Compare The Ball prices across 50+ stores and find the best deal. Developed by Teotl Studios. Published by Tripwire Interactive. Released on 10/26/2010. Available on PC. Genres: Action, Adventure, Indie, Strategy. Metacritic score: 68/100.

Physics puzzler with an Indiana Jones atmosphere and one very committed gimmick - if the idea of a massive rolling sphere as your only tool, weapon, and best friend sounds compelling, this is worth your afternoon.

I went into The Ball expecting a trim, focused physics puzzler and came out with a more complicated verdict. Teotl Studios, a three-person Swedish indie team, built this out of a mod that placed second in Epic's Make Something Unreal competition - and that origin story shows in both the game's strengths and its structural problems. What you get is a first-person action-adventure set in 1940s Mexico, underground in an Aztec ruin system buried inside a dormant volcano, where your one and only tool is an Aztec artifact that pushes or pulls a massive metal sphere. Left mouse fires a hammer blast to send it rolling away from you; right mouse pulls it back like a magnet. That two-button toolkit is the entire game, and whether that excites or bores you will decide whether this is worth your time. The core mechanic is genuinely clever, and the level design does real work with it. The ball powers ancient mechanisms, serves as a rolling platform you can climb, coats floors in oil for fire trails, projects a low-gravity field in later areas, and channels electricity into devices. The problem is that the good stuff is rationed poorly. The first two-thirds of the campaign leans hard on switch-and-button puzzles that feel samey within the first hour. Patience is required, and some players will bounce off before the more inventive setpieces arrive. The late-game chapters, by contrast, are the reason critics were divided at release - those who pushed through found a meaningfully more varied experience; those who quit early saw a repetitive slog. From a systems perspective, the pacing design is the biggest structural flaw here. Combat is the other weak leg. Enemies come in two varieties: mummies that rush you, and ranged variants that throw projectiles. Both are dispatched by rolling the sphere into them, which produces some satisfying gore but zero tactical depth. The Survival mode, four arena stages that pit you against escalating waves, highlights this weakness rather than hiding it. The late-game bosses do at least require using the environment in combination with the ball, which adds some welcome friction. But if you come in expecting encounter design, you will leave disappointed. The ball as a combat tool works on a gut level for a few encounters, then wears thin. For puzzle-game completionists, there are 30-plus hidden secrets scattered across levels, Steam achievements, and the Survival mode leaderboards to extend the roughly six-to-eight-hour campaign runtime. The visual atmosphere, built on Unreal Engine 3, holds up well enough for the setting - the underground Aztec stonework gives genuine explorer atmosphere, and the lighting in the cavern sections adds tension without the game ever explaining why you should feel tense. Story, by contrast, is minimal. The archaeologist protagonist is a silent cipher; the ancient civilization's secrets are gestured at rather than explained. If you need narrative payoff, the ending will frustrate you. If atmosphere and the satisfying physics loop are enough, the runtime feels appropriate for a sub-five-dollar purchase. The Ball sits at a comfortable 68 on Metacritic, which is about right. It is a debut commercial title from a tiny team that built something mechanically coherent around a single idea. It does not overstay its welcome if you are the right player for it, and it costs very little. For puzzle fans who liked the tactile satisfaction of Portal's physics but wanted a rougher, moodier, monster-filled setting, this hits a specific niche. Go in with adjusted expectations for the opening hours, and the back half will reward you. Diego, Scout Team

The Ball
ActionAdventureIndieStrategy

The Ball

Oct 26, 2010Teotl StudiosTripwire Interactive
GamerScout Says

Physics puzzler with an Indiana Jones atmosphere and one very committed gimmick - if the idea of a massive rolling sphere as your only tool, weapon, and best friend sounds compelling, this is worth your afternoon.

