Compare Tech Corp. prices across 50+ stores and find the best deal. Developed by Mardonpol Inc.. Published by 2tainment GmbH. Released on 7/25/2019. Available on PC. Genres: Casual, Indie, Simulation, Strategy, Early Access.

A tech tycoon sim with genuine depth on paper, wrecked by abandoned Early Access development and a Steam rating that sits at a grim 27% positive. Approach with eyes wide open.

My spreadsheet instincts lit up the moment I saw Tech Corp.'s feature list: hardware component customization down to display quality and storage size, a manufacturing pipeline with inventory management, five distinct employee types covering design, development, research, sales, and marketing, a tech tree, and a historical timeline that kicks off in the early 1990s and rolls toward the present. On paper that is a respectable depth curve for a tycoon sim. The problem is that almost none of it ever got finished. The core loop starts promisingly enough. You pick a country, rent your first office, hire a skeleton crew of programmers and marketers, and begin fulfilling outsourcing contracts to generate early cash. From there you are supposed to graduate into designing your own products, tweaking hardware specs, managing factory production runs, and eventually building out platform services modeled loosely on streaming and app stores. The progression from startup grunt work to full product launches does produce a recognizable tycoon pull for the first few hours. Staff assignment, budget allocation, and keeping inventory lean without starving the production line are all present as levers to push. That part works. What does not work is the surrounding structure. The UI demands far more clicks than any task should require, menus scroll where they should paginate, and pricing across office equipment was never properly balanced during Early Access. The tutorial holds your hand through basics then drops you into a decision space it never fully explains. There is no meaningful penalty for missing contracts, no relationship system between companies, and the challenge ceiling collapses well before mid-game. Critics noted an overall lack of a satisfying gameplay loop tying all the pieces together, and community posts in the Steam forums are blunt: official development was discontinued, with a community member stepping in to attempt continuation. Steam itself flags that the last developer update was over six years ago. The reception tells the whole story numerically. Roughly 27% of Steam reviewers gave it a positive rating across 213 reviews, which is a "Mostly Negative" label. That is not a rough-around-the-edges Early Access score waiting for a v1.0 redemption arc. The developer moved on, the roadmap items like software services and full campaign modes were never delivered, and the forum is essentially dead. For a strategy-sim player who values AI depth, balanced economies, or a mod ecosystem to extend shelf life, none of those boxes get checked here. If you still want a tech-industry management fix, the genre has better options that actually shipped. Tech Corp. had the bones of something interesting, and the historical framing from the 90s onward is a hook I genuinely wish a more committed team had built around. But bones without a body are not worth much at the table. Diego, Scout Team

Tech Corp.
CasualIndieSimulationStrategyEarly Access

Tech Corp.

Jul 25, 2019Mardonpol Inc.2tainment GmbH
GamerScout Says

A tech tycoon sim with genuine depth on paper, wrecked by abandoned Early Access development and a Steam rating that sits at a grim 27% positive. Approach with eyes wide open.

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About Tech Corp.

My spreadsheet instincts lit up the moment I saw Tech Corp.'s feature list: hardware component customization down to display quality and storage size, a manufacturing pipeline with inventory management, five distinct employee types covering design, development, research, sales, and marketing, a tech tree, and a historical timeline that kicks off in the early 1990s and rolls toward the present. On paper that is a respectable depth curve for a tycoon sim. The problem is that almost none of it ever got finished. The core loop starts promisingly enough. You pick a country, rent your first office, hire a skeleton crew of programmers and marketers, and begin fulfilling outsourcing contracts to generate early cash. From there you are supposed to graduate into designing your own products, tweaking hardware specs, managing factory production runs, and eventually building out platform services modeled loosely on streaming and app stores. The progression from startup grunt work to full product launches does produce a recognizable tycoon pull for the first few hours. Staff assignment, budget allocation, and keeping inventory lean without starving the production line are all present as levers to push. That part works. What does not work is the surrounding structure. The UI demands far more clicks than any task should require, menus scroll where they should paginate, and pricing across office equipment was never properly balanced during Early Access. The tutorial holds your hand through basics then drops you into a decision space it never fully explains. There is no meaningful penalty for missing contracts, no relationship system between companies, and the challenge ceiling collapses well before mid-game. Critics noted an overall lack of a satisfying gameplay loop tying all the pieces together, and community posts in the Steam forums are blunt: official development was discontinued, with a community member stepping in to attempt continuation. Steam itself flags that the last developer update was over six years ago. The reception tells the whole story numerically. Roughly 27% of Steam reviewers gave it a positive rating across 213 reviews, which is a "Mostly Negative" label. That is not a rough-around-the-edges Early Access score waiting for a v1.0 redemption arc. The developer moved on, the roadmap items like software services and full campaign modes were never delivered, and the forum is essentially dead. For a strategy-sim player who values AI depth, balanced economies, or a mod ecosystem to extend shelf life, none of those boxes get checked here. If you still want a tech-industry management fix, the genre has better options that actually shipped. Tech Corp. had the bones of something interesting, and the historical framing from the 90s onward is a hook I genuinely wish a more committed team had built around. But bones without a body are not worth much at the table. Diego, Scout Team

Tags

singleplayertier:sub-5Abandoned Early AccessTycoonTech IndustryHistorical TimelineStaff ManagementManufacturing ChainBusiness SimInventory Management

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Nvidia GeForce GTX 570
Processor
2.4 GHz Dual core

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Game Info

Developer
Mardonpol Inc.
Publisher
2tainment GmbH
Release Date
Jul 25, 2019

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2026-06-100.82(lowest)

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Tech Corp. is available on PC.

When was Tech Corp. released?

Tech Corp. was released on 25 July 2019.

Who developed Tech Corp.?

Tech Corp. was developed by Mardonpol Inc. and published by 2tainment GmbH.