Compare That's Mahjong! prices across 50+ stores and find the best deal. Developed by TotallyNotReptillian. Published by TotallyNotReptillian. Released on 10/27/2016. Available on PC. Genres: Casual, Indie.

Forty tiles left and one bad move can lock the whole board - this stripped-back Mahjong Solitaire rewards careful planning over finger-speed, and at this price point the ask is almost nothing.

I've spent enough time with tiny Steam releases to recognize what this one is: a solo developer took a format people already know - Mahjong Solitaire tile-matching - and packaged it cleanly, with no ads, no timers nagging at you, and a karma-point hook that quietly encourages you to keep going. That low-friction quality is genuinely hard to find in this subgenre on PC, where half the competing options are ad-supported browser ports in a thin desktop wrapper. The core loop is the classic one. Tiles are stacked in layered arrangements, and you clear the board by matching identical pairs - or any two season tiles, which act as a loose wild card for that suit. The catch is that only tiles with at least one free side and nothing resting on top can be selected. That single constraint is what turns what looks like a casual click-fest into a quiet planning exercise. Pick the wrong pair early, and you will bury a tile you need under three others with nowhere to go. The game has no time pressure - the threat is purely positional, running out of legal moves - and that design choice suits the meditative pace well. Each matched pair banks two karma points, so there is a lightweight score loop for players who want something to chase across sessions. The content is modest but honest. Ten distinct tile arrangements cover the layout variety you would expect, from tighter stacks that punish impatience to wider spreads that feel more forgiving. Twenty-four visual themes let you swap the look of the tiles themselves, which matters more than it sounds when you are staring at the same symbols for thirty minutes. The game supports cloud saves and 16 Steam achievements, which is enough infrastructure for something this small. Steam Trading Cards are present too, for collectors who care about badge completion. What you should not expect: there is no hint system mentioned, no undo button I could confirm from available sources, and no procedural generation that would give you a theoretically infinite board pool. If you exhaust the ten layouts and find the difficulty ceiling too low, the game will feel thin. Community reception sits at a modest "Mostly Positive" from a small review pool, and the average playtime data suggests most players put in around four hours before moving on. Four hours is a reasonable session count for the asking price, but players who want a deeper solitaire obsession should look elsewhere. Where That's Mahjong! earns its place is as a no-nonsense, offline-friendly version of a format that deserves a clean PC home. The themes keep it visually tolerable over time, the karma scoring gives the directionless matching a quiet sense of progress, and the absence of timers or energy mechanics means you can pick it up and put it down without ceremony. It will not surprise you. It does not try to. For players who simply want a reliable, distraction-free Mahjong Solitaire session on their desktop, the handcraft here is unflashy but functional. Kai, Scout Team

That's Mahjong!
CasualIndie

That's Mahjong!

Oct 27, 2016TotallyNotReptillian
GamerScout Says

Forty tiles left and one bad move can lock the whole board - this stripped-back Mahjong Solitaire rewards careful planning over finger-speed, and at this price point the ask is almost nothing.

PC
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About That's Mahjong!

I've spent enough time with tiny Steam releases to recognize what this one is: a solo developer took a format people already know - Mahjong Solitaire tile-matching - and packaged it cleanly, with no ads, no timers nagging at you, and a karma-point hook that quietly encourages you to keep going. That low-friction quality is genuinely hard to find in this subgenre on PC, where half the competing options are ad-supported browser ports in a thin desktop wrapper. The core loop is the classic one. Tiles are stacked in layered arrangements, and you clear the board by matching identical pairs - or any two season tiles, which act as a loose wild card for that suit. The catch is that only tiles with at least one free side and nothing resting on top can be selected. That single constraint is what turns what looks like a casual click-fest into a quiet planning exercise. Pick the wrong pair early, and you will bury a tile you need under three others with nowhere to go. The game has no time pressure - the threat is purely positional, running out of legal moves - and that design choice suits the meditative pace well. Each matched pair banks two karma points, so there is a lightweight score loop for players who want something to chase across sessions. The content is modest but honest. Ten distinct tile arrangements cover the layout variety you would expect, from tighter stacks that punish impatience to wider spreads that feel more forgiving. Twenty-four visual themes let you swap the look of the tiles themselves, which matters more than it sounds when you are staring at the same symbols for thirty minutes. The game supports cloud saves and 16 Steam achievements, which is enough infrastructure for something this small. Steam Trading Cards are present too, for collectors who care about badge completion. What you should not expect: there is no hint system mentioned, no undo button I could confirm from available sources, and no procedural generation that would give you a theoretically infinite board pool. If you exhaust the ten layouts and find the difficulty ceiling too low, the game will feel thin. Community reception sits at a modest "Mostly Positive" from a small review pool, and the average playtime data suggests most players put in around four hours before moving on. Four hours is a reasonable session count for the asking price, but players who want a deeper solitaire obsession should look elsewhere. Where That's Mahjong! earns its place is as a no-nonsense, offline-friendly version of a format that deserves a clean PC home. The themes keep it visually tolerable over time, the karma scoring gives the directionless matching a quiet sense of progress, and the absence of timers or energy mechanics means you can pick it up and put it down without ceremony. It will not surprise you. It does not try to. For players who simply want a reliable, distraction-free Mahjong Solitaire session on their desktop, the handcraft here is unflashy but functional. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Mahjong SolitaireTile MatchingKarma ScoringNo Time LimitTheme VarietyTouch-FriendlyShort SessionOffline-Friendly

System Requirements

Minimum

OS
Windows XP
Memory
512 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel Integrated Graphics
Processor
Any Dual-Core CPU
Additional Notes
A display monitor with a 16:9 resolution is recommended

Recommended

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Any dedicated GPU
Processor
Any Dual-Core CPU
Additional Notes
A display monitor with a 16:9 resolution is recommended

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Game Info

Developer
TotallyNotReptillian
Publisher
TotallyNotReptillian
Release Date
Oct 27, 2016

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What platforms is That's Mahjong! available on?

That's Mahjong! is available on PC.

When was That's Mahjong! released?

That's Mahjong! was released on 27 October 2016.

Who developed That's Mahjong!?

That's Mahjong! was developed by TotallyNotReptillian.