Compare TankBlitz prices across 50+ stores and find the best deal. Developed by Onur Vural and Leigh Christian. Published by Onur Vural. Released on 4/21/2017. Available on PC. Genres: Action, Adventure, Indie.

Ninety-two percent of Steam players thumbs-up'd this two-person indie tank blaster, and once you load into its chaotic top-down levels, it's pretty easy to see why.

I have a soft spot for the small, loud, completely sincere games that two people build and ship without a marketing budget, and TankBlitz is exactly that kind of thing. It's a top-down run-and-gun where you pilot one of four tanks through twelve hand-built levels across four chapters, upgrading weapons and pushing forward into increasingly hostile territory. The premise is simple, the execution is committed, and the game doesn't waste your time pretending to be something larger than it is. The core loop is satisfying in that old-school arcade way: you pick a tank, each with its own set of four weapons and a distinct mechanical feel, then drive headlong into waves of enemies. The enemy variety is genuinely impressive for a project this size, with over fifty different unit types carrying different weapons and behaviors. Some hang back and lob artillery, some rush you in clusters, and the minibosses scattered throughout each chapter interrupt the rhythm in ways that actually require you to think about your loadout. The upgrade system gives you enough customization to feel invested without turning into a spreadsheet. You are not min-maxing here; you are surviving, which is the right priority. The rough edges are real. Controller support is partial, and at least a few players in the community found the onboarding confusing enough to refund and then come back, which suggests the controls have a small learning curve that the game does not hold your hand through. A reported bug where the camera locks and graphics glitch has come up in community threads, though it's unclear how widespread it is today. For a two-person indie from 2017 running on a minimal footprint (the game fits in under 100MB), these wrinkles feel more like wear marks than deal-breakers. What the game gets right is pacing and scope. At roughly four hours of average playtime, it respects the implicit contract of a budget action title: get in, make things explode, feel the upgrade curve, reach the end. It does not overstay its welcome. The level design across those twelve stages is handcrafted rather than procedural, which means each one has a distinct shape and enemy composition rather than a repeated template. For players burned by endless-runner-style score-chasers dressed up as action games, TankBlitz offers a clear beginning, middle, and end with real boss fights anchoring each chapter. The community reception backs this up, with a strong positivity ratio from the players who actually stuck around to finish it. This is not a game that will haunt you for a week or generate conversation at work. It is a focused, honest piece of indie craftsmanship that does exactly what it promises across a single focused session or two. If you find it at the right moment and the right price, it delivers. Kai, Scout Team

TankBlitz
ActionAdventureIndie

TankBlitz

Apr 21, 2017Onur Vural and Leigh ChristianOnur Vural
GamerScout Says

Ninety-two percent of Steam players thumbs-up'd this two-person indie tank blaster, and once you load into its chaotic top-down levels, it's pretty easy to see why.

PC
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Screenshots & Media

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About TankBlitz

I have a soft spot for the small, loud, completely sincere games that two people build and ship without a marketing budget, and TankBlitz is exactly that kind of thing. It's a top-down run-and-gun where you pilot one of four tanks through twelve hand-built levels across four chapters, upgrading weapons and pushing forward into increasingly hostile territory. The premise is simple, the execution is committed, and the game doesn't waste your time pretending to be something larger than it is. The core loop is satisfying in that old-school arcade way: you pick a tank, each with its own set of four weapons and a distinct mechanical feel, then drive headlong into waves of enemies. The enemy variety is genuinely impressive for a project this size, with over fifty different unit types carrying different weapons and behaviors. Some hang back and lob artillery, some rush you in clusters, and the minibosses scattered throughout each chapter interrupt the rhythm in ways that actually require you to think about your loadout. The upgrade system gives you enough customization to feel invested without turning into a spreadsheet. You are not min-maxing here; you are surviving, which is the right priority. The rough edges are real. Controller support is partial, and at least a few players in the community found the onboarding confusing enough to refund and then come back, which suggests the controls have a small learning curve that the game does not hold your hand through. A reported bug where the camera locks and graphics glitch has come up in community threads, though it's unclear how widespread it is today. For a two-person indie from 2017 running on a minimal footprint (the game fits in under 100MB), these wrinkles feel more like wear marks than deal-breakers. What the game gets right is pacing and scope. At roughly four hours of average playtime, it respects the implicit contract of a budget action title: get in, make things explode, feel the upgrade curve, reach the end. It does not overstay its welcome. The level design across those twelve stages is handcrafted rather than procedural, which means each one has a distinct shape and enemy composition rather than a repeated template. For players burned by endless-runner-style score-chasers dressed up as action games, TankBlitz offers a clear beginning, middle, and end with real boss fights anchoring each chapter. The community reception backs this up, with a strong positivity ratio from the players who actually stuck around to finish it. This is not a game that will haunt you for a week or generate conversation at work. It is a focused, honest piece of indie craftsmanship that does exactly what it promises across a single focused session or two. If you find it at the right moment and the right price, it delivers. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Top-Down ShooterTank CombatRun and GunBoss FightsUpgrade SystemShort PlaythroughPartial Controller SupportTwo-Person Dev

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
Direct X9.0c Compatible Card
Processor
2.5GHz

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Game Info

Developer
Onur Vural and Leigh Christian
Publisher
Onur Vural
Release Date
Apr 21, 2017

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Price History

2026-06-071.99(lowest)

Frequently asked questions about TankBlitz

Where can I buy TankBlitz cheapest?

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What platforms is TankBlitz available on?

TankBlitz is available on PC.

When was TankBlitz released?

TankBlitz was released on 21 April 2017.

Who developed TankBlitz?

TankBlitz was developed by Onur Vural and Leigh Christian and published by Onur Vural.