Compare Tattletail prices across 50+ stores and find the best deal. Developed by Waygetter Electronics. Published by Little Flag Software, LLC. Released on 12/28/2016. Available on PC, Mac. Genres: Action, Indie.

Furby horror done right: a child, Christmas Eve 1998, and a recalled demon-matriarch stalking your darkened house while your new toy won't stop screaming for snacks.

I keep thinking about the moment Mama's grinding mechanical whir cuts through the silence of a suburban house and every light in the room starts to die. That is the specific texture of dread Tattletail is selling, and for a short, low-poly indie from a tiny team, it nails that feeling with a precision that larger horror titles spend millions failing to achieve. The setup is deceptively simple: you are a child in Christmas 1998 who opened a present early. The present is a Baby Talking Tattletail, a Furby-adjacent talking toy that needs constant feeding, brushing, and battery charges to stay quiet. Quiet matters because noise attracts Mama Tattletail, the recalled predecessor to the toy line, who patrols the house across five escalating nights. Your only tool is a shake-powered flashlight that generates sound when you recharge it and cuts out entirely when Mama looks your way. That triple-threat tension, manage the pet's needs, keep noise down, and recharge your light without being heard, is the loop the whole experience runs on. It is not a deep loop, but it is a well-constructed one, and the sound design carries enormous weight: Tattletail's chirping voice turning progressively more sinister as nights progress, and Mama's distant mechanical grinding arriving like a cold draft under a door. Where the game earns real affection is in its atmosphere and craft. The low-poly 90s aesthetic is not accidental sloppiness; it mirrors the chunky plasticity of the era's consumer electronics. The in-game TV commercial for the Tattletail toy line is a genuinely impressive recreation of late-90s VHS-grade ad production, and the overall soundscape keeps you uneasy even in the quiet moments. The Kaleidoscope expansion campaign, included in the base purchase, adds a second layer: a surreal memory-alteration storyline that flips some assumptions from the main game and offers another 30-odd minutes of content, extending the total runtime to somewhere around two hours if you rush, or longer if you hunt all 22 Gift Eggs scattered throughout the house for the good ending. The honest criticisms are real and worth knowing. The difficulty is gentle enough that seasoned horror players will feel minimal threat outside of Mama's occasional teleportation jank, and the ending of the base campaign leaves some players cold, feeling like the narrative momentum builds toward a climax that doesn't fully pay off its own lore threads. There are dangling questions, an unexplained corpse in the commercial, a mother's door you can knock on but who never answers, that feel less like intentional mystery and more like scope limitations. The game also carries a macOS compatibility caveat: it does not run on Catalina or above, so Mac players should verify their OS before buying. For the right person, Tattletail is quietly remarkable. It knows what it is. A two-hour ghost-story written in plastic and static and VHS grain, asking only that you meet it on its own terms before you judge it against games ten times its budget. It belongs to a specific lineage of small horror games that use childhood nostalgia as a weapon, and in that category, it is one of the more carefully made entries. If you want something to play over a single quiet night, especially in December, there are few things that will put you in an uneasier headspace faster. Kai, Scout Team

Tattletail
ActionIndie

Tattletail

Dec 28, 2016Waygetter ElectronicsLittle Flag Software, LLC
GamerScout Says

Furby horror done right: a child, Christmas Eve 1998, and a recalled demon-matriarch stalking your darkened house while your new toy won't stop screaming for snacks.

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About Tattletail

I keep thinking about the moment Mama's grinding mechanical whir cuts through the silence of a suburban house and every light in the room starts to die. That is the specific texture of dread Tattletail is selling, and for a short, low-poly indie from a tiny team, it nails that feeling with a precision that larger horror titles spend millions failing to achieve. The setup is deceptively simple: you are a child in Christmas 1998 who opened a present early. The present is a Baby Talking Tattletail, a Furby-adjacent talking toy that needs constant feeding, brushing, and battery charges to stay quiet. Quiet matters because noise attracts Mama Tattletail, the recalled predecessor to the toy line, who patrols the house across five escalating nights. Your only tool is a shake-powered flashlight that generates sound when you recharge it and cuts out entirely when Mama looks your way. That triple-threat tension, manage the pet's needs, keep noise down, and recharge your light without being heard, is the loop the whole experience runs on. It is not a deep loop, but it is a well-constructed one, and the sound design carries enormous weight: Tattletail's chirping voice turning progressively more sinister as nights progress, and Mama's distant mechanical grinding arriving like a cold draft under a door. Where the game earns real affection is in its atmosphere and craft. The low-poly 90s aesthetic is not accidental sloppiness; it mirrors the chunky plasticity of the era's consumer electronics. The in-game TV commercial for the Tattletail toy line is a genuinely impressive recreation of late-90s VHS-grade ad production, and the overall soundscape keeps you uneasy even in the quiet moments. The Kaleidoscope expansion campaign, included in the base purchase, adds a second layer: a surreal memory-alteration storyline that flips some assumptions from the main game and offers another 30-odd minutes of content, extending the total runtime to somewhere around two hours if you rush, or longer if you hunt all 22 Gift Eggs scattered throughout the house for the good ending. The honest criticisms are real and worth knowing. The difficulty is gentle enough that seasoned horror players will feel minimal threat outside of Mama's occasional teleportation jank, and the ending of the base campaign leaves some players cold, feeling like the narrative momentum builds toward a climax that doesn't fully pay off its own lore threads. There are dangling questions, an unexplained corpse in the commercial, a mother's door you can knock on but who never answers, that feel less like intentional mystery and more like scope limitations. The game also carries a macOS compatibility caveat: it does not run on Catalina or above, so Mac players should verify their OS before buying. For the right person, Tattletail is quietly remarkable. It knows what it is. A two-hour ghost-story written in plastic and static and VHS grain, asking only that you meet it on its own terms before you judge it against games ten times its budget. It belongs to a specific lineage of small horror games that use childhood nostalgia as a weapon, and in that category, it is one of the more carefully made entries. If you want something to play over a single quiet night, especially in December, there are few things that will put you in an uneasier headspace faster. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaVirtual Pet HorrorMascot HorrorNight-Based SurvivalMultiple EndingsCollectible EggsVHS AestheticNoise ManagementKaleidoscope DLC

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
Video card with 512MB of VRAM
Processor
2.0 GHz Dual Core Processor

Reviews & Ratings

No ratings available

Game Info

Developer
Waygetter Electronics
Publisher
Little Flag Software, LLC
Release Date
Dec 28, 2016

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