Compare Tales of Old: Dominus prices across 50+ stores and find the best deal. Developed by Hvmana Industries MMD. Published by indie.io. Released on 11/3/2025. Available on PC. Genres: Action, Adventure, RPG, Simulation.

Mount and Blade's management loop crammed into a third-person revenge RPG - promising on paper, rough around every edge at launch, but worth watching if the dev keeps patching.

My spreadsheet instincts lit up the moment I saw the layer count on this one: survival sim, third-person action RPG, stealth, base-building, domain management, real-time troop command. That is five genre columns fighting for the same row, and for better and worse, Tales of Old: Dominus commits to all of them without much compromise. You play as Eric of Woldham, a sole survivor who crawls out of a losing civil war to find his village ash and his sister taken. The opening hours are pure survival scraping: hunting and foraging to stay fed, managing hunger, thirst, and weather exposure that will quietly kill you if you ignore it. The loop then expands deliberately - you clear an enemy camp, claim it, start upgrading huts to watchtowers, recruit followers, and eventually point a real army at the corrupt nobles who started all this. The progression arc from lone refugee to domain lord is genuinely satisfying when the systems cooperate. Character-building has no fixed class; you can spec Eric as a melee swordsman, a stealth-focused rogue running light and darkness mechanics, a ranged archer-fletcher who crafts his own ammunition, or a hybrid commander. Stamina and HP both factor into combat outcomes, and enemies can flee, surrender, or beg depending on the pressure you apply. That reactive enemy behavior is the combat system's best idea, even if the moment-to-moment controls feel unresponsive. Here is where the honesty column kicks in. Steam player reception sits at 50 percent positive across 124 reviews, which is the market's way of saying the ambition outruns the execution - for now. Reported friction includes inventory management that can softlock quest items on a full pack, horse pathing that gets snagged on trees, dialogue bugs, and a UI that does not guide new players through the system stack. The tutorial does not earn good marks from the community either, which matters for a game asking newcomers to simultaneously learn survival timers, stealth light-noise mechanics, crafting trees, and troop economics. The combat responsiveness complaints are consistent enough to take seriously; this is not a tight action game and players expecting Kingdom Come: Deliverance levels of fidelity will be disappointed. Supporting character writing is thin and the political backdrop, while usefully grim, does not develop its noble antagonists into anything memorable. That said, the bones here deserve a fair read. The domain-management progression - from forest camp to upgraded village to stronghold with hired troops - gives the strategy part of my brain genuine decisions to make around resource allocation and settlement defense. The classless skill system means build variety is real, and the open world can be explored on foot or horseback across a medieval setting that reviewers have praised for its atmospheric weight. For an indie title developed by a very small team, the scope is audacious. The studio appears committed to post-launch updates, and the structural foundations of the sim and management layers hold up better than the combat and UI layers do right now. If you crossed Mount and Blade's army-building loop with a third-person survival RPG and accepted that the result would be rough, this is that game. Patience with jank is a prerequisite. If the patch cadence improves the combat responsiveness and inventory edge cases, this could shift from a cautious curiosity to a solid recommendation. Right now, it earns your wishlist more than your immediate purchase unless you specifically enjoy watching rough-cut early releases find their footing. Diego, Scout Team

Tales of Old: Dominus
ActionAdventureRPGSimulation

Tales of Old: Dominus

Nov 3, 2025Hvmana Industries MMDindie.io
GamerScout Says

Mount and Blade's management loop crammed into a third-person revenge RPG - promising on paper, rough around every edge at launch, but worth watching if the dev keeps patching.

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About Tales of Old: Dominus

My spreadsheet instincts lit up the moment I saw the layer count on this one: survival sim, third-person action RPG, stealth, base-building, domain management, real-time troop command. That is five genre columns fighting for the same row, and for better and worse, Tales of Old: Dominus commits to all of them without much compromise. You play as Eric of Woldham, a sole survivor who crawls out of a losing civil war to find his village ash and his sister taken. The opening hours are pure survival scraping: hunting and foraging to stay fed, managing hunger, thirst, and weather exposure that will quietly kill you if you ignore it. The loop then expands deliberately - you clear an enemy camp, claim it, start upgrading huts to watchtowers, recruit followers, and eventually point a real army at the corrupt nobles who started all this. The progression arc from lone refugee to domain lord is genuinely satisfying when the systems cooperate. Character-building has no fixed class; you can spec Eric as a melee swordsman, a stealth-focused rogue running light and darkness mechanics, a ranged archer-fletcher who crafts his own ammunition, or a hybrid commander. Stamina and HP both factor into combat outcomes, and enemies can flee, surrender, or beg depending on the pressure you apply. That reactive enemy behavior is the combat system's best idea, even if the moment-to-moment controls feel unresponsive. Here is where the honesty column kicks in. Steam player reception sits at 50 percent positive across 124 reviews, which is the market's way of saying the ambition outruns the execution - for now. Reported friction includes inventory management that can softlock quest items on a full pack, horse pathing that gets snagged on trees, dialogue bugs, and a UI that does not guide new players through the system stack. The tutorial does not earn good marks from the community either, which matters for a game asking newcomers to simultaneously learn survival timers, stealth light-noise mechanics, crafting trees, and troop economics. The combat responsiveness complaints are consistent enough to take seriously; this is not a tight action game and players expecting Kingdom Come: Deliverance levels of fidelity will be disappointed. Supporting character writing is thin and the political backdrop, while usefully grim, does not develop its noble antagonists into anything memorable. That said, the bones here deserve a fair read. The domain-management progression - from forest camp to upgraded village to stronghold with hired troops - gives the strategy part of my brain genuine decisions to make around resource allocation and settlement defense. The classless skill system means build variety is real, and the open world can be explored on foot or horseback across a medieval setting that reviewers have praised for its atmospheric weight. For an indie title developed by a very small team, the scope is audacious. The studio appears committed to post-launch updates, and the structural foundations of the sim and management layers hold up better than the combat and UI layers do right now. If you crossed Mount and Blade's army-building loop with a third-person survival RPG and accepted that the result would be rough, this is that game. Patience with jank is a prerequisite. If the patch cadence improves the combat responsiveness and inventory edge cases, this could shift from a cautious curiosity to a solid recommendation. Right now, it earns your wishlist more than your immediate purchase unless you specifically enjoy watching rough-cut early releases find their footing. Diego, Scout Team

Tags

singleplayertier:indieClassless ProgressionDomain ManagementSurvival-RPG HybridTroop CommandLight-Noise StealthClassless BuildWeather SurvivalMelee-Ranged HybridSettlement Upgrade

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 10 64-bit (or newer)
Memory
16 GB RAM
Storage
20 GB available space
Graphics
NVIDIA GeForce RTX 2060 (6GB), AMD RX 6600
Processor
Intel Core i5-8400, AMD Ryzen 5 2600
Additional Notes
SSD NVMe required

Recommended

OS
Windows 10 64-bit (or newer)
Memory
32 GB RAM
Storage
20 GB available space
Graphics
NVIDIA GeForce RTX 4070, AMD Radeon RX 7800 XT
Processor
Intel Core i7-13700K, AMD Ryzen 7 7800X3D
Additional Notes
SSD NVMe required

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Game Info

Developer
Hvmana Industries MMD
Publisher
indie.io
Release Date
Nov 3, 2025

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What platforms is Tales of Old: Dominus available on?

Tales of Old: Dominus is available on PC.

When was Tales of Old: Dominus released?

Tales of Old: Dominus was released on 3 November 2025.

Who developed Tales of Old: Dominus?

Tales of Old: Dominus was developed by Hvmana Industries MMD and published by indie.io.