Compare Tears of Metal prices across trusted key stores and find the best deal. Developed by Paper Cult. Published by Paper Cult. Released on 7/22/2026. Available on PC. Genres: Action, Indie, Early Access.

Scottish Dynasty Warriors meets Hades-style roguelite, and the combo hits hard enough that Early Access barely registers as a caveat. Bring three friends or go it alone; either way, the Mother Stone isn't going to defend itself.

I went into Tears of Metal expecting a breezy button-masher dressed in kilts. What I got was a game that killed me, repeatedly and without apology, then made me immediately queue up another run. That tension sits at the heart of what Paper Cult has built here: it wears the approachable surface of a musou brawler but underneath it runs a proper roguelite with genuine bite. The loop is tight. You pick a hero, load into a node-based overhead campaign map, and route across three acts through battles, merchant stops, charm rewards, and NPC events while a climbing threat level stacks harder modifiers onto every upcoming fight. Combat itself is third-person hack-and-slash at musou scale, meaning dozens of soldiers shatter under each sweep of your weapon, with powerful captains and bosses breaking up the horde work. The roguelite layer comes from emblems, eight families of them, each with branching tier upgrades that let you chase wildly different builds run to run. Spread toxic flames, chain glass shards between enemies, summon self-homing spirits, or lean into explosive timed blasts. Pair that with over a hundred artifacts and persistent village meta-progression between campaigns and there is genuine build depth here, not just the illusion of it. What does need work is the difficulty curve in co-op: in two-to-four player runs, regular battles can feel almost trivially easy right up until a boss arrives and wallops the whole group, which suggests enemy scaling still needs tuning during Early Access. For co-op specifically, the news is mostly good. Up to four players can run the full campaign together online, and the moment-to-moment feel of coordinating horde clearance with friends is exactly as chaotic and satisfying as it sounds. There is no local split-screen, which is a genuine miss for the couch-crowd, so four drunk friends will need four copies and a group call rather than one TV. Technically the online side works well, with the main caveat being that large battles put real load on the GPU, so if you're hosting a four-player lobby on older hardware, dropping particle density is the first dial to turn. The game is also available on PC Game Pass day one, which lowers the barrier considerably for anyone already subscribed. The presentation earns its own paragraph. Paper Cult's hand-drawn ink-and-marker art style gives the whole thing a graphic-novel energy that stands apart from anything else in the genre. The Highlands, The Mire, and The Scar each bring distinct handcrafted medieval environments, from menhir fields to pitch-black graveyards, and the bagpipe-metal soundtrack is the kind of thing that makes you turn the volume up rather than down. The Scottish theming is not a costume layered over a generic musou, it genuinely shapes the game's personality. The one rough edge worth flagging right now is the absence of a mid-run save. Runs can clear an hour when things are going well, and losing progress to a crash or an emergency logout stings harder than any boss. Paper Cult is already focused on balance and bug fixes in the weeks following launch, so this feels like a solvable problem, but it is the most friction you will currently feel as a player. At 85% Very Positive across well over a thousand Steam reviews within its first week, the community verdict is already in. This is a strong Early Access foundation with a developer that shipped a complete three-act loop on day one and has a clear, short runway to full release. If you want a game that rewards emblem theorycrafting and battalion management as much as it rewards mashing through a thousand soldiers, Tears of Metal is ready for you right now. Riley, Scout Team

Tears of Metal
ActionIndieEarly Access

Tears of Metal

Jul 22, 2026Paper Cult
GamerScout Says

Scottish Dynasty Warriors meets Hades-style roguelite, and the combo hits hard enough that Early Access barely registers as a caveat. Bring three friends or go it alone; either way, the Mother Stone isn't going to defend itself.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for Dynasty Warriors fans who want roguelite build depth and don't mind Early Access rough edges in co-op scaling.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Tears of Metal

