Compare The Alien Cube prices across 50+ stores and find the best deal. Developed by Alessandro Guzzo. Published by Alessandro Guzzo. Released on 10/14/2021. Available on PC. Genres: Adventure, Indie. Metacritic score: 72/100.

One person built this CryEngine fever dream, and it shows in both the best and worst ways. If atmospheric Lovecraftian dread matters more to you than tight mechanics, Arthur's descent is worth the few hours it asks for.

I have a soft spot for solo-developer horror, and The Alien Cube kept pulling me back to that feeling of standing in a foggy forest at 2 a.m., certain something is just outside the torchlight. Alessandro Guzzo built this entire first-person cosmic horror adventure alone, in CryEngine, and the sheer audacity of that fact colors every moment you spend inside it. You play Arthur, a quiet, unremarkable man who inherits his uncle Edgar's apartment and cabin after receiving a letter that might as well read: please come find out what cursed thing I uncovered, also I am probably dead. From that understated opening, the game bleeds outward into snowy forests, glowing-green otherworldly voids, subterranean dungeons, and surreal dimensional corridors that genuinely feel plucked from the stranger corners of the Cthulhu mythos. The atmosphere is where Guzzo's craft is most visible and most honest. Lighting is handled with real care, using fog, color grading, and shadow to manufacture a creeping sense of wrongness that never fully resolves. The 3D audio design carries a lot of weight here too: alien shrieks, crackling weather, and even Arthur's own footsteps are layered and balanced in a way that punches above the game's solo-dev origins. Reviewers across the board called the visuals striking for any indie title, let alone one made by a single person, and that praise is warranted. The final sequence in particular lands its visual moment in a way that lingers. Mechanically, the picture is messier. The game sits somewhere between a first-person horror adventure and a light point-and-click puzzle loop: find the missing key, gear, or lever, bring it to its counterpart, move forward. There are chase sequences that demand a sprint rather than a strategy, scattered first-aid kits to manage light health damage, and occasional platforming moments that critics and players alike flagged as clunky and out of place. The crouching and jumping mechanics exist mainly to trigger crawl-through prompts rather than to support any real moment-to-moment gameplay. None of it is broken, but it is thin. The story is delivered almost entirely through journal pages and scattered notes, which is a genre habit that wears out its welcome here faster than it should, especially when the exposition load is heavy. Voice acting appears sparingly and, when it does, sits awkwardly against a largely silent protagonist. The runtime is the other thing to set expectations around. You are looking at roughly three to five hours from start to credits, depending on how carefully you read every scrap of paper. For a game this atmosphere-dense and this narratively self-contained, that length is defensible. It knows what it is and does not overstay. The Steam community has settled at around 80 percent positive, and the Metacritic critical consensus landed at 72, which feels accurate: a game that gets the mood mostly right while leaving the interactive half of the equation underdeveloped. If you played Guzzo's earlier title The Land of Pain, this is a genuine step forward in scope, environment variety, and visual fidelity. The Alien Cube is the kind of project I want to exist. Not because it executes everything cleanly, but because one person sat down, absorbed decades of Lovecraftian literature, and translated a coherent piece of that dread into a playable, completable thing without a studio, a publisher, or a safety net. The weak voice direction and note-heavy storytelling are real friction points, and anyone expecting Amnesia-level mechanical depth will find the gameplay loop shallow. But if you can meet it on its own terms, as a solo artist's atmospheric tone piece with genuine moments of visual horror, there is something here worth your evening. Kai, Scout Team

The Alien Cube
AdventureIndie

The Alien Cube

Oct 14, 2021Alessandro Guzzo
GamerScout Says

One person built this CryEngine fever dream, and it shows in both the best and worst ways. If atmospheric Lovecraftian dread matters more to you than tight mechanics, Arthur's descent is worth the few hours it asks for.

