Compare Tennis Manager 25 prices across 50+ stores and find the best deal. Developed by Rebound. Published by Rebound. Released on 5/15/2025. Available on PC, Mac. Genres: Action, Adventure, Indie, Simulation, Sports, Strategy.

If Football Manager on clay courts sounds like your idea of a holiday, Tennis Manager 25 delivers the full obsessive loop - youth scouting, game plan design, and a circuit database that goes embarrassingly deep.

I went in expecting a polished niche product and came out three sessions later with a spreadsheet of junior prospects ranked by their clay-to-hard-court development curves. That is the kind of rabbit hole Tennis Manager 25 opens up, and for the right player it is genuinely hard to put down. This is the fifth entry in Rebound's management series, and it lands as the most mechanically dense version yet - which is both the pitch and the caveat. The headline addition this year is the Youth Academy mode, and it earns the attention. You scout young prodigies, assign them mentors, design individual training programs, and use a new ranking-evolution graph to track whether a 16-year-old's development curve is trending toward a top-50 career or a journeyman grind on the ITF 15K circuit. The comparison tool is the kind of thing that should be in every sports management game and somehow rarely is. Pair that with the expanded database - over 5,000 players and close to 3,000 tournaments spanning ATP, WTA, and ITF - and the simulation layer feels genuinely comprehensive rather than aspirationally labeled so. If you want to sim a full decade of junior-to-pro development across both men's and women's circuits, the data is there to support it. On the tactical side, the new game plan system is where the depth argument gets strongest. You can now design match strategies built around your player's physical profile, the surface, your opponent's known weaknesses, and the mental pressure points within a set. Surface matters concretely here, not just as a stat modifier. The improved player AI responds to those plans during 3D match simulations, and two new viewing modes - MatchBeats for condensed highlight reels and Eagle View for slow-motion line-call replays - make the match engine more watchable than any previous entry. Real-time coaching adjustments let you intervene mid-match if the game plan is being exposed, which is where the decision loop actually gets satisfying. The co-development input from coach Patrick Mouratoglou apparently shaped how mental and physical momentum are modeled across a match calendar, and you can feel a genuine tennis logic behind the systems rather than generic sports-sim abstraction. Now the honest part: Steam user reception landed in mixed territory at launch, sitting around 68 percent positive from an early sample. The recurring friction points from the community involve the learning curve around player role categories - Key Player, Major Player, Secondary Player, Promised Player - which the tutorial explains less clearly than the depth of the system demands. The use of AI-generated assets for player faces and some logos has also drawn criticism, and it shows in the visual presentation, which can feel uneven next to the otherwise solid 3D match engine. Neither issue is a deal-breaker for someone who came for the management depth rather than the presentation, but both are worth knowing upfront. The in-game editor is a genuine bonus: you can modify player names, photos, attributes, and tournament data on a per-career basis, and Steam Workshop support means the modding community will eventually paper over the AI-art complaints anyway. For newcomers to the series, the honest recommendation is to spend an hour in the pinned beginner guides on the Steam forums before touching career mode. The game does not hold your hand through the relationship between facility investment, training load, and injury risk, and rushing past that context will make the mid-game feel chaotic. Work through it and TM25 becomes one of the more rewarding sports management loops available on PC, precisely because tennis's individual sport structure forces you to think about each player as a separate long-term project rather than a squad depth chart. Diego, Scout Team

Tennis Manager 25
ActionAdventureIndieSimulationSportsStrategy

Tennis Manager 25

May 15, 2025Rebound
GamerScout Says

If Football Manager on clay courts sounds like your idea of a holiday, Tennis Manager 25 delivers the full obsessive loop - youth scouting, game plan design, and a circuit database that goes embarrassingly deep.