I went into Tears of Metal expecting a breezy button-masher dressed in kilts. What I got was a game that killed me, repeatedly and without apology, then made me immediately queue up another run. That tension sits at the heart of what Paper Cult has built here: it wears the approachable surface of a musou brawler but underneath it runs a proper roguelite with genuine bite. The loop is tight. You pick a hero, load into a node-based overhead campaign map, and route across three acts through battles, merchant stops, charm rewards, and NPC events while a climbing threat level stacks harder modifiers onto every upcoming fight. Combat itself is third-person hack-and-slash at musou scale, meaning dozens of soldiers shatter under each sweep of your weapon, with powerful captains and bosses breaking up the horde work. The roguelite layer comes from emblems, eight families of them, each with branching tier upgrades that let you chase wildly different builds run to run. Spread toxic flames, chain glass shards between enemies, summon self-homing spirits, or lean into explosive timed blasts. Pair that with over a hundred artifacts and persistent village meta-progression between campaigns and there is genuine build depth here, not just the illusion of it. What does need work is the difficulty curve in co-op: in two-to-four player runs, regular battles can feel almost trivially easy right up until a boss arrives and wallops the whole group, which suggests enemy scaling still needs tuning during Early Access. For co-op specifically, the news is mostly good. Up to four players can run the full campaign together online, and the moment-to-moment feel of coordinating horde clearance with friends is exactly as chaotic and satisfying as it sounds. There is no local split-screen, which is a genuine miss for the couch-crowd, so four drunk friends will need four copies and a group call rather than one TV. Technically the online side works well, with the main caveat being that large battles put real load on the GPU, so if you're hosting a four-player lobby on older hardware, dropping particle density is the first dial to turn. The game is also available on PC Game Pass day one, which lowers the barrier considerably for anyone already subscribed. The presentation earns its own paragraph. Paper Cult's hand-drawn ink-and-marker art style gives the whole thing a graphic-novel energy that stands apart from anything else in the genre. The Highlands, The Mire, and The Scar each bring distinct handcrafted medieval environments, from menhir fields to pitch-black graveyards, and the bagpipe-metal soundtrack is the kind of thing that makes you turn the volume up rather than down. The Scottish theming is not a costume layered over a generic musou, it genuinely shapes the game's personality. The one rough edge worth flagging right now is the absence of a mid-run save. Runs can clear an hour when things are going well, and losing progress to a crash or an emergency logout stings harder than any boss. Paper Cult is already focused on balance and bug fixes in the weeks following launch, so this feels like a solvable problem, but it is the most friction you will currently feel as a player. At 85% Very Positive across well over a thousand Steam reviews within its first week, the community verdict is already in. This is a strong Early Access foundation with a developer that shipped a complete three-act loop on day one and has a clear, short runway to full release. If you want a game that rewards emblem theorycrafting and battalion management as much as it rewards mashing through a thousand soldiers, Tears of Metal is ready for you right now.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savesMusou-RogueliteEmblem BuildsOnline Co-op 4-PlayerThreat Level ScalingVillage Meta-ProgressionHorde CombatNode-Based CampaignGame Pass Day OneBagpipe Metal

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce GTX 1070 or equivalent
Processor
Dual Core 2.4GHz

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
GeForce RTX Series 20
Processor
Quad Core - 3GHz

Keep exploring

Community Discussion

Be the first to comment on Tears of Metal.

Reviews & Ratings

Steam
85%(1,659)

Game Info

Developer
Paper Cult
Publisher
Paper Cult
Release Date
Jul 22, 2026

Game Modes

Online Co-op

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Tears of Metal live on Twitch

Looking for more? See games like Tears of Metal →

Frequently asked questions about Tears of Metal

How much does Tears of Metal cost?

Tears of Metal pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Tears of Metal cheapest?

Compare Tears of Metal prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Tears of Metal available on?

Tears of Metal is available on PC.

When was Tears of Metal released?

Tears of Metal was released on 22 July 2026.

Who developed Tears of Metal?

Tears of Metal was developed by Paper Cult.