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Screenshots & Media

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About The Alien Cube

I have a soft spot for solo-developer horror, and The Alien Cube kept pulling me back to that feeling of standing in a foggy forest at 2 a.m., certain something is just outside the torchlight. Alessandro Guzzo built this entire first-person cosmic horror adventure alone, in CryEngine, and the sheer audacity of that fact colors every moment you spend inside it. You play Arthur, a quiet, unremarkable man who inherits his uncle Edgar's apartment and cabin after receiving a letter that might as well read: please come find out what cursed thing I uncovered, also I am probably dead. From that understated opening, the game bleeds outward into snowy forests, glowing-green otherworldly voids, subterranean dungeons, and surreal dimensional corridors that genuinely feel plucked from the stranger corners of the Cthulhu mythos. The atmosphere is where Guzzo's craft is most visible and most honest. Lighting is handled with real care, using fog, color grading, and shadow to manufacture a creeping sense of wrongness that never fully resolves. The 3D audio design carries a lot of weight here too: alien shrieks, crackling weather, and even Arthur's own footsteps are layered and balanced in a way that punches above the game's solo-dev origins. Reviewers across the board called the visuals striking for any indie title, let alone one made by a single person, and that praise is warranted. The final sequence in particular lands its visual moment in a way that lingers. Mechanically, the picture is messier. The game sits somewhere between a first-person horror adventure and a light point-and-click puzzle loop: find the missing key, gear, or lever, bring it to its counterpart, move forward. There are chase sequences that demand a sprint rather than a strategy, scattered first-aid kits to manage light health damage, and occasional platforming moments that critics and players alike flagged as clunky and out of place. The crouching and jumping mechanics exist mainly to trigger crawl-through prompts rather than to support any real moment-to-moment gameplay. None of it is broken, but it is thin. The story is delivered almost entirely through journal pages and scattered notes, which is a genre habit that wears out its welcome here faster than it should, especially when the exposition load is heavy. Voice acting appears sparingly and, when it does, sits awkwardly against a largely silent protagonist. The runtime is the other thing to set expectations around. You are looking at roughly three to five hours from start to credits, depending on how carefully you read every scrap of paper. For a game this atmosphere-dense and this narratively self-contained, that length is defensible. It knows what it is and does not overstay. The Steam community has settled at around 80 percent positive, and the Metacritic critical consensus landed at 72, which feels accurate: a game that gets the mood mostly right while leaving the interactive half of the equation underdeveloped. If you played Guzzo's earlier title The Land of Pain, this is a genuine step forward in scope, environment variety, and visual fidelity. The Alien Cube is the kind of project I want to exist. Not because it executes everything cleanly, but because one person sat down, absorbed decades of Lovecraftian literature, and translated a coherent piece of that dread into a playable, completable thing without a studio, a publisher, or a safety net. The weak voice direction and note-heavy storytelling are real friction points, and anyone expecting Amnesia-level mechanical depth will find the gameplay loop shallow. But if you can meet it on its own terms, as a solo artist's atmospheric tone piece with genuine moments of visual horror, there is something here worth your evening. Kai, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:aaaSolo DeveloperCryEngineCosmic HorrorChase SequencesNote-Based StorytellingFirst-Aid MechanicsShort CompletableEldritch Creatures3D Audio Design

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8/10 (64-bit OS required)
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
Nvidia GTX 1050 2GB/AMD RX 560 2GB
Processor
Intel i5-4590 @ 3.3GHz or AMD Ryzen 3 1200
Additional Notes
SSD is highly recommended.

Recommended

OS
Windows 7/8/10 (64-bit OS required)
Memory
12 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
Nvidia GTX 1060/AMD RX 580
Processor
Intel i5-6600 @ 3.3Ghz or AMD Ryzen 5 1400
Additional Notes
SSD is highly recommended.

Community Discussion

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Reviews & Ratings

Metacritic
72

Game Info

Developer
Alessandro Guzzo
Publisher
Alessandro Guzzo
Release Date
Oct 14, 2021

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Price History

2026-06-062.90(lowest)

Frequently asked questions about The Alien Cube

Where can I buy The Alien Cube cheapest?

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What platforms is The Alien Cube available on?

The Alien Cube is available on PC.

When was The Alien Cube released?

The Alien Cube was released on 14 October 2021.

Who developed The Alien Cube?

The Alien Cube was developed by Alessandro Guzzo.

Is The Alien Cube worth buying?

The Alien Cube holds a Metacritic score of 72/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.