
Tested on Humans: Escape Room
Two hours inside a sinister research facility, piecing together what happened to you through logic puzzles, keycards, and colour-coded locks. Compact, atmospheric, and knows exactly when to stop.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Tested on Humans: Escape Room
My first hour with Tested on Humans felt like sitting down to a quiet, well-designed puzzle box at 11 pm and suddenly realising it was 1 am. mc2games is a tiny two-person studio, and this is very much a handcrafted thing, the kind of small Steam release that never gets a YouTube video essay. That underdog quality is exactly why it deserves a proper look. You play as Alex, who wakes up in a prison cell inside what turns out to be a deeply unsettling medical facility. The setup is spare but effective: a name on the wall, a sealed door, and a sequence of puzzles standing between you and any answers. The game is structured around roughly seven distinct areas, each self-contained, each escalating gently in complexity. Puzzle types range from Sudoku-style number grids and Mastermind colour-vial challenges to pattern-matching across microscope slides and a Picross grid on a cell wall. Clues are almost always findable within the room you are currently in, which gives the whole thing an honest, fair quality that badly-designed escape games consistently fumble. An in-game hint system exists for every puzzle, so you are never truly stuck unless you want to be. The difficulty curve is real and pleasantly gradual. The opening cell is almost tutorial-gentle, but by the time you reach the Investigation Room and the Director's Office the puzzles ask you to hold several clue threads in your head simultaneously. A small vocal community on Steam has flagged the microscope puzzle and a few late-corridor challenges as points where the visual logic goes slightly opaque, and that criticism is fair. There is one occasional glitch where a player can clip into geometry and be forced to force-quit, which matters because the game does not autosave aggressively. Save manually and save often. It is minor but worth knowing before you sit down with it. The atmosphere is where mc2games earns real credit. The facility looks grounded and functional rather than cartoonishly sinister, which makes the backstory you uncover via diary fragments and environmental details land harder than it would in a more theatrical setting. The soundtrack, composed by Emilio Soto, sits quietly underneath everything, dark and attentive without pushing mood at you. The texture resolution is modest, and a few reviewers have noted they would like sharper visuals, which is a fair ask even if it never broke immersion for me. The total runtime lands around two hours for most players, four if you move slowly or get genuinely puzzled in the back half. For a sub-five-dollar release, that contract feels honest. This is not a game for people who need mechanical depth, replay value, or competitive challenge. It is a game for a single focused evening, for anyone who enjoys the feeling of a room opening up one lock at a time, and for players who appreciate a small studio that clearly knew exactly what it wanted to make and made it without fuss. The ending is memorable. That matters more than resolution. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- NVIDIA GeForce 450
- Processor
- Intel Core i3 2.00 GHz
Community Discussion
Be the first to comment on Tested on Humans: Escape Room.
Reviews & Ratings
No ratings available
Game Info
- Developer
- mc2games
- Publisher
- mc2games
- Release Date
- Feb 24, 2021

