbox, but it is one of the more honest and atmospheric RPG-adjacent experiences on PC, made by a small team that clearly cared about what they were building. Monika, Scout Team

The Banner Saga
IndieRPGStrategy

The Banner Saga

Jan 14, 2014StoicVersus Evil
GamerScout Says

A hand-painted Viking tactical RPG where your caravan decisions carry real weight and nobody is safe from a bad call.

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About The Banner Saga

The Banner Saga is a turn-based tactical RPG set in a Norse-inspired world where the sun has stopped moving and civilization is quietly unraveling. You lead a caravan of humans and giant stone-skinned warriors called Varl across a frozen continent, making decisions about supplies, morale, and alliances while fighting off an enemy race of armored constructs known as the Dredge. It sits at an unusual crossroads between a strategy game and a narrative-driven RPG, and it earns both labels without fully surrendering to either. The combat system is the first thing that will either hook you or lose you. Battles are grid-based and small in scale, rarely more than six units per side. The core mechanic is a deliberately cruel trade-off: Armor and Strength are separate stats, but Strength also doubles as your hit points. You can chip armor to make enemies easier to kill, or you can hammer Strength directly to weaken their attacks before they land. Every hit matters, attrition is real, and losing a named hero mid-campaign because you miscalculated a turn is entirely possible and feels appropriately devastating. There is no grinding your way to safety. No padding here. The choices in the caravan segments are where the game earns its reputation. Dialogue decisions and resource calls do not always telegraph their consequences. You will feed your people and run short on supplies three days later. You will pick a side in a political dispute and watch it backfire in chapter three. Stoic does not punish you with obvious bad endings for bad choices; it just lets consequences accumulate quietly until the weight is visible. The writing is lean and unsentimental, which suits the Norse tone. The world feels genuinely bleak without becoming grimdark for its own sake. If you want a narrative that treats you like an adult and does not hold your hand toward the right answer, this does it well. What holds the game back is pacing and build depth. The roster of heroes is reasonably varied across warrior and archer classes for humans and the Varl equivalents, but the skill trees are shallow by RPG standards. Past hour fifteen you have largely seen what each unit does, and late-game combat can start to feel repetitive without significant mechanical escalation. The renown economy, which serves as both XP currency and your supply-purchase resource, forces meaningful trade-offs but can also leave you feeling resource-starved in ways that feel arbitrary rather than designed. The game is also intentionally the first chapter of a trilogy, so the story stops rather than concludes, which is worth knowing before you start. The art direction is the clearest reason to play this even if tactics are not your primary passion. Every scene is hand-painted in a style that borrows from classic animation studios, all muted earth tones and sweeping horizontal landscapes. The music by Austin Wintory is sparse and effective. Together they create a mood that holds up long after the credits. The Banner Saga is not a deep mechanical sandbox, but it is one of the more honest and atmospheric RPG-adjacent experiences on PC, made by a small team that clearly cared about what they were building. Monika, Scout Team

Tags

steamTurn-Based TacticsNarrative Choices MatterCaravan ManagementNorse MythologyAttrition CombatSingle Playthrough StakesLinear Progression

System Requirements

System requirements for The Banner Saga aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
80
Steam
89%(15,874)

Game Info

Developer
Stoic
Publisher
Versus Evil
Release Date
Jan 14, 2014

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