Compare TaniNani prices across trusted key stores and find the best deal. Developed by WhyKev. Published by WhyKev. Released on 1/23/2020. Available on PC. Genres: Indie.

TaniNani is a quiet, handcrafted puzzle game where you slide level pieces around to reunite characters and collect crystals. Small in scope, precise in design.

TaniNani is a puzzle game built around one core idea: the level itself is the toy. Instead of moving a character through a fixed world, you rearrange chunks of the environment to create paths, connect platforms, and guide the little inhabitants toward their goals. It is the kind of mechanic that sounds simple in a single sentence and then quietly surprises you ten puzzles in when you realize you have been thinking about it wrong the entire time. The game comes from solo developer WhyKev, and that one-person origin is visible in the best possible way. Nothing here feels bloated or padded. Each puzzle is a small, considered thing, introduced at its own pace and given room to breathe before the next idea arrives. If you sit down expecting a hundred levels of escalating chaos, recalibrate. TaniNani is more interested in the meditative rhythm of sliding a piece into place, watching the characters shuffle toward each other, and feeling that small clean satisfaction when the crystal locks in. It rewards patience over speed. Visually the game leans into a gentle, minimal aesthetic. The characters are simple, almost symbolic, but they carry enough personality in their movement and positioning that you find yourself rooting for them to find one another. The soundscape does real work here too. It is the kind of soft ambient audio that settles around you rather than demanding attention, which suits a puzzle game that wants you present and unhurried. Developers who understand that silence and restraint are design choices are rare, and WhyKev earns credit for it. Where TaniNani earns its criticism is in discoverability of depth. Players who prefer a clear difficulty ramp or explicit mechanical tutorials may feel slightly adrift early on. The game trusts you to experiment, and that trust is mostly warranted, but it does mean the first few puzzles can feel underexplained rather than elegantly minimal. The review count on Steam is small, which means the community around it is quiet, so if you get stuck you are largely working alone. For some players that is part of the charm. For others it will be a friction point. At its runtime TaniNani is a compact experience. This is not a weekend marathon. It is closer to a single long afternoon, or several short sessions across a week if you let individual puzzles sit and resolve themselves in the back of your mind between plays. Games that know their own length are underrated, and this one does not overstay. If you have a weakness for small indie puzzle games with a handmade feel and a thoughtful spatial mechanic, TaniNani is exactly the kind of thing that slips under the radar and sticks with you longer than its modest footprint suggests it should. Kai, Scout Team

TaniNani

TaniNani

Jan 23, 2020WhyKev
GamerScout Says

TaniNani is a quiet, handcrafted puzzle game where you slide level pieces around to reunite characters and collect crystals. Small in scope, precise in design.

PC
Steam Deck Verified
Best Price Available
€0.00
at N/A
Historical low: €0.64

GamerScout Verdict

Best for patient puzzle fans who appreciate minimal, handcrafted design and do not need their hand held through every mechanic.

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Price History

Historical low
€0.645 Jun 2026
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About TaniNani

TaniNani is a puzzle game built around one core idea: the level itself is the toy. Instead of moving a character through a fixed world, you rearrange chunks of the environment to create paths, connect platforms, and guide the little inhabitants toward their goals. It is the kind of mechanic that sounds simple in a single sentence and then quietly surprises you ten puzzles in when you realize you have been thinking about it wrong the entire time. The game comes from solo developer WhyKev, and that one-person origin is visible in the best possible way. Nothing here feels bloated or padded. Each puzzle is a small, considered thing, introduced at its own pace and given room to breathe before the next idea arrives. If you sit down expecting a hundred levels of escalating chaos, recalibrate. TaniNani is more interested in the meditative rhythm of sliding a piece into place, watching the characters shuffle toward each other, and feeling that small clean satisfaction when the crystal locks in. It rewards patience over speed. Visually the game leans into a gentle, minimal aesthetic. The characters are simple, almost symbolic, but they carry enough personality in their movement and positioning that you find yourself rooting for them to find one another. The soundscape does real work here too. It is the kind of soft ambient audio that settles around you rather than demanding attention, which suits a puzzle game that wants you present and unhurried. Developers who understand that silence and restraint are design choices are rare, and WhyKev earns credit for it. Where TaniNani earns its criticism is in discoverability of depth. Players who prefer a clear difficulty ramp or explicit mechanical tutorials may feel slightly adrift early on. The game trusts you to experiment, and that trust is mostly warranted, but it does mean the first few puzzles can feel underexplained rather than elegantly minimal. The review count on Steam is small, which means the community around it is quiet, so if you get stuck you are largely working alone. For some players that is part of the charm. For others it will be a friction point. At its runtime TaniNani is a compact experience. This is not a weekend marathon. It is closer to a single long afternoon, or several short sessions across a week if you let individual puzzles sit and resolve themselves in the back of your mind between plays. Games that know their own length are underrated, and this one does not overstay. If you have a weakness for small indie puzzle games with a handmade feel and a thoughtful spatial mechanic, TaniNani is exactly the kind of thing that slips under the radar and sticks with you longer than its modest footprint suggests it should.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamSliding PuzzlesEnvironmental ManipulationMinimalistSolo DeveloperRelaxingShort PlaytimeAtmosphericLevel Rearrangement

System Requirements

Minimum

OS
Windows 7 or newer
Processor
1.8 GHz Processor
Memory
2 GB RAM
Graphics
Intel HD Graphics
Storage
120 MB available space

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Reviews & Ratings

Steam
91%(44)

Game Info

Developer
WhyKev
Publisher
WhyKev
Release Date
Jan 23, 2020

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Frequently asked questions about TaniNani

How much does TaniNani cost?

TaniNani pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is TaniNani available on?

TaniNani is available on PC.

When was TaniNani released?

TaniNani was released on 23 January 2020.

Who developed TaniNani?

TaniNani was developed by WhyKev.