Compare Tested on Humans: Escape Room prices across 50+ stores and find the best deal. Developed by mc2games. Published by mc2games. Released on 2/24/2021. Available on PC. Genres: Adventure, Indie.

Two hours inside a sinister research facility, piecing together what happened to you through logic puzzles, keycards, and colour-coded locks. Compact, atmospheric, and knows exactly when to stop.

My first hour with Tested on Humans felt like sitting down to a quiet, well-designed puzzle box at 11 pm and suddenly realising it was 1 am. mc2games is a tiny two-person studio, and this is very much a handcrafted thing, the kind of small Steam release that never gets a YouTube video essay. That underdog quality is exactly why it deserves a proper look. You play as Alex, who wakes up in a prison cell inside what turns out to be a deeply unsettling medical facility. The setup is spare but effective: a name on the wall, a sealed door, and a sequence of puzzles standing between you and any answers. The game is structured around roughly seven distinct areas, each self-contained, each escalating gently in complexity. Puzzle types range from Sudoku-style number grids and Mastermind colour-vial challenges to pattern-matching across microscope slides and a Picross grid on a cell wall. Clues are almost always findable within the room you are currently in, which gives the whole thing an honest, fair quality that badly-designed escape games consistently fumble. An in-game hint system exists for every puzzle, so you are never truly stuck unless you want to be. The difficulty curve is real and pleasantly gradual. The opening cell is almost tutorial-gentle, but by the time you reach the Investigation Room and the Director's Office the puzzles ask you to hold several clue threads in your head simultaneously. A small vocal community on Steam has flagged the microscope puzzle and a few late-corridor challenges as points where the visual logic goes slightly opaque, and that criticism is fair. There is one occasional glitch where a player can clip into geometry and be forced to force-quit, which matters because the game does not autosave aggressively. Save manually and save often. It is minor but worth knowing before you sit down with it. The atmosphere is where mc2games earns real credit. The facility looks grounded and functional rather than cartoonishly sinister, which makes the backstory you uncover via diary fragments and environmental details land harder than it would in a more theatrical setting. The soundtrack, composed by Emilio Soto, sits quietly underneath everything, dark and attentive without pushing mood at you. The texture resolution is modest, and a few reviewers have noted they would like sharper visuals, which is a fair ask even if it never broke immersion for me. The total runtime lands around two hours for most players, four if you move slowly or get genuinely puzzled in the back half. For a sub-five-dollar release, that contract feels honest. This is not a game for people who need mechanical depth, replay value, or competitive challenge. It is a game for a single focused evening, for anyone who enjoys the feeling of a room opening up one lock at a time, and for players who appreciate a small studio that clearly knew exactly what it wanted to make and made it without fuss. The ending is memorable. That matters more than resolution. Kai, Scout Team

Tested on Humans: Escape Room
AdventureIndie

Tested on Humans: Escape Room

Feb 24, 2021mc2games
GamerScout Says

Two hours inside a sinister research facility, piecing together what happened to you through logic puzzles, keycards, and colour-coded locks. Compact, atmospheric, and knows exactly when to stop.

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About Tested on Humans: Escape Room

My first hour with Tested on Humans felt like sitting down to a quiet, well-designed puzzle box at 11 pm and suddenly realising it was 1 am. mc2games is a tiny two-person studio, and this is very much a handcrafted thing, the kind of small Steam release that never gets a YouTube video essay. That underdog quality is exactly why it deserves a proper look. You play as Alex, who wakes up in a prison cell inside what turns out to be a deeply unsettling medical facility. The setup is spare but effective: a name on the wall, a sealed door, and a sequence of puzzles standing between you and any answers. The game is structured around roughly seven distinct areas, each self-contained, each escalating gently in complexity. Puzzle types range from Sudoku-style number grids and Mastermind colour-vial challenges to pattern-matching across microscope slides and a Picross grid on a cell wall. Clues are almost always findable within the room you are currently in, which gives the whole thing an honest, fair quality that badly-designed escape games consistently fumble. An in-game hint system exists for every puzzle, so you are never truly stuck unless you want to be. The difficulty curve is real and pleasantly gradual. The opening cell is almost tutorial-gentle, but by the time you reach the Investigation Room and the Director's Office the puzzles ask you to hold several clue threads in your head simultaneously. A small vocal community on Steam has flagged the microscope puzzle and a few late-corridor challenges as points where the visual logic goes slightly opaque, and that criticism is fair. There is one occasional glitch where a player can clip into geometry and be forced to force-quit, which matters because the game does not autosave aggressively. Save manually and save often. It is minor but worth knowing before you sit down with it. The atmosphere is where mc2games earns real credit. The facility looks grounded and functional rather than cartoonishly sinister, which makes the backstory you uncover via diary fragments and environmental details land harder than it would in a more theatrical setting. The soundtrack, composed by Emilio Soto, sits quietly underneath everything, dark and attentive without pushing mood at you. The texture resolution is modest, and a few reviewers have noted they would like sharper visuals, which is a fair ask even if it never broke immersion for me. The total runtime lands around two hours for most players, four if you move slowly or get genuinely puzzled in the back half. For a sub-five-dollar release, that contract feels honest. This is not a game for people who need mechanical depth, replay value, or competitive challenge. It is a game for a single focused evening, for anyone who enjoys the feeling of a room opening up one lock at a time, and for players who appreciate a small studio that clearly knew exactly what it wanted to make and made it without fuss. The ending is memorable. That matters more than resolution. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Escape Room PuzzleFirst-Person Point-and-ClickLogic GridPattern MatchingOne-Sitting LengthHint SystemAtmospheric Horror-Light

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce 450
Processor
Intel Core i3 2.00 GHz

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Game Info

Developer
mc2games
Publisher
mc2games
Release Date
Feb 24, 2021

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Price History

2026-06-064.99(lowest)

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What platforms is Tested on Humans: Escape Room available on?

Tested on Humans: Escape Room is available on PC.

When was Tested on Humans: Escape Room released?

Tested on Humans: Escape Room was released on 24 February 2021.

Who developed Tested on Humans: Escape Room?

Tested on Humans: Escape Room was developed by mc2games.