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About Tennis Manager 25

I went in expecting a polished niche product and came out three sessions later with a spreadsheet of junior prospects ranked by their clay-to-hard-court development curves. That is the kind of rabbit hole Tennis Manager 25 opens up, and for the right player it is genuinely hard to put down. This is the fifth entry in Rebound's management series, and it lands as the most mechanically dense version yet - which is both the pitch and the caveat. The headline addition this year is the Youth Academy mode, and it earns the attention. You scout young prodigies, assign them mentors, design individual training programs, and use a new ranking-evolution graph to track whether a 16-year-old's development curve is trending toward a top-50 career or a journeyman grind on the ITF 15K circuit. The comparison tool is the kind of thing that should be in every sports management game and somehow rarely is. Pair that with the expanded database - over 5,000 players and close to 3,000 tournaments spanning ATP, WTA, and ITF - and the simulation layer feels genuinely comprehensive rather than aspirationally labeled so. If you want to sim a full decade of junior-to-pro development across both men's and women's circuits, the data is there to support it. On the tactical side, the new game plan system is where the depth argument gets strongest. You can now design match strategies built around your player's physical profile, the surface, your opponent's known weaknesses, and the mental pressure points within a set. Surface matters concretely here, not just as a stat modifier. The improved player AI responds to those plans during 3D match simulations, and two new viewing modes - MatchBeats for condensed highlight reels and Eagle View for slow-motion line-call replays - make the match engine more watchable than any previous entry. Real-time coaching adjustments let you intervene mid-match if the game plan is being exposed, which is where the decision loop actually gets satisfying. The co-development input from coach Patrick Mouratoglou apparently shaped how mental and physical momentum are modeled across a match calendar, and you can feel a genuine tennis logic behind the systems rather than generic sports-sim abstraction. Now the honest part: Steam user reception landed in mixed territory at launch, sitting around 68 percent positive from an early sample. The recurring friction points from the community involve the learning curve around player role categories - Key Player, Major Player, Secondary Player, Promised Player - which the tutorial explains less clearly than the depth of the system demands. The use of AI-generated assets for player faces and some logos has also drawn criticism, and it shows in the visual presentation, which can feel uneven next to the otherwise solid 3D match engine. Neither issue is a deal-breaker for someone who came for the management depth rather than the presentation, but both are worth knowing upfront. The in-game editor is a genuine bonus: you can modify player names, photos, attributes, and tournament data on a per-career basis, and Steam Workshop support means the modding community will eventually paper over the AI-art complaints anyway. For newcomers to the series, the honest recommendation is to spend an hour in the pinned beginner guides on the Steam forums before touching career mode. The game does not hold your hand through the relationship between facility investment, training load, and injury risk, and rushing past that context will make the mid-game feel chaotic. Work through it and TM25 becomes one of the more rewarding sports management loops available on PC, precisely because tennis's individual sport structure forces you to think about each player as a separate long-term project rather than a squad depth chart. Diego, Scout Team

Tags

singleplayerachievementsworkshoptier:indieYouth Academy ModeGame Plan DesignSurface-Aware TacticsReal-Time CoachingCareer SimulationWorkshop ModdingATP-WTA DatabasePlayer DevelopmentMatch ViewerSolo Campaign

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
6GB, ATI Radeon R9 / NVIDIA GeForce GTX 960
Processor
AMD Ryzen 3 / Intel i3 (dual-core 2.5 GHz)

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
8GB, AMD Radeon R9 Fury / NVIDIA GeForce GTX 1060
Processor
AMD Ryzen 5 / Intel i5 (quad-core 2.8 GHz)

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Game Info

Developer
Rebound
Publisher
Rebound
Release Date
May 15, 2025

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Where can I buy Tennis Manager 25 cheapest?

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What platforms is Tennis Manager 25 available on?

Tennis Manager 25 is available on PC, Mac.

When was Tennis Manager 25 released?

Tennis Manager 25 was released on 15 May 2025.

Who developed Tennis Manager 25?

Tennis Manager 25 was developed by Rebound.