Tannenberg
Grounded WW1 multiplayer shooter set on the Eastern Front. Mud, bolt-action rifles, and squad tactics where patience beats reflexes.
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About Tannenberg
Tannenberg is a multiplayer tactical shooter from Blackmill Games that plants itself firmly in the Eastern Front of the First World War, a theater of conflict most games completely ignore. If you have spent time with its sibling title Verdun, you already know the rhythm: no respawn sprinting, no kill-streak rewards, no arcade floatiness. What you get instead is a slow, deliberate game where a single well-placed shot ends your round and map control matters more than personal kill counts. The core mode, Maneuver, pits two large teams against each other across open steppe terrain in a sector-capture loop that genuinely rewards coordinated squad pushes over lone-wolf heroics. The faction and squad system is where the depth sits. You pick from several Eastern Front armies including German, Austro-Hungarian, Romanian, and Russian forces, each with distinct squad roles like scout, stormtrooper, and rifleman. Every role comes with a small loadout of historically grounded weapons: bolt-action Mosin-Nagants, Mauser 98s, early submachine guns, and a handful of support options. There are no unlock walls to grind through, which is a genuine quality-of-life call. You drop in with the full kit for your chosen role and learn the map instead of chasing progression bars. For a strategy-minded player, that means the decision space is always about positioning and squad composition, not gear gating. The terrain design deserves attention. Unlike the claustrophobic trenches of Verdun, Tannenberg opens up into wider fields, forests, and village clusters. Flanking routes are real and punishing if you leave them unwatched. The AI bots fill empty server slots reasonably well, which matters because the player population, while loyal, is not enormous. Peak hours on European servers tend to be livelier; off-peak or regional play can lean heavily on bots, and experienced players will notice the AI making predictable sector-rush decisions. It keeps matches functional but it is not a substitute for a full human lobby. Where the game earns its Very Positive rating is in atmosphere and commitment to the setting. The sound design is excellent: distant artillery, the specific crack of period rifles, and ambient wind across open ground all contribute to a tension that faster shooters cannot replicate. The visuals hold up well for an indie production. Performance is stable on mid-range hardware. What it does not do is offer the kind of meta-strategy layer, mod support, or persistent campaign that would satisfy someone looking for a deeper simulation experience. There is no map editor, no ranked system worth tracking, and the tutorial is functional but brief. New players who step in expecting even a light strategic overhead will find a narrower game than the genre tags suggest. The "Strategy" label on the store page refers to in-match decision-making, not a mode with orders, resources, or long-term planning. For the right player, specifically someone who wants authentic WW1 multiplayer with a low barrier to entry and a respectful treatment of a forgotten front, Tannenberg delivers a consistent and atmospheric experience. Approach it as a tactical shooter with historical dressing, bring a friend if you can, and accept that the community keeps it alive rather than the matchmaking system. Diego, Scout Team
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Game Info
- Developer
- Blackmill Games
- Publisher
- Blackmill Games
- Release Date
- Nov 16, 2017