
Techwars Online
A zero-RNG hex-grid mech brawler that bets everything on pure tactical skill, but a decade-old player base and persistent server issues make finding that skill test genuinely difficult.
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About Techwars Online
I went into Techwars Online fully ready to respect its design philosophy, and I do, in a narrow but real way. The core promise is an honest one: two factions, Kato and Dominion, each built around a single base mech chassis that you then branch into a fleet of up to five units through 20 specializations and a pilot neuroimplant upgrade tree. No dice rolls, no stat variance, no luck layer sitting on top of your decisions. Every hex you move, every firing arc you choose, every neuroimplant slot you fill is a decision that compounds over the match. For a certain kind of strategy player, that is exactly the contract they want to sign. The tactical layer is tighter than the low production values suggest. Combat resolves on a hex grid where torso rotation counts as part of your movement budget, weapons have strict range bands, and positioning your rear armor away from the enemy line is a genuine discipline rather than an afterthought. The ten-mission campaign for each faction serves as a functional onboarding ramp, which is more than a lot of old-school indie tactics games bother with. A territory-control Battle mode and a tournament ladder round out the modes, giving players who clear the campaign something to graduate toward. The specialization system means two players who start with the identical Dominion mech can arrive at very different fleet compositions by mid-game, and that build diversity is the game's real hook. Here is where I have to be straight with you, though. Techwars Online carries the weight of a 2016 release and a small, aging community. Reports from multiple sources over the years consistently flag matchmaking wait times, server connectivity issues, and lobbies that can sit empty. An online-only PvP game lives and dies on its population, and the population here is thin. The solo campaign can paper over the problem for a while, but the Battle and tournament modes, which are where the strategic depth actually opens up, require other humans to be online at the same time as you. That is a real and recurring friction. The tutorial situation is also uneven. The written tooltips and campaign missions cover the basics, but players new to hex-based tactics will likely spend their first PvP matches relearning range bands the hard way. The game does not hold your hand past the campaign, and the steeper parts of the neuroimplant tree are left largely to self-discovery. Experienced turn-based tactics players will calibrate quickly; genre newcomers may find the gap between campaign and live PvP uncomfortable. If you are a tactics purist who has already burned through BattleTech, Into the Breach, and every XCOM expansion, Techwars Online has a specific, uncompromising design to offer you, provided you accept that the matchmaking pool is small and the server infrastructure is not reliable by modern standards. Go in with the solo campaign as your primary target and treat any live PvP you find as a bonus, not the baseline. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Discrete, Low Cost
- Processor
- Intel i3-xxx, AMD FX-4300
- Sound Card
- Any sound card
Recommended
- OS
- Windows 7 or Higher
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 200 MB available space
- Graphics
- Discrete, Mid Cost or higher
- Processor
- Intel i5-3xxx, AMD FX-6500 or higher
- Sound Card
- Any sound card
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Game Info
- Developer
- Argus Games
- Publisher
- Argus Games
- Release Date
- Mar 17, 2016