Compare The Artful Escape prices across 50+ stores and find the best deal. Developed by Beethoven and Dinosaur. Published by Annapurna Interactive. Released on 9/9/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 80/100.

Closer to a playable Ziggy Stardust record than a game, this four-to-six-hour psychedelic trip through alien landscapes rewards anyone willing to surrender control and let the music carry them.

I keep thinking about the moment early in The Artful Escape when the game hands you a prompt to strum a folk ballad about miners. It rings hollow on purpose. That one beat of deliberate awkwardness does more narrative work than most games manage in their entire first acts, and it sets the tone for everything that follows: a short, lavishly crafted experience built by Australian studio Beethoven and Dinosaur that seems less interested in being a game and more interested in being a feeling. What you actually do across its four-to-six-hour runtime breaks down into three modes that loop against each other. Side-scrolling platforming carries you across alien vistas, and Francis can shred on his guitar mid-jump to catch a little extra air, or slam it downward to activate holographic stages scattered through the environment. Holding the guitar button in most areas dynamically layers your riffing onto the ambient score, lighting up background elements in sync with the music. The other pillar is the boss encounters, which play out as Simon Says sequences: an alien creature flashes a chain of notes mapped to controller buttons, you mirror them back, it escalates gently, nobody fails because there are no failure states. The third layer is dialogue, with branching three-option responses that colour individual conversations without forking the plot. There are no alternate endings, no hidden paths. The honest criticism is also the obvious one: the mechanics are thin. The platforming is almost frictionless, left-to-right with occasional slow-motion slides down alien hillsides that feel tremendous the first two or three times and repetitive by the seventh. The Simon Says sequences never ask much of you, and a vocal segment of reviewers found the guitar mechanics fell short of the visual spectacle they were scoring against. If you sit down expecting Guitar Hero in space, the handholding will frustrate you. The game knows this and seems untroubled by it. The developers appear to have made a deliberate call that unbroken forward momentum matters more than mechanical depth, and within the context they have built, that call holds up. What keeps The Artful Escape lodged in memory is the sheer density of its visual invention. The art direction pulls from David Bowie's Ziggy Stardust era, 1970s cosmic rock iconography, and an intergalactic palette of purples and blues that shifts with almost every screen. You travel through stolen opera houses, across melodic alien terrains, and into a place called the Cosmic Extraordinary, and the environments do not repeat themselves. The voice cast, which includes Lena Headey, Jason Schwartzman, Mark Strong, and Carl Weathers, anchors the stranger supporting characters with enough gravity to make the world feel inhabited. The writing, meanwhile, carries a quiet precision around its central theme: the pressure of inheriting a legacy you never chose, and the specific loneliness of wanting to be someone nobody around you can yet imagine. This is the kind of game that splits audiences cleanly. Players who want systems to master, challenge to overcome, or runtime to justify the price will find it lacking. Players who respond to intentional pacing, to soundtrack as architecture, to the feeling that a small team cared deeply about every frame - those players will probably play it twice. It earns its short length. It knows exactly when to end. Kai, Scout Team

The Artful Escape
ActionAdventureIndie

The Artful Escape

Sep 9, 2021Beethoven and DinosaurAnnapurna Interactive
GamerScout Says

Closer to a playable Ziggy Stardust record than a game, this four-to-six-hour psychedelic trip through alien landscapes rewards anyone willing to surrender control and let the music carry them.

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About The Artful Escape

I keep thinking about the moment early in The Artful Escape when the game hands you a prompt to strum a folk ballad about miners. It rings hollow on purpose. That one beat of deliberate awkwardness does more narrative work than most games manage in their entire first acts, and it sets the tone for everything that follows: a short, lavishly crafted experience built by Australian studio Beethoven and Dinosaur that seems less interested in being a game and more interested in being a feeling. What you actually do across its four-to-six-hour runtime breaks down into three modes that loop against each other. Side-scrolling platforming carries you across alien vistas, and Francis can shred on his guitar mid-jump to catch a little extra air, or slam it downward to activate holographic stages scattered through the environment. Holding the guitar button in most areas dynamically layers your riffing onto the ambient score, lighting up background elements in sync with the music. The other pillar is the boss encounters, which play out as Simon Says sequences: an alien creature flashes a chain of notes mapped to controller buttons, you mirror them back, it escalates gently, nobody fails because there are no failure states. The third layer is dialogue, with branching three-option responses that colour individual conversations without forking the plot. There are no alternate endings, no hidden paths. The honest criticism is also the obvious one: the mechanics are thin. The platforming is almost frictionless, left-to-right with occasional slow-motion slides down alien hillsides that feel tremendous the first two or three times and repetitive by the seventh. The Simon Says sequences never ask much of you, and a vocal segment of reviewers found the guitar mechanics fell short of the visual spectacle they were scoring against. If you sit down expecting Guitar Hero in space, the handholding will frustrate you. The game knows this and seems untroubled by it. The developers appear to have made a deliberate call that unbroken forward momentum matters more than mechanical depth, and within the context they have built, that call holds up. What keeps The Artful Escape lodged in memory is the sheer density of its visual invention. The art direction pulls from David Bowie's Ziggy Stardust era, 1970s cosmic rock iconography, and an intergalactic palette of purples and blues that shifts with almost every screen. You travel through stolen opera houses, across melodic alien terrains, and into a place called the Cosmic Extraordinary, and the environments do not repeat themselves. The voice cast, which includes Lena Headey, Jason Schwartzman, Mark Strong, and Carl Weathers, anchors the stranger supporting characters with enough gravity to make the world feel inhabited. The writing, meanwhile, carries a quiet precision around its central theme: the pressure of inheriting a legacy you never chose, and the specific loneliness of wanting to be someone nobody around you can yet imagine. This is the kind of game that splits audiences cleanly. Players who want systems to master, challenge to overcome, or runtime to justify the price will find it lacking. Players who respond to intentional pacing, to soundtrack as architecture, to the feeling that a small team cared deeply about every frame - those players will probably play it twice. It earns its short length. It knows exactly when to end. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaCinematic PlatformerMusical NarrativeZero Fail StatesComing-of-AgePsychedelic VisualsStar-Studded Voice CastShort and CompleteController Recommended

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
7 GB available space
Graphics
Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD 7870, 2 GB
Processor
Intel Core i3-540 | AMD FX-4350

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
Nvidia GeForce GTX 1070, 8 GB | AMD Radeon RX 580, 4 GB
Processor
Intel Core i5-6600 | AMD FX-8350

Reviews & Ratings

Metacritic
80

Game Info

Developer
Beethoven and Dinosaur
Publisher
Annapurna Interactive
Release Date
Sep 9, 2021

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