Compare Teslagrad Remastered prices across 50+ stores and find the best deal. Developed by Rain Games. Published by Maximum Entertainment. Released on 4/19/2023. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie.

A ten-year-old indie classic finally gets the lighting and animation pass it always deserved. If you missed Rain Games' electromagnetic puzzler the first time, this is the version that earns your attention.

My first hour with Teslagrad Remastered felt like discovering a letter someone had slipped under the door a decade ago and forgotten. The game drops you into a rain-slicked old-European village, no tutorial card, no voice, no loading screen interruption. A boy climbs out of a window, guards appear, and you run. Everything you need to understand the stakes is stitched into the architecture around you. The core mechanic is colour-coded magnetism, and it is genuinely singular. You build out a toolkit across the run: first a glove that charges objects red or blue, later a cloak for dash-phasing through grates, and eventually an electro-wand that doubles as your only real weapon. Red repels red, blue repels blue, opposites attract, and the puzzles layer those rules patiently until you are grappling across chasms using polarity like a second pair of hands. The remaster adds ten extra challenge rooms on top of the main tower, which are there for players who want to push the mechanic to its limit after the credits. The satisfaction curve is real. Checkpoints in some puzzle rooms are placed frustratingly far back, and a few sections demand you sit through slow mechanical sequences every time you die, which grates. The mid-air character physics carry a slight looseness that will occasionally make a failed jump feel unjust rather than instructive. Boss encounters share that looseness, with attack patterns that can feel arbitrary on a first encounter. None of these rough patches are dealbreakers, but they are the fingerprints of a 2013 design that the remaster did not fully smooth away. What the remaster did fix is substantial. The lighting upgrade alone changes how the tower reads spatially. Backgrounds that were flat in the original now feel cavernous, with element-themed zones, fire rooms, water sections, each given shafts of light that punch through the hand-drawn layers in a way that genuinely earns a screenshot. The animation on the boy himself is careful work: he catches ledges with both arms, pulls his whole body weight up, moves like something a person drew rather than something a physics engine assembled. The soundtrack sits in its own peculiar register, part classical orchestra, part Slavic folk texture, part industrial clatter, and it earns the strange atmosphere the art is building. Storytelling is entirely environmental. No dialogue, no text boxes. Lore arrives through murals, puppet-show sequences, painted friezes on the tower walls, and 36 collectible scrolls scattered through a largely non-linear layout. You need at least 15 scrolls to reach the king's chambers, and hunting the full set unlocks a second ending. Players who want narrative delivered directly may find the whole approach cold, and that is a fair reaction. Players who like to read a world by looking at it rather than being told about it will find something quietly generous here. For anyone who played the original, this is the version to own. For anyone arriving fresh, plan on roughly five to ten hours depending on how much scroll-hunting you commit to, and know that the back half of the tower is where the game earns its reputation. The slow opening is a feature, not a bug. Teslagrad knows when to end, and it ends well. Kai, Scout Team

Teslagrad Remastered
ActionAdventureIndie

Teslagrad Remastered

Apr 19, 2023Rain GamesMaximum Entertainment
GamerScout Says

A ten-year-old indie classic finally gets the lighting and animation pass it always deserved. If you missed Rain Games' electromagnetic puzzler the first time, this is the version that earns your attention.

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Screenshots & Media

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About Teslagrad Remastered

My first hour with Teslagrad Remastered felt like discovering a letter someone had slipped under the door a decade ago and forgotten. The game drops you into a rain-slicked old-European village, no tutorial card, no voice, no loading screen interruption. A boy climbs out of a window, guards appear, and you run. Everything you need to understand the stakes is stitched into the architecture around you. The core mechanic is colour-coded magnetism, and it is genuinely singular. You build out a toolkit across the run: first a glove that charges objects red or blue, later a cloak for dash-phasing through grates, and eventually an electro-wand that doubles as your only real weapon. Red repels red, blue repels blue, opposites attract, and the puzzles layer those rules patiently until you are grappling across chasms using polarity like a second pair of hands. The remaster adds ten extra challenge rooms on top of the main tower, which are there for players who want to push the mechanic to its limit after the credits. The satisfaction curve is real. Checkpoints in some puzzle rooms are placed frustratingly far back, and a few sections demand you sit through slow mechanical sequences every time you die, which grates. The mid-air character physics carry a slight looseness that will occasionally make a failed jump feel unjust rather than instructive. Boss encounters share that looseness, with attack patterns that can feel arbitrary on a first encounter. None of these rough patches are dealbreakers, but they are the fingerprints of a 2013 design that the remaster did not fully smooth away. What the remaster did fix is substantial. The lighting upgrade alone changes how the tower reads spatially. Backgrounds that were flat in the original now feel cavernous, with element-themed zones, fire rooms, water sections, each given shafts of light that punch through the hand-drawn layers in a way that genuinely earns a screenshot. The animation on the boy himself is careful work: he catches ledges with both arms, pulls his whole body weight up, moves like something a person drew rather than something a physics engine assembled. The soundtrack sits in its own peculiar register, part classical orchestra, part Slavic folk texture, part industrial clatter, and it earns the strange atmosphere the art is building. Storytelling is entirely environmental. No dialogue, no text boxes. Lore arrives through murals, puppet-show sequences, painted friezes on the tower walls, and 36 collectible scrolls scattered through a largely non-linear layout. You need at least 15 scrolls to reach the king's chambers, and hunting the full set unlocks a second ending. Players who want narrative delivered directly may find the whole approach cold, and that is a fair reaction. Players who like to read a world by looking at it rather than being told about it will find something quietly generous here. For anyone who played the original, this is the version to own. For anyone arriving fresh, plan on roughly five to ten hours depending on how much scroll-hunting you commit to, and know that the back half of the tower is where the game earns its reputation. The slow opening is a feature, not a bug. Teslagrad knows when to end, and it ends well. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Electromagnetic PuzzlesSilent StorytellingNon-Linear ExplorationChallenge RoomsPolarity MechanicsMetroidvania-LiteHand-Drawn ArtShort Runtime

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
4 GB RAM
Storage
2 GB available space
Graphics
AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
Processor
AMD FX-4350 / Intel® Core™ i3-3210
Additional Notes
30+ FPS @ 1280x720 and graphics pre-set "LOW (minimum quality)"

Recommended

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
6 GB RAM
Storage
2 GB available space
Graphics
Radeon™ RX 470(4GB VRAM) / NVIDIA® GeForce® GTX 1060 6 GB VRAM
Processor
AMD Ryzen™ 5 1700 / Intel® Core™ i7-4770S
Additional Notes
Expected Framerate: 60 FPS @ 1920x1080 - You may be aiming for Very High (highest quality), but you may end up with Standard (standard quality). - The GPU specification may be raised in the special note as 4K is not capable of 60FPS with this setup.

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Reviews & Ratings

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Game Info

Developer
Rain Games
Publisher
Maximum Entertainment
Release Date
Apr 19, 2023

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Frequently asked questions about Teslagrad Remastered

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What platforms is Teslagrad Remastered available on?

Teslagrad Remastered is available on PC, Mac, Linux, Xbox.

When was Teslagrad Remastered released?

Teslagrad Remastered was released on 19 April 2023.

Who developed Teslagrad Remastered?

Teslagrad Remastered was developed by Rain Games and published by Maximum Entertainment.