PC
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Screenshots & Media

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About The Ball

I went into The Ball expecting a trim, focused physics puzzler and came out with a more complicated verdict. Teotl Studios, a three-person Swedish indie team, built this out of a mod that placed second in Epic's Make Something Unreal competition - and that origin story shows in both the game's strengths and its structural problems. What you get is a first-person action-adventure set in 1940s Mexico, underground in an Aztec ruin system buried inside a dormant volcano, where your one and only tool is an Aztec artifact that pushes or pulls a massive metal sphere. Left mouse fires a hammer blast to send it rolling away from you; right mouse pulls it back like a magnet. That two-button toolkit is the entire game, and whether that excites or bores you will decide whether this is worth your time. The core mechanic is genuinely clever, and the level design does real work with it. The ball powers ancient mechanisms, serves as a rolling platform you can climb, coats floors in oil for fire trails, projects a low-gravity field in later areas, and channels electricity into devices. The problem is that the good stuff is rationed poorly. The first two-thirds of the campaign leans hard on switch-and-button puzzles that feel samey within the first hour. Patience is required, and some players will bounce off before the more inventive setpieces arrive. The late-game chapters, by contrast, are the reason critics were divided at release - those who pushed through found a meaningfully more varied experience; those who quit early saw a repetitive slog. From a systems perspective, the pacing design is the biggest structural flaw here. Combat is the other weak leg. Enemies come in two varieties: mummies that rush you, and ranged variants that throw projectiles. Both are dispatched by rolling the sphere into them, which produces some satisfying gore but zero tactical depth. The Survival mode, four arena stages that pit you against escalating waves, highlights this weakness rather than hiding it. The late-game bosses do at least require using the environment in combination with the ball, which adds some welcome friction. But if you come in expecting encounter design, you will leave disappointed. The ball as a combat tool works on a gut level for a few encounters, then wears thin. For puzzle-game completionists, there are 30-plus hidden secrets scattered across levels, Steam achievements, and the Survival mode leaderboards to extend the roughly six-to-eight-hour campaign runtime. The visual atmosphere, built on Unreal Engine 3, holds up well enough for the setting - the underground Aztec stonework gives genuine explorer atmosphere, and the lighting in the cavern sections adds tension without the game ever explaining why you should feel tense. Story, by contrast, is minimal. The archaeologist protagonist is a silent cipher; the ancient civilization's secrets are gestured at rather than explained. If you need narrative payoff, the ending will frustrate you. If atmosphere and the satisfying physics loop are enough, the runtime feels appropriate for a sub-five-dollar purchase. The Ball sits at a comfortable 68 on Metacritic, which is about right. It is a debut commercial title from a tiny team that built something mechanically coherent around a single idea. It does not overstay its welcome if you are the right player for it, and it costs very little. For puzzle fans who liked the tactile satisfaction of Portal's physics but wanted a rougher, moodier, monster-filled setting, this hits a specific niche. Go in with adjusted expectations for the opening hours, and the back half will reward you. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Physics PuzzlerSingle Mechanic DesignSurvival ModeAtmospheric ExplorationFirst-Person PuzzleMod OriginsEnemy WavesHidden SecretsIndiana Jones Vibe

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 19 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP SP2, Vista, or Windows 7
Sound
DirectX® 9-compatible
Memory
1 GB (2 GB recommended)
Graphics
SM3 Compatible video card (GF6800 minimum - GF8800 or higher recommended)
DirectX®
DirectX® 9
Processor
2.0+ GHz or better (dual core recommended)
Hard Drive
1.5 GB

Community Discussion

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Reviews & Ratings

Metacritic
68

Game Info

Developer
Teotl Studios
Publisher
Tripwire Interactive
Release Date
Oct 26, 2010

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Price History

2026-06-100.77(lowest)

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What platforms is The Ball available on?

The Ball is available on PC.

When was The Ball released?

The Ball was released on 26 October 2010.

Who developed The Ball?

The Ball was developed by Teotl Studios and published by Tripwire Interactive.

Is The Ball worth buying?

The Ball holds a Metacritic score of 68